Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 3221 / 5574

April 16, 2013, 16:22 (GMT)
Fix: texture scaling for sculpting is different between overlay and
stroke. The reason is that we use a different sampling function.
Reported by Michalis Zissiou, thanks!
April 16, 2013, 16:18 (GMT)
Cycles: when render layers have per layer number of samples set, the Sampling
panel now has an option to specify how to use them. There's three options:

* Use: render layer samples override scene samples
* Bounded: bound render layer samples by scene samples
* Ignore: ignore render layer sample settings
April 16, 2013, 15:59 (GMT)
Fix some names, and move overlay flag to overlay_flags.
April 16, 2013, 15:45 (GMT)
add missing call to flush selection on selecting manifold geometry.
April 16, 2013, 15:35 (GMT)
fix for BKE_bmbvh_ray_cast() returning one of the vertices normals rather then the face normal. also remove redundant NULL checks.
April 16, 2013, 15:16 (GMT)
add distance arg to BKE_bmbvh_ray_cast(). currently unused.
April 16, 2013, 15:02 (GMT)
Option to hide overlay during a stroke. To enable, press the brush icon
next to the overlay alpha.
April 16, 2013, 14:57 (GMT)
bmesh speedup for bvh building, replace SmallHash with BLI_bitmap, using a hash doesn't make much sense since in most cases all vertices are accessed and the hash isn't guaranteed to be small.
gives ~9x speedup to filling 'cagecos' in my own tests on a high poly mesh.
April 16, 2013, 14:00 (GMT)
Fix crash when no brush is active. Reported by Francesco Siddi, on irc
thanks!
April 16, 2013, 13:52 (GMT)
Fix #34966: cycles packed PNG images were showing alpha fringe, packed images
were not properly premultiplied.
April 16, 2013, 13:01 (GMT)
skip calling BKE_editmesh_tessface_calc() from BKE_bmbvh_new(), also quiet float/double warnings.
April 16, 2013, 11:27 (GMT)
Fixed compilation error with gcc 4.4 and 4.5

Was giving structure re-declaration error,
made it one typedef and struct declaration only.
April 16, 2013, 10:19 (GMT)
Fix #34897: Select edge loop shortcut not working in Maya preset

Made it so loop/ring selection are assigned to RELEASE button,
so they're not conflicting with regular selection.

There's still seems to be a conflict between loop and ring
selection, but it was here for ages and that's another story.
April 16, 2013, 09:04 (GMT)
use psys->seed for smoke random number generator, increase size of MATHUTILS_TOT_CB and reduce float->double conversions.
April 16, 2013, 07:13 (GMT)
Fix for line instability with the Polygonization geometry modifier.
Extra long straight lines showed up randomly due to the use of an uninitialized
variable as a line length parameter.
April 16, 2013, 05:59 (GMT)
code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and BKE_editmesh_bvh.h
April 16, 2013, 05:46 (GMT)
move editmesh functions out editderivedmesh.c into editmesh.c
April 16, 2013, 05:23 (GMT)
move editmesh_bvh.c into blenkernel.
April 16, 2013, 03:27 (GMT)
update uncrustify config, use floats for FloatProperty() min/max
April 16, 2013, 00:56 (GMT)
Compile fixes for recent commits
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021