Blender Git Commits

Blender Git "master" branch commits.

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October 18, 2012, 12:37 (GMT)
Fix #32903: bring cycles glsl up to date with latest changes.
October 18, 2012, 12:29 (GMT)
Mask editor: create new mask when trying to create new vertex without active mask set
October 18, 2012, 11:58 (GMT)
Fix #32913: missing cycles viewport update when toggling visibility in outliner
with V and R shortcut keys.
October 18, 2012, 10:27 (GMT)
Fix #32905: Crash with Levels node when no input is connected.
October 18, 2012, 09:48 (GMT)
Fix #32896: No compositor tree update with image input color space change
October 18, 2012, 04:51 (GMT)
style cleanup
October 17, 2012, 23:09 (GMT)
Fix #32904: strange pattern on subdivided cube with anistropic shader. Now
tangents from generated coordinates are computed per pixel on the fly, avoids
bad interpolation of singularities.
October 17, 2012, 22:58 (GMT)
Cycles: OSL compile fixes.
October 17, 2012, 22:48 (GMT)
Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur
working, but this should make it not crash.

Also fix for wrong shutter time, should have been shorter.
October 17, 2012, 20:06 (GMT)
Maybe hard limmit is good enough. Removing soft limmit for sky turbidity
October 17, 2012, 19:29 (GMT)
Cycles: Sensible limmits for Sky Texture turbidity value
October 17, 2012, 17:27 (GMT)
Fix cycles motion blur not working correct with shutter time > 2.0. The soft
limit is 2.0, and anything beyond that is extrapolation which might not work
so well but is still allowed.
October 17, 2012, 17:20 (GMT)
Missing semicolons in intern/ghost/intern/GHOST_WindowCocoa.mm
October 17, 2012, 16:16 (GMT)
Cycles / OSL:
* Layer Weight is now available in OSL.
October 17, 2012, 16:10 (GMT)
minor changes
- stub from last commit was incorrect (copied old docs)
- decimator was making copy of quadric for no reason.
- correct typo
October 17, 2012, 16:01 (GMT)
add a template for a stub script - runs the script relative to the currently open blend file.
October 17, 2012, 13:32 (GMT)
Render: local light group option for materials, blender internal feature from
the render branch.

When a material is linked in and has a light group override, this can now use
a local group in the scene file, by replacing the linked light group with a
local group that has the same name. A use case might be controlling the specular
highlight on linked character's eyes per scene.

Patch from render branch by Pablo Vazquez.
October 17, 2012, 12:55 (GMT)
Cycles: motion blur is now curved and passes exactly through the midpoint.

Previously it would only interpolate between the previous and next frame,
which meant it might not hit the current frame position.
October 17, 2012, 12:17 (GMT)
Cycles: add Tangent input for Anisotropic BSDF.

Also refactor SVM BSDF code, preparing it to be shared with OSL.
Revision 0551aa1 by Lukas Toenne
October 17, 2012, 12:12 (GMT)
Fix for OSL 'background' attributes (attributes that are not associated to a particular object). Atm this is only the 'ray_length' attribute.
Background attributes are used as fallback in two cases:
1) Non-object light samples (e.g. lamp shaders)
2) Fallback if no implicit object attribute can be found
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021