Revision 1820d35 by Campbell Barton October 20, 2012, 10:37 (GMT) |
add TIMEIT_VALUE_PRINT() macro for printing timing between start/end macros. |
Revision a99b377 by Bastien Montagne October 20, 2012, 10:28 (GMT) |
More UI messages fixes and tweaks, and BKE_report<->BKE_reportf. |
Revision deeecc2 by Campbell Barton October 20, 2012, 10:11 (GMT) |
code cleanup: remove unused members of BMIter struct to save some space. (this iterator is used everywhere). also rename vars in the struct. |
Revision 23d4339 by Campbell Barton October 20, 2012, 09:56 (GMT) |
code cleanup: quiet -Wshadow warning, var name changes for splice functions and add assert for BM_edge_splice() when edges don't use the same vertices. |
Revision a7a7232 by Campbell Barton October 20, 2012, 09:48 (GMT) |
add BM_edge_find_double() and use in bmesh decimator to fix crash. |
Revision 95a4149 by Bastien Montagne October 20, 2012, 08:52 (GMT) |
Remove six languages from Blender UI (rational: very low level of translation, 1-2% at most, and no commit done in branch since more than one year): fi (Finnish), ca (Catalan), bg (Bulgarian), el (Greek), ne (Nepali) and pl (Polish). Also fix compile in paranoid warning=errors mode for own last commit. |
Revision 494aa37 by Bastien Montagne October 20, 2012, 08:33 (GMT) |
Fix unix language setting fallback (long_locale is windows only!). This was preventing setting language when you did not have the relevant locale installed under Linux... |
Revision 9f8070d by Campbell Barton October 20, 2012, 08:02 (GMT) |
code cleanup: - define array sizes for functions that take vectors. - quiet some -Wshadow warnings. - some copy/paste error in readfile.c made it set the same particle recalc flag twice. |
Revision 08dd8a6 by Dan Eicher October 20, 2012, 05:51 (GMT) |
rna_sequencer_api.c doc string cleanup |
Revision 0cac505 by Joshua Leung October 20, 2012, 05:08 (GMT) |
Code cleanup |
Revision e010c29 by Joshua Leung October 20, 2012, 04:56 (GMT) |
Grease Pencil: Tweaks to make tooltips show up for the different drawing tool types available |
Revision 3a52a87 by Nicholas Bishop October 20, 2012, 00:45 (GMT) |
Fix for drawing meshes with VBOs disabled in sculpt mode * This is another fix for r51118. Was drawing flat-shaded GPU buffers with VBOs even when VBOs were disabled in the preferences. |
Revision 2256c8e by Bastien Montagne October 19, 2012, 19:16 (GMT) |
Fix [#32925] Center cursor (shift+C) crashing blender after duplicating bone in armature edit mode. Center Cursor uses BKE_object_minmax(), which uses pchans' bone member to check whether a bone is visible or not. But after a duplication, the duplicated pchan->bone are NULL, skiping in this case (as if they were hidden, not optimal but should do the work for now - anyway, using pchan's values in Edit mode does not really make sense, imho). |
Revision 3fec74e by Bastien Montagne October 19, 2012, 17:08 (GMT) |
Minor fix to BKE_reportf(): also output the report's type when printing to console. |
Revision 7e620f0 by Brecht Van Lommel October 19, 2012, 16:44 (GMT) |
Fix #32920: cloth physics with collision exploding in some cases, due to uninitialized memory usage. |
Revision f72f1dc by Bastien Montagne October 19, 2012, 16:43 (GMT) |
More UI messages fixes and tweaks, BKE_report<->BKE_reportf, and stuff to translate... |
Revision 97c6809 by Lukas Toenne October 19, 2012, 16:29 (GMT) |
Additional debug assert in the compositor for checking correct conversion of Nodes to Operations. This will trigger an assert failure whenever a node has remaining socket connections after conversion. This would mean that not all sockets have been properly relinked and helps detect incomplete code. |
Revision 1b2d2da by Bastien Montagne October 19, 2012, 14:38 (GMT) |
Add stub for new ED_view3d_grid_scale(). |
Revision ef80ff1 by Thomas Dinges October 19, 2012, 13:51 (GMT) |
Cycles/ Layer Weight Node: * Small tweak for the blend value, to avoid division by zero. Thanks to Brecht for pointing out the solution. |
Revision a75f11d by Sergey Sharybin October 19, 2012, 12:53 (GMT) |
Fix #32219: Inconsistent influence of Units Scale on new objects Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size, which makes them behave consistently now. There're still issues to be resolved still: - Lattice is not scaled to grid cell size yet, it uses slightly different add function which makes scaling a bit tricky and hacky. Would prefer to do a bit bigger refactor here, so it's a TODO for now. - Cameras, speakers and other helpers are not scaling. They don't have data on which scale could be applied and perhaps it should be some kind of draw scale. Also would consider it's a TODO for now. |
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