Revision e4c8873 by Campbell Barton February 28, 2013, 00:08 (GMT) |
patch [#34465] Fix text editor bug: Crash when overwriting ascii character with multibyte character from Shinsuke Irie (irie) |
Revision dff8c01 by Joshua Leung February 28, 2013, 00:01 (GMT) |
Renaming the remaining PoseMode files for consistency (camelCase to underscores_style) |
Revision e8d42ab by Joshua Leung February 27, 2013, 23:56 (GMT) |
Properly prefixing name of exproted armature API |
Revision a807f08 by Joshua Leung February 27, 2013, 23:50 (GMT) |
Code cleanups * Replace magic numbers with enum-defines * Remove superfluous return; statements (used as last statements in a few "static void" methods) * Remove some old unused/commented out stuff |
Revision 28a84a2 by Joshua Leung February 27, 2013, 23:34 (GMT) |
Code Maintenance - Splitting up Armature/Pose Editing Files This commit splits editarmature.c and poseobject.c into several files, such that certain types of functionality are (mostly) self-contained within particular files (instead of being mixed in with other functionality in a large file). In particular, this was done so that: 1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode tools in pose_*.c files only. - In one or two cases, this hasn't been possible as the two modes rely on much of the same shared infrastructure. 2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed in editarmature.c 3) Selection operators, Transform operators, structural (add/delete) operators, and supporting utilities for the modes (enter/exit/roll-calculations) are not all interleaved in an ad-hoc manner Notes: * I've tried to ensure that the history of the new files has been maintained by doing svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c} Unfortunately, this means that the diffs are a bit messy. * There should be no functional/logic changes here. Just code moving around and cosmetic comment tweaks where needed. * #includes have largely been untouched for now, but could be cleaned up later * CMake changes untested, but should work in theory. |
Revision 07cd75d by Dalai Felinto February 27, 2013, 22:48 (GMT) |
fix for [#34440] motion blur (2d filter) not working in osx thanks Jens Verwiebe for the tests and review. |
Revision 9791275 by Gaia Clary February 27, 2013, 17:48 (GMT) |
Added preset values for Collada exporter. |
Revision 2e830d0 by Ton Roosendaal February 27, 2013, 17:12 (GMT) |
Report #34450 Fix for 2.66a Some editors in Blender (Like Graph) have "maxzoom" set to 0, which caused the MMB zoom sensitivity to be minimal. That used to be much more responsive, restored it to how it worked before. |
Revision 4238d6d by Bastien Montagne February 27, 2013, 16:24 (GMT) |
Various small enhancements/fixes. Most notable difference from now on will be that all py is handled from current blender's resource dirs, no more from source dir. Better for consistency, and avoid e.g. cycles' addon to be checked twice... |
Revision a8c4805 by Ton Roosendaal February 27, 2013, 14:25 (GMT) |
Bug fix #34436 Two example files that crashed texture nodes. - On delete texture nodes, it should free the exec cache (because this cache stores the node pointer. - On redo, nodes can exist can exist without typeinfo set. Exec (free) code was not checking for that. Don't ask me why this happens... tex nodes are weird. |
Revision 713c9af by Campbell Barton February 27, 2013, 14:19 (GMT) |
fix [#34460] text editor freezes when turning on syntax highlight |
Revision debc3ac by Gaia Clary February 27, 2013, 13:53 (GMT) |
Collada export: Add ngon support (initial) |
Revision d4d4571 by Campbell Barton February 27, 2013, 11:26 (GMT) |
fix for error with drag toggle which showed up with overlapping regions. |
Revision 3d7867d by Sergey Sharybin February 27, 2013, 10:26 (GMT) |
Added RGBA|RGB channels toggle to sequencer preview Main purpose of this is to be more compatible with older versions of blender (before alpha cleanup) where sequencer used to display premultiplied image on an straight opengl viewport. Now sequencer preview would behave closer to image editor However adding Alpha and R|G|B displays is not so simple because sequencer is using 2D textures. Would be nice to implement this options as well, but this is not so much important IMO. This hall fix - #34453: VSE: Subtract function does not work properly TODO: Make RGBA display default for our startup.blend |
Revision 4e59fb2 by Campbell Barton February 27, 2013, 10:19 (GMT) |
minor changes to outliner - linking groups into a scene now uses the objects original layers (some users have the layers set to useful values, so overwriting isnt so nice). - dropping objects into the 3d view would make them active but not selected, a valid but confusing state, since most tools activate and select now objects. |
Revision 7eeb915 by Campbell Barton February 27, 2013, 10:14 (GMT) |
changing image dropping into the viewport to add empty objects (from r54825) wasnt such a popular move, reinstate old behavior, holding Ctrl now adds empty objects instead. |
Revision fefc684 by Sergey Sharybin February 27, 2013, 09:58 (GMT) |
Fix #34439: Strip modifier - Mask multiply failure |
Revision 3468eba by Campbell Barton February 27, 2013, 07:05 (GMT) |
fix for own regression, edge path tagging worked but toggline bevel didnt. reported as bug [#34449] |
Revision 67f38af by Campbell Barton February 27, 2013, 05:38 (GMT) |
fix for own regression - joining meshes didn't merge customdata flags (could loose crease/bevel weights). |
Revision aa80a69 by Campbell Barton February 27, 2013, 04:59 (GMT) |
enable grabbing for 2d view zooming, good for the graph editor. |
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