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Blenderin Git "master"-kehityshaaran kommitit.

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November 4, 2012, 19:18 (GMT)
auto-link solo-nodes when making group
if make group is called with only one node selected ALL the node sockets are linked to the node group

with help+review from Lukas Toenne

This patch aims towards motivating users to use Group Node to share OSL nodes
November 4, 2012, 18:26 (GMT)
Editors UI:
* Add "Toggle Full Screen" and "Duplicate Area into New Window" operators to the view menu, was missing in those 2 operators. Patch [#33076] by Harley Acheson, thanks.

* Also moved those two operators to the top in text editor, for consistency.
November 4, 2012, 18:05 (GMT)
Image Editor Operators:
* Tool tip improvements for two operators.

Patch [#33077] by Harley Acheson, thanks!
November 4, 2012, 17:23 (GMT)
Fix for missing code to select similar faces with Freestyle face marks.
Problem report by IRIE Shinsuke in the Bf-committers list, thanks!
November 4, 2012, 14:46 (GMT)
fix own error in r51819, was reading outside of the buffer, also comment unused vars.
November 4, 2012, 13:34 (GMT)
Possible bugfix 32474

Windows systems: text editor, text object, doesn't allow to input the standard
set of ALT+key characters (the ones coming from the OS).

- Reverted fix january 2012 - that meant to use text object ALT+keys
- Removed old (90ies) feature for hardcoded special characters in Text object.
(OS delivers this now)

Will wait for confirmation by windows compiler :)

November 4, 2012, 12:46 (GMT)
Merged changes in the trunk up to revision 51863.
November 4, 2012, 12:33 (GMT)
Bugfix #32987

"Set origin to cursor" tool failed for parented/rotated objects.
Matrix mashup.

Thanks to Ben Batt for the fix!

November 4, 2012, 12:13 (GMT)
Bugfix #33074

In armature editmode, with mirroring, after duplication of a bone and using
the Wkey "flip names" you get a crash. Code for naming was accessing a NULL
in the bPose channel - not set until leaving editmode.

Thanks to Ben Batt for tackling the issue :)


Revision f32113b by Lukas Toenne
November 4, 2012, 11:57 (GMT)
Node reroute cut operator update.

Cutting mulitple links with for inserting reroute nodes would previously insert only one reroute node for the first cut link.

Now the operator will insert a reroute node for every link in the cut line. Also, if several links share the same input/output socket, it will insert only a single reroute node, which all affected links will then share.
November 4, 2012, 11:53 (GMT)
Bugfix 33075

Nodes could use duplicated memory - and on free you get duplicate-free errors.
Affected texture nodes, but I suspect compositing too.

Fix found by Philipp Oeser. Thanks!

November 4, 2012, 10:20 (GMT)
code cleanup: double promotions
November 4, 2012, 07:18 (GMT)
code cleanup: quiet -Wdouble-promotion, disabled this warnings for a few files since its done throughout the code in some places.
November 4, 2012, 06:21 (GMT)
code cleanup: replace macro with inline function for dynamic paint.
November 4, 2012, 02:22 (GMT)
Merged changes in the trunk up to revision 51853.

Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/bmesh/operators/bmo_utils.c

This commit also includes a fix of a bug identified during the merge and committed in revision 51853.
Thanks Thomas (dingto) for the timely fix!
November 4, 2012, 01:32 (GMT)
Fix for r51837.
* mat->nodetree is accessed regardless of whether or not the material node is in use-

Patch provided by Tamito Kajiyama, thanks!
November 4, 2012, 01:05 (GMT)
UI Tweak:
* Use alignment for thread buttons in BI, same as in Cycles.
November 4, 2012, 00:54 (GMT)
3D View UI:
* Patch [#33073] Remove Extra Menu Level from Object Parent and Track
* Did not commit the icon changes here, separator line should be sufficient.

Patch by Harley Acheson, thanks!
November 4, 2012, 00:46 (GMT)
Node UI:
* Add 3 more operators to the Node menu.

node.join [join selected nodes in a new frame]
node.detach [remove selected nodes from their frame]
node.links_detach [remove all links to selected nodes and try to reconnect neighboring nodes together]

Patch by Philipp Oeser, thanks!
November 4, 2012, 00:37 (GMT)
Ton's last do_versions commit got rid of do_versions code for collision masks. Adding it back in so collision in the BGE work again.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021