Revision 50b270c by Brecht Van Lommel May 10, 2013, 20:17 (GMT) |
Fix #35292: edge slide slow with big image in image editor. Avoid redrawing the image editor during slide like other operators, instant feedback can be nice but is not so important here and we don't have notifiers fine grained enough to avoid full redraws. |
Revision 5374eb8 by Brecht Van Lommel May 10, 2013, 19:54 (GMT) |
Fix #35284: outline name edit textbox did not show properly in some cases. Also fix issues with its size not scaling with DPI. |
Revision c152913 by Miika Hamalainen May 10, 2013, 19:30 (GMT) |
Couple fixes for my previous commit: - In some cases smoke flow could have 1 cell clipped off its sides. - Forgot to re-enable openmp for emission code. |
Revision 6dc23a2 by Brecht Van Lommel May 10, 2013, 17:14 (GMT) |
Fix #35296: particles crash with long object name. |
Revision 8160027 by Brecht Van Lommel May 10, 2013, 16:57 (GMT) |
Fix for version patch in recent smoke commit, was using && instead of &. |
Revision eaa6479 by Brecht Van Lommel May 10, 2013, 16:57 (GMT) |
Cycles: bump node changes to add a Distance input that controls the overall displacement distance, and an Invert option to invert the bump effect. |
Revision 2f9f3dd by Miika Hamalainen May 10, 2013, 16:18 (GMT) |
Smoke: Add new "Full Sample" option to high resolution smoke panel. This is hopefully the ultimate solution against smoke blockiness near emitter. Previously high resolution flow/emitter voxels were generated based on the low resolution ones. So if you had 32 resolution and 4 division high resolution, it still used smoke flow generated from those 32 resolution voxels. Now I introduced a new sampling method called "Full Sample" that generates full resolution flow for for high resolution domain as well. Read more about it in my blog post: https://www.miikahweb.com/en/blog/2013/05/10/getting-rid-of-smoke-blockiness Also changed "quick smoke" operator default voxel data interpolation mode to "Cubic B-Spline" to smoothen out it even more. |
Revision 764420e by Sergey Sharybin May 10, 2013, 15:56 (GMT) |
Set scene frames operator for clip editor. This operator will set scene's start/end frames to match clip's start frame and footage duration. Available in Clip panel in clip editor's toolbox. |
Revision 8e9b6da by Brecht Van Lommel May 10, 2013, 15:10 (GMT) |
Fix for recent bugfix with anisotropic node crash, could do invalid memory access. |
Revision 65ed588 by Brecht Van Lommel May 10, 2013, 14:52 (GMT) |
Fix #35270: files with numbers higher than 2147483648 or with different numbers of leading zeros but otherwise the same would show in random order in the file browser. Selecting an item would change the order of all the items. Problem was that it was comparing by parsing the number into an int, which has only limited precision and does not care about the number of leading zeros. Now do the comparison directly on the string. |
Revision 384adf3 by Brecht Van Lommel May 10, 2013, 13:47 (GMT) |
Fix #35267: cmd+v, cmd+c on OS X for copy/paste worked in some editors like the 3D view and text editor but not in the animation editors, node editor and sequencer. |
Revision 31e39e9 by Brecht Van Lommel May 10, 2013, 13:34 (GMT) |
Cycles: add Use Surfaces and Use Hair option to render layers, to disable rendering of hair and surfaces, similar to blender internal options. |
Revision 96a1121 by Thomas Dinges May 10, 2013, 12:51 (GMT) |
Code cleanup / Cycles: * Change some more if / else if conditions to switch / case. * Avoid an unneeded variable casting in phong_ramp closure. |
Revision 5424c1f by Brecht Van Lommel May 10, 2013, 12:39 (GMT) |
Fix #35278: textures nodes Mix RGB node did not have a Use Alpha option like the compositing node. Note the shader nodes can't have this because color sockets there are only RGB, not RGBA. |
Revision 1c9a24b by Brecht Van Lommel May 10, 2013, 12:27 (GMT) |
Fix #35269: compositing setup with only file output node and no composite node refused to render. It's not possible to actually see the compositing result in the render result without that but might as well work. |
Revision b503af3 by Lukas Toenne May 10, 2013, 12:19 (GMT) |
Fix for #35291, Deleting 'Group Output' node in compositor causes Segfault. A group without an output node in compositor would leave the original Node instance in the graph with outgoing connections. This causes trouble because the Node is expected to be a NodeOperation. Now group nodes always get disconnected and if no output node is present will use the default group output values (which is slightly less confusing than using input values from connected nodes). |
Revision 78a470e by Brecht Van Lommel May 10, 2013, 12:16 (GMT) |
Fix #35261: double clicking the up arrow in the file browser to go up multiple directories fast would start drag and drop. Disabled drag on those items now. |
Revision 0ac5028 by Campbell Barton May 10, 2013, 12:06 (GMT) |
use unsigned ints for edgehash |
Revision 34d7392 by Brecht Van Lommel May 10, 2013, 11:44 (GMT) |
Fix #35282: cycles color ramp set to constant interpolation did not work well. |
Revision e465512 by Brecht Van Lommel May 10, 2013, 11:31 (GMT) |
Fix #35272: cycles GPU crash with anisotropic shader in group node. Problem was that due to group proxy node the anisotropic node did not detect early enough that it needs generated texture coordinate data to generate the tangent. Now the proxy nodes are removed earlier. |
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