Revision 64d6810 by Campbell Barton June 14, 2013, 03:04 (GMT) |
Change edgeloop delete to use dissolve, fixes bug [#35738]. Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects). This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control) and multiple edge loops work better too. eg: - http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png |
Revision b913385 by Campbell Barton June 14, 2013, 02:30 (GMT) |
bmesh edge dissolve: add option use_face_split (matching vertex dissolve option), useful to avoid odd shaped ngons surrounding dissolved edges. |
Revision 53e4911 by Mitchell Stokes June 13, 2013, 22:15 (GMT) |
BGE: Fixing a bug that caused KX_GameObject.localTransform to give incorrect results. |
Revision 14cc35d by Brecht Van Lommel June 13, 2013, 18:29 (GMT) |
Fix blender internal showing SSS preprocessing status message even if there isn't any SSS material in the scene. |
Revision 8b2c5e6 by Brecht Van Lommel June 13, 2013, 17:11 (GMT) |
Fix #35634: weight paint did not do z-buffer culling anymore on Windows after recent change to size of bool. |
Revision bb61b46 by Campbell Barton June 13, 2013, 15:09 (GMT) |
fixes for using scaled cameras - ED_view3d_from_m4() got incorrect rotation from scaled cameras, was noticable with smoothview transitions. - when you lock the camera to the view, any view edits would reset the cameras scale to 1. - another problem with view locking if the camera was scaled and had a parent, the parent would be transformed incorrectly. - fly mode was chaning object scale a little over time, now restore after applying scale so it never changes. |
Revision 7d478ac by Brecht Van Lommel June 13, 2013, 15:02 (GMT) |
Fix #35664: blender internal material index pass + ztransp + multiple materials assigned to a mesh did not work correct. |
Revision a754423 by Brecht Van Lommel June 13, 2013, 14:40 (GMT) |
Fix #35735: blender internal viewport rendering was missing SSS update when changing angle of view. |
Revision f8bfe53 by Brecht Van Lommel June 13, 2013, 14:33 (GMT) |
Fix #35730: cycles not rendering dupliverted metaball, needs another special exception. |
Revision e26fb9a by Gaia Clary June 13, 2013, 14:17 (GMT) |
Rephrased error message for clarity |
Revision 93ba74c by Campbell Barton June 13, 2013, 14:07 (GMT) |
minor edits to world_to_camera() utility function, include Z so you can tell if the points in font of the camera and avoid divide by zero. |
Revision f9b0606 by Brecht Van Lommel June 13, 2013, 13:55 (GMT) |
Fix #35729: cycles normal maps not showing properly in preview render. |
Revision f173ff5 by Campbell Barton June 13, 2013, 13:51 (GMT) |
handy function for getting the 2d camera coords for a worldspace location. bpy_extras.object_utils.world_to_camera(scene, obj, coord) |
Revision a17d8a2 by Brecht Van Lommel June 13, 2013, 13:09 (GMT) |
Fix #35733: lamps on render layers that are both excluded and used for masking should not be used, same as emissive meshes. |
Revision cda5770 by Campbell Barton June 13, 2013, 11:59 (GMT) |
code cleanup: also fix crash in GPU_state_print(). and confine to debug mode builds. |
Revision eb136fc by Sergey Sharybin June 13, 2013, 11:49 (GMT) |
Added NULL check for socket type make_socket_interface Without this check it's easy to crash blender by passing non-existing socket type to sockets.new() function. |
Revision 6504709 by Campbell Barton June 13, 2013, 11:35 (GMT) |
fix for pythons __dir__ returning registrable functions on class instances (which may not have the functions defined). gave odd behavior of including members in __dir__ that couldn't getattr() |
Revision d958144 by Tamito Kajiyama June 13, 2013, 11:10 (GMT) |
Removed the Material Boundary option from the edge detection options in the Parameter Editor mode. The Material Boundary toggle button takes effect only in the Python Scripting mode. Instead the Parameter Editor mode automatically determines which edge types need to be computed on the basis of user-specified line selection criteria in terms of edge types. Problem report from Light BWK through personal communications, thanks! |
Revision 54a42a4 by Sergey Sharybin June 13, 2013, 10:25 (GMT) |
Fix crash in movie clip node when ibuf fails to load. Was a stupid mistake in another fix here :( |
Revision 85823bf by Lukas Toenne June 13, 2013, 09:52 (GMT) |
Safety check for NodeTree.links.new function: Added NEVER_NULL flags to from_socket/to_socket arguments to make sure the function doesn't crash when passing None/NULL. |
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