Revision bba6b53 by Campbell Barton February 26, 2013, 04:48 (GMT)  | 
add ctest for keyconfig_utils to check for missing items.  | 
Revision 98f7f73 by Campbell Barton February 26, 2013, 03:20 (GMT)  | 
fix [#34415] Edge slide results in segmentation fault on certain mesh  | 
Revision 10f2ad16 by Brecht Van Lommel February 26, 2013, 00:49 (GMT)  | 
CMake: update cmake.txt documentation to remove some old information and link to the wiki for detailed cmake build setup instructions.  | 
Revision 4643d61 by Brecht Van Lommel February 26, 2013, 00:49 (GMT)  | 
OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. The code is still unused, but the intention is to use this to solve the double sided lighting problem on NVidia, and to make the materials work on OpenGL ES 2.0 eventually. The code works and matches the fixed function lighting pretty much exactly, but still needs optimizations. The actual integration in object draw will be committed later when more fixing & testing, there's lots of different combinations and unclear OpenGL state here.  | 
Revision a9facca by Brecht Van Lommel February 26, 2013, 00:49 (GMT)  | 
Fix OS X build error with Quicktime, need <stdio.h> for FILE usage.  | 
Revision a62eeb9 by Campbell Barton February 26, 2013, 00:31 (GMT)  | 
fix [#34423] Foreach_get crash for any non existant attribute also improve exception messages.  | 
Revision fcac25e by Campbell Barton February 26, 2013, 00:09 (GMT)  | 
simplify drag toggle operator, use BLI_rctf_isect_segment between mouse events rather then many calls to ui_but_find_mouse_over().  | 
Revision 88be0a8 by Campbell Barton February 25, 2013, 23:27 (GMT)  | 
add define for drag toggle.  | 
Revision 8d1f84d by Sergej Reich February 25, 2013, 22:36 (GMT)  | 
rigidbody: Don't set object to rigid body on dummy transform Fixes [#34420] rigid objects not resetting original properly after running a simulation.  | 
Revision e2b41cb by Campbell Barton February 25, 2013, 21:13 (GMT)  | 
revert some changes from own commit r54850 which broke undo for toggle buttons, also make toggle buttons auto-key.  | 
Revision b7af320 by Sergey Sharybin February 25, 2013, 20:15 (GMT)  | 
Bye-bye, SSBA! With new bundle adjustment based on Ceres we don't need SSBA library anymore. This also means we don't need ldl library and libmv is no longer depends on colamd as well.  | 
Revision 2833994 by Keir Mierle February 25, 2013, 20:00 (GMT)  | 
Switch motion tracker bundle adjustment to Ceres. Patch originally written by me, then finished by Sergey. Big thanks to Sergey for troopering through and fixing the many issues with my original (not compilable) patch. The Ceres implementation uses 2 parameter blocks for each camera (1 for rotation and 1 for translation), 1 parameter block for common intrinsics (focal length etc) and 1 parameter block for each track (e.g. bundle or 3D point). We turn on some fancy optimizer options to get better performance, in particular: options.preconditioner_type = ceres::SCHUR_JACOBI; options.linear_solver_type = ceres::ITERATIVE_SCHUR; options.use_inner_iterations = true; options.use_nonmonotonic_steps = true; options.max_num_iterations = 100; Special thanks to Sameer Agarwal of Ceres fame for splitting out the SCHUR_JACOBI preconditioner so that it didn't depend on CHOLMOD. Previously we could not use that preconditioner in Blender because CHOLMOD is too large of a dependency for Blender. BundleIntrinsicsLogMessage: - Moved bunch of if(foo) LG << "bar" into this function, to make EuclideanBundleCommonIntrinsics a little bit easier to follow. EuclideanBundle: - Fix RMSE logging.  | 
Revision 5be99ab by Bastien Montagne February 25, 2013, 19:16 (GMT)  | 
Some minor UI messages fixes.  | 
Revision 095062f by Bastien Montagne February 25, 2013, 16:06 (GMT)  | 
Tame that stupid py code not to eat existing fuzzies in poâ??s when updating from POT file!  | 
Revision 8291a4f by Gaia Clary February 25, 2013, 16:02 (GMT)  | 
fix: #34427: Collada export crash with armature  | 
Revision be8bda5 by Sergej Reich February 25, 2013, 15:51 (GMT)  | 
rigidbody: Don't embed collision margin if object has no volume While it's not a good idea to create convex hull shapes from objects with no volume, this makes them behave a little nicer. Fixes [#34410] Planes with Rigid Body always keep distance to colliding objects  | 
Revision 06264b6 by Sergey Sharybin February 25, 2013, 13:15 (GMT)  | 
Fix compilation error with libmv disabled  | 
Revision 4f982bf by Campbell Barton February 25, 2013, 12:19 (GMT)  | 
only apply workaround for [#33223] when using intel cards on windows.  | 
Revision 04c1a7f by Nathan Letwory February 25, 2013, 12:03 (GMT)  | 
Check if the variable is a string and split nicely, so compile command stays intact with proper include options.  | 
Revision 282e5ca by Campbell Barton February 25, 2013, 12:03 (GMT)  | 
is_crappy_intel_card() was checking strstr(glGetString(GL_VENDOR), "Intel") every call, better store in static var.  | 
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