Revision 08ce2fe by Campbell Barton March 10, 2013, 12:06 (GMT) |
fix for error loading ruler info back from greasepencil. |
Revision f22153d by Campbell Barton March 10, 2013, 11:51 (GMT) |
ruler: - initial ruler point snaps by default now. - header text drawing was delayed until the first point was added. |
Revision 5b2943d by Ton Roosendaal March 10, 2013, 11:42 (GMT) |
Bug report #34573 User Preferences, Themes, UI: buttons to define own icon image now draws greyed out, to show the option isn't working yet. |
Revision 2fb4d84 by Antonis Ryakiotakis March 10, 2013, 11:37 (GMT) |
Fix #34562, leftover from own coordinate conversion refactoring. Also avoid extraneous OpenGL state chage. |
Revision 90fe871 by Campbell Barton March 10, 2013, 11:30 (GMT) |
ruler: - show header text for keyshortcuts. - add Ctrl+C to copy the active ruler value. |
Revision f98fa5e by Campbell Barton March 10, 2013, 11:02 (GMT) |
code cleanup: use '%.*d' with string formatting for variable length number. |
Revision bb6255b by Campbell Barton March 10, 2013, 07:18 (GMT) |
Improvements to addon-prefs key search suggested by Yang Niren. - add accent_grave. - strip the search string. - add numpad numbers (currently these match regular numbers). also remove unneeded forward declarations in path_util.c |
Revision 83fe8e5 by Campbell Barton March 10, 2013, 07:01 (GMT) |
patch [#34586] Variable typo in glaDrawPixelsTexScaled from Andre D (andred) xzoom was used where yzoom was meant to be used. Caused issues when xzoom and yzoom were not the same value. |
Revision 02ecd9f by Campbell Barton March 10, 2013, 06:40 (GMT) |
code cleanup: - remove unused block from before blender was opensourced (BKE_library_make_local) noticed by Lawrence D'Oliveiro (ldo) - remove text_idbutton() unused function. - test_idbutton(name) was taking (name + 2), then checking 2 bytes before the pointer, this is error prone so better just take the name including the ID prefix. |
Revision f9f7070 by Campbell Barton March 10, 2013, 06:18 (GMT) |
add STREQ macro (commonly used macro like CLAMP, MAX2, STRINGIFY). Use for some areas of the python api, bmesh. |
Revision f99be71 by Campbell Barton March 10, 2013, 05:58 (GMT) |
patch [#34103] check_for_dupid2.patch from Lawrence D'Oliveiro (ldo) check_for_dupid comments: - correct comment about in_use array - note name-truncation code will never be executed --- Added asserts to ensure comments are correct - ideasman42. |
Revision 7d585ed by Campbell Barton March 10, 2013, 05:46 (GMT) |
patch [#34103] check_for_dupid.patch from Lawrence D'Oliveiro (ldo) - more comments - more uses of bool type - define symbol for length of in_use array in check_for_dupid |
Revision 7485724 by Campbell Barton March 10, 2013, 05:19 (GMT) |
style cleanup: whitespace |
Revision 2022567 by Campbell Barton March 10, 2013, 05:11 (GMT) |
patch [#34103] path_util_split_name_num.patch from Lawrence D'Oliveiro (ldo) Simplify implementation of BLI_split_name_num - With some changes of my own to avoid second call to strlen() |
Revision 14bbde0 by Campbell Barton March 10, 2013, 04:43 (GMT) |
patch [#34103] path_util_cleanup_path.patch from Lawrence D'Oliveiro Improve implementation of BLI_cleanup_path, including making it behave as documented. "/../home/me" would become "home/me" rather then "/home/me" Also remove redundant BLI_strncpy() |
Revision cb99456 by Antonis Ryakiotakis March 10, 2013, 02:30 (GMT) |
* Cleanup: collapse unneeded paint 2d function to the caller. Also, new code now does not use painter_2d_paint at all. Made sure the approprate variables of painter_2d are still initialized (They may be refactored to become part of the ImagePaintState struct) * Enable pressure control for new code path in texture paint. This revealed a bug, also present in blender 2.66: Size pressure is broken. This was pretty interesting for me because it indicates that we could support dynamic size in texture paint: (See anchored brushes) |
Revision 948b92a by Antonis Ryakiotakis March 10, 2013, 00:58 (GMT) |
Time to start reaping the benefits of code unification. Support for pressure spacing across all paint systems (was supported only for texture painting earlier). Also, switch paint code to use the new code path from now on. No shift-Lclick required anymore. |
Revision 56538ea by Thomas Dinges March 10, 2013, 00:42 (GMT) |
Cycles / OSL: * More small improvements: return immediately, and use "else if". |
Revision 5ac628f by Thomas Dinges March 10, 2013, 00:11 (GMT) |
Cycles / OSL: * Avoid some conditional branches for the Noise texture and return immediately. |
Revision 347e2b6 by Campbell Barton March 9, 2013, 17:12 (GMT) |
code cleanup: make bmesh var names more consistent |
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