Revision 858c7ac by Antonis Ryakiotakis April 16, 2013, 16:22 (GMT) |
Fix: texture scaling for sculpting is different between overlay and stroke. The reason is that we use a different sampling function. Reported by Michalis Zissiou, thanks! |
Revision c9fc387 by Brecht Van Lommel April 16, 2013, 16:18 (GMT) |
Cycles: when render layers have per layer number of samples set, the Sampling panel now has an option to specify how to use them. There's three options: * Use: render layer samples override scene samples * Bounded: bound render layer samples by scene samples * Ignore: ignore render layer sample settings |
Revision c127696 by Antonis Ryakiotakis April 16, 2013, 15:59 (GMT) |
Fix some names, and move overlay flag to overlay_flags. |
Revision 51cb077 by Campbell Barton April 16, 2013, 15:45 (GMT) |
add missing call to flush selection on selecting manifold geometry. |
Revision c458e05 by Campbell Barton April 16, 2013, 15:35 (GMT) |
fix for BKE_bmbvh_ray_cast() returning one of the vertices normals rather then the face normal. also remove redundant NULL checks. |
Revision 9f5006a by Campbell Barton April 16, 2013, 15:16 (GMT) |
add distance arg to BKE_bmbvh_ray_cast(). currently unused. |
Revision 53c9507 by Antonis Ryakiotakis April 16, 2013, 15:02 (GMT) |
Option to hide overlay during a stroke. To enable, press the brush icon next to the overlay alpha. |
Revision ea0ad01 by Campbell Barton April 16, 2013, 14:57 (GMT) |
bmesh speedup for bvh building, replace SmallHash with BLI_bitmap, using a hash doesn't make much sense since in most cases all vertices are accessed and the hash isn't guaranteed to be small. gives ~9x speedup to filling 'cagecos' in my own tests on a high poly mesh. |
Revision e39ea5f by Antonis Ryakiotakis April 16, 2013, 14:00 (GMT) |
Fix crash when no brush is active. Reported by Francesco Siddi, on irc thanks! |
Revision 18feb16 by Brecht Van Lommel April 16, 2013, 13:52 (GMT) |
Fix #34966: cycles packed PNG images were showing alpha fringe, packed images were not properly premultiplied. |
Revision fe4305e by Campbell Barton April 16, 2013, 13:01 (GMT) |
skip calling BKE_editmesh_tessface_calc() from BKE_bmbvh_new(), also quiet float/double warnings. |
Revision c429349 by Sergey Sharybin April 16, 2013, 11:27 (GMT) |
Fixed compilation error with gcc 4.4 and 4.5 Was giving structure re-declaration error, made it one typedef and struct declaration only. |
Revision d726b4b by Sergey Sharybin April 16, 2013, 10:19 (GMT) |
Fix #34897: Select edge loop shortcut not working in Maya preset Made it so loop/ring selection are assigned to RELEASE button, so they're not conflicting with regular selection. There's still seems to be a conflict between loop and ring selection, but it was here for ages and that's another story. |
Revision a120049 by Campbell Barton April 16, 2013, 09:04 (GMT) |
use psys->seed for smoke random number generator, increase size of MATHUTILS_TOT_CB and reduce float->double conversions. |
Revision 547796d by Tamito Kajiyama April 16, 2013, 07:13 (GMT) |
Fix for line instability with the Polygonization geometry modifier. Extra long straight lines showed up randomly due to the use of an uninitialized variable as a line length parameter. |
Revision 37e73aa by Campbell Barton April 16, 2013, 05:59 (GMT) |
code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and BKE_editmesh_bvh.h |
Revision 77da6b3 by Campbell Barton April 16, 2013, 05:46 (GMT) |
move editmesh functions out editderivedmesh.c into editmesh.c |
Revision fa919d2 by Campbell Barton April 16, 2013, 05:23 (GMT) |
move editmesh_bvh.c into blenkernel. |
Revision d044fd3 by Campbell Barton April 16, 2013, 03:27 (GMT) |
update uncrustify config, use floats for FloatProperty() min/max |
Revision e93f00d by Antonis Ryakiotakis April 16, 2013, 00:56 (GMT) |
Compile fixes for recent commits |
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