Revision ce54cc1 by Brecht Van Lommel February 22, 2013, 16:11 (GMT) |
Fix #34357: image editor scope and clip editor track preview did not resize properly with different DPI settings. |
Revision 7ae17e9 by Alexander Kuznetsov February 22, 2013, 15:57 (GMT) |
Fix for windows size on win32 |
Revision 2c2a42a by Alexander Kuznetsov February 22, 2013, 15:54 (GMT) |
Fix for building without python. |
Revision c586159 by Sergej Reich February 22, 2013, 14:47 (GMT) |
game engine: Revert to using regular gimpact for mesh shapes This reverts part of r53019. While the compound shape trick works well in some cases, overall it's much slower and even causes crashes under certain conditions. We could make this and option and fix the crashes, but it's better to implement convex decomposition anyway so just reverting for now. Fixes [#34353] Ray cast on Triangle mesh bounded Rigid Body Object causes blender crash to desktop without error. |
Revision 4df5b94 by Campbell Barton February 22, 2013, 14:12 (GMT) |
patch [#34103] - listbase.patch, insertlinkbefore.patch from Lawrence D'Oliveiro (ldo) notes from tracker: use bool for return type from BLI_remlink_safe, necessitating including BLI_utildefines.h in BLI_listbase.h get rid of duplicate BLI_insertlink, use BLI_insertlinkafter instead. A few places which were using BLI_insertlinkafter (actually BLI_insertlink), when it would be simpler to use BLI_insertlinkbefore instead. |
Revision 7ad0790 by Campbell Barton February 22, 2013, 13:35 (GMT) |
patch [#34103] Add explanatory comments to dna_genfile.[ch] from Lawrence D'Oliveiro (ldo) |
Revision 109b37e by Thomas Dinges February 22, 2013, 12:24 (GMT) |
Fix for [#34356] Inputs list in file output doesn't appear properly. * This made File Output Node more or less useless in the 2.66 release, as the list did not appear. Issue caused in r53355. Should be back ported to "a" release. |
Revision 5f09090 by Campbell Barton February 22, 2013, 11:06 (GMT) |
remove 'register' from drag-toggle operator (so it doesn't show in the redo panel). update credits script. |
Revision 6f0cbba by Lukas Toenne February 22, 2013, 10:46 (GMT) |
Simple preset function for setting common node sizes based on enum instead of explicit numbers. Most nodes use the default size now and don't need explicit function calls. Most remaining nodes can also use the preset variant instead of explicit size values, these are only needed for a few special nodes. Thanks to Sebastian König for suggesting this and doing the monkey work of changing node definitions. |
Revision ca689e8 by Sergey Sharybin February 22, 2013, 10:13 (GMT) |
Motion tracking dopesheet Highlight background depending on number of tracks existing on frame. This is not so much mathematically accurate displaying where things shall be improved, but it's nice feedback about which frames better be reviewed. Bad frames are tracks < 8, highlighted with red. OK-ish frame are 8 <= tracks < 16, highlighted with yellow. Could be some artifacts with color region start/end, this is a bit unclear what exactly expected to be highlighted -- frames are displayed as dots, but in fact they're quite noticeable segments. --- svn merge -r54572:54573 ^/branches/soc-2011-tomato |
Revision 4cf9034 by Sergey Sharybin February 22, 2013, 10:06 (GMT) |
Remove extern_ssba workaround SSBA seemed to be working OK last time i've checked it with MSVC and optimization enabled. Also, we'll likely replace it with own BA soon, which works fine with MSVC anyway. |
Revision 9b5b9e7 by Sergey Sharybin February 22, 2013, 09:57 (GMT) |
Fix #34351: Displacement map Bake margin does not work |
Revision b30bdd5 by Gaia Clary February 22, 2013, 09:31 (GMT) |
Fixing typos |
Revision 08d356a by Sergey Sharybin February 22, 2013, 09:20 (GMT) |
Fix #34359: 2.66 crashes when using output node 16bit PNG and Jpeg2K exporters were not aware of the simple fact that float buffer could have only 3 or 1 channels. |
Revision 1cdaf1e by Dalai Felinto February 22, 2013, 07:37 (GMT) |
bge bugfix: [#18967] alpha value is never available in the color buffer by Campbell Barton (X11) and me (Win32) This is and old patch (June, 2009). The reason it never made into trunk it's that we (me at least) thought that it should be optional, as a ui or command-line option. However, it seems that OSX always have the OpenGL context with alpha enabled. So I think it's consistent to have the other OSs to follow. The main usage of this is the BGE (or more specifically people using BGE for TV broadcasting) but I think pydevs can have their share of fun with it in Blender as well. |
Revision 4aea4c2 by Campbell Barton February 22, 2013, 07:28 (GMT) |
change to drag-toggle don't exit when the mouse is outside the region - its annoying for setting layers in the 3d header. |
Revision c12eeb4 by Campbell Barton February 22, 2013, 06:02 (GMT) |
code cleanup: switch argument order for button_activate_exit() but/data args were flipped compared to other functions. |
Revision a9e25ac by Campbell Barton February 22, 2013, 05:56 (GMT) |
Toggle-Drag UI Feature Dragging on toggle buttons can now be used to press multiple buttons at once, especially useful for layer and outliner buttons. notes: - automatically enabled for all toggle buttons (may change this if it becomes a problem). - only buttons of the same type are pressed (helps avoid annoyances eg; dragging past layer buttons onto other 3d header buttons and pressing by accident). - automatic axis locking - dragging will lock to X/Y depending on the initial drag direction, makes swipe motions work better, especially with the outliner. implementation details: - may re-implement as a region handler (currently its a modal operator). - checking buttons in-between cursor motion events could be more efficient (but currently works ok). - button execution needs to be improved (currently executing a button thats not under the mouse needed a workaround for passing uiHandleButtonData), requires further changes to UI code, will do next. |
Revision b00c3b8 by Campbell Barton February 22, 2013, 04:09 (GMT) |
new weight paint draw option to display unweighted vertices with the option to check on the active group or all groups. notes: - vertices with zero weights are considered the same as vertices outside of a group. - currently these show black but this can be made a theme color. - multi-paint overrides this option (noted in description) |
Revision 025feb2 by Tamito Kajiyama February 22, 2013, 03:04 (GMT) |
Code clean-up: removed empty PyMethodDef. |
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