Revision cc77001 by Dalai Felinto November 4, 2012, 19:18 (GMT) |
auto-link solo-nodes when making group if make group is called with only one node selected ALL the node sockets are linked to the node group with help+review from Lukas Toenne This patch aims towards motivating users to use Group Node to share OSL nodes |
Revision 83b5d7d by Thomas Dinges November 4, 2012, 18:26 (GMT) |
Editors UI: * Add "Toggle Full Screen" and "Duplicate Area into New Window" operators to the view menu, was missing in those 2 operators. Patch [#33076] by Harley Acheson, thanks. * Also moved those two operators to the top in text editor, for consistency. |
Revision 35c6e59 by Thomas Dinges November 4, 2012, 18:05 (GMT) |
Image Editor Operators: * Tool tip improvements for two operators. Patch [#33077] by Harley Acheson, thanks! |
Revision a905546 by Tamito Kajiyama November 4, 2012, 17:23 (GMT) |
Fix for missing code to select similar faces with Freestyle face marks. Problem report by IRIE Shinsuke in the Bf-committers list, thanks! |
Revision e76b99e by Campbell Barton November 4, 2012, 14:46 (GMT) |
fix own error in r51819, was reading outside of the buffer, also comment unused vars. |
Revision 35e5432 by Ton Roosendaal November 4, 2012, 13:34 (GMT) |
Possible bugfix 32474 Windows systems: text editor, text object, doesn't allow to input the standard set of ALT+key characters (the ones coming from the OS). - Reverted fix january 2012 - that meant to use text object ALT+keys - Removed old (90ies) feature for hardcoded special characters in Text object. (OS delivers this now) Will wait for confirmation by windows compiler :) |
Revision 9bdfa2f by Tamito Kajiyama November 4, 2012, 12:46 (GMT) |
Merged changes in the trunk up to revision 51863. |
Revision 5b33146 by Ton Roosendaal November 4, 2012, 12:33 (GMT) |
Bugfix #32987 "Set origin to cursor" tool failed for parented/rotated objects. Matrix mashup. Thanks to Ben Batt for the fix! |
Revision 2a8ce1f by Ton Roosendaal November 4, 2012, 12:13 (GMT) |
Bugfix #33074 In armature editmode, with mirroring, after duplication of a bone and using the Wkey "flip names" you get a crash. Code for naming was accessing a NULL in the bPose channel - not set until leaving editmode. Thanks to Ben Batt for tackling the issue :) |
Revision f32113b by Lukas Toenne November 4, 2012, 11:57 (GMT) |
Node reroute cut operator update. Cutting mulitple links with for inserting reroute nodes would previously insert only one reroute node for the first cut link. Now the operator will insert a reroute node for every link in the cut line. Also, if several links share the same input/output socket, it will insert only a single reroute node, which all affected links will then share. |
Revision 2122eda by Ton Roosendaal November 4, 2012, 11:53 (GMT) |
Bugfix 33075 Nodes could use duplicated memory - and on free you get duplicate-free errors. Affected texture nodes, but I suspect compositing too. Fix found by Philipp Oeser. Thanks! |
Revision 7579a9e by Campbell Barton November 4, 2012, 10:20 (GMT) |
code cleanup: double promotions |
Revision fae6c35 by Campbell Barton November 4, 2012, 07:18 (GMT) |
code cleanup: quiet -Wdouble-promotion, disabled this warnings for a few files since its done throughout the code in some places. |
Revision 89a4546 by Campbell Barton November 4, 2012, 06:21 (GMT) |
code cleanup: replace macro with inline function for dynamic paint. |
Revision dd8e836 by Tamito Kajiyama November 4, 2012, 02:22 (GMT) |
Revision 2f2c0a5 by Thomas Dinges November 4, 2012, 01:32 (GMT) |
Fix for r51837. * mat->nodetree is accessed regardless of whether or not the material node is in use- Patch provided by Tamito Kajiyama, thanks! |
Revision 61bc637 by Thomas Dinges November 4, 2012, 01:05 (GMT) |
UI Tweak: * Use alignment for thread buttons in BI, same as in Cycles. |
Revision 9720251 by Thomas Dinges November 4, 2012, 00:54 (GMT) |
3D View UI: * Patch [#33073] Remove Extra Menu Level from Object Parent and Track * Did not commit the icon changes here, separator line should be sufficient. Patch by Harley Acheson, thanks! |
Revision 13e7ddd by Thomas Dinges November 4, 2012, 00:46 (GMT) |
Node UI: * Add 3 more operators to the Node menu. node.join [join selected nodes in a new frame] node.detach [remove selected nodes from their frame] node.links_detach [remove all links to selected nodes and try to reconnect neighboring nodes together] Patch by Philipp Oeser, thanks! |
Revision 4fe8e5e by Mitchell Stokes November 4, 2012, 00:37 (GMT) |
Ton's last do_versions commit got rid of do_versions code for collision masks. Adding it back in so collision in the BGE work again. |
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