Revision f7a584b by Brecht Van Lommel October 18, 2012, 12:37 (GMT) |
Fix #32903: bring cycles glsl up to date with latest changes. |
Revision b3c605e by Sergey Sharybin October 18, 2012, 12:29 (GMT) |
Mask editor: create new mask when trying to create new vertex without active mask set |
Revision dd56cc0 by Brecht Van Lommel October 18, 2012, 11:58 (GMT) |
Fix #32913: missing cycles viewport update when toggling visibility in outliner with V and R shortcut keys. |
Revision a4724a2 by Sergey Sharybin October 18, 2012, 10:27 (GMT) |
Fix #32905: Crash with Levels node when no input is connected. |
Revision 3086300 by Sergey Sharybin October 18, 2012, 09:48 (GMT) |
Fix #32896: No compositor tree update with image input color space change |
Revision 812b17f by Campbell Barton October 18, 2012, 04:51 (GMT) |
style cleanup |
Revision 9d260ee by Brecht Van Lommel October 17, 2012, 23:09 (GMT) |
Fix #32904: strange pattern on subdivided cube with anistropic shader. Now tangents from generated coordinates are computed per pixel on the fly, avoids bad interpolation of singularities. |
Revision b2142d6 by Thomas Dinges October 17, 2012, 22:58 (GMT) |
Cycles: OSL compile fixes. |
Revision 6915394 by Brecht Van Lommel October 17, 2012, 22:48 (GMT) |
Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur working, but this should make it not crash. Also fix for wrong shutter time, should have been shorter. |
Revision 431caff by Daniel Salazar October 17, 2012, 20:06 (GMT) |
Maybe hard limmit is good enough. Removing soft limmit for sky turbidity |
Revision f732cc5 by Daniel Salazar October 17, 2012, 19:29 (GMT) |
Cycles: Sensible limmits for Sky Texture turbidity value |
Revision 4ad103c by Brecht Van Lommel October 17, 2012, 17:27 (GMT) |
Fix cycles motion blur not working correct with shutter time > 2.0. The soft limit is 2.0, and anything beyond that is extrapolation which might not work so well but is still allowed. |
Revision 1190855 by Jason Wilkins October 17, 2012, 17:20 (GMT) |
Missing semicolons in intern/ghost/intern/GHOST_WindowCocoa.mm |
Revision 17c82a7 by Thomas Dinges October 17, 2012, 16:16 (GMT) |
Cycles / OSL: * Layer Weight is now available in OSL. |
Revision 0c2a150 by Campbell Barton October 17, 2012, 16:10 (GMT) |
minor changes - stub from last commit was incorrect (copied old docs) - decimator was making copy of quadric for no reason. - correct typo |
Revision f83ae34 by Campbell Barton October 17, 2012, 16:01 (GMT) |
add a template for a stub script - runs the script relative to the currently open blend file. |
Revision 20585a8 by Brecht Van Lommel October 17, 2012, 13:32 (GMT) |
Render: local light group option for materials, blender internal feature from the render branch. When a material is linked in and has a light group override, this can now use a local group in the scene file, by replacing the linked light group with a local group that has the same name. A use case might be controlling the specular highlight on linked character's eyes per scene. Patch from render branch by Pablo Vazquez. |
Revision d08b06f by Brecht Van Lommel October 17, 2012, 12:55 (GMT) |
Cycles: motion blur is now curved and passes exactly through the midpoint. Previously it would only interpolate between the previous and next frame, which meant it might not hit the current frame position. |
Revision afb75ad by Brecht Van Lommel October 17, 2012, 12:17 (GMT) |
Cycles: add Tangent input for Anisotropic BSDF. Also refactor SVM BSDF code, preparing it to be shared with OSL. |
Revision 0551aa1 by Lukas Toenne October 17, 2012, 12:12 (GMT) |
Fix for OSL 'background' attributes (attributes that are not associated to a particular object). Atm this is only the 'ray_length' attribute. Background attributes are used as fallback in two cases: 1) Non-object light samples (e.g. lamp shaders) 2) Fallback if no implicit object attribute can be found |
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