Revision 1a7eb34 by Campbell Barton September 8, 2012, 08:59 (GMT) |
style cleanup |
Revision a9f10b6 by Campbell Barton September 8, 2012, 06:40 (GMT) |
style cleanup |
Revision c95d4f6 by Peter Schlaile September 7, 2012, 21:41 (GMT) |
== FFMPEG == This fixes [#32399] VSE doesn't show last 3 frames of Quicktime movie. Some decoders store frames internally until EOF. So one has to feed the decoding engine with empty packets after EOF until all frames could be extracted properly. |
Revision d6a68ea by Bastien Montagne September 7, 2012, 17:59 (GMT) |
New i18n font file for Blender, now including Hebrew charset! |
Revision 8367c79 by Bastien Montagne September 7, 2012, 16:06 (GMT) |
Adding Hebrew language. Note: looks like we do not have hebrew chars in current font... More FontForge fun ahead. :/ |
Revision 8625132 by jens verwiebe September 7, 2012, 15:44 (GMT) |
initial retina support for osx to take effect you must perhaps logout/in i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f |
Revision 6207690 by Sergey Sharybin September 7, 2012, 12:53 (GMT) |
Revision a9105a7 by Lukas Toenne September 7, 2012, 11:06 (GMT) |
Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help! |
Revision 8b6046c by Sergey Sharybin September 7, 2012, 10:59 (GMT) |
Fix for order of creating mesh and filling in SculptSession This would use proper draw_pbvh for initially calculated PBVH. Wasn't harmful since this flag used to be updated form update_mesh_elements, but it's still better to have things consistent all over. |
Revision a913101 by Sergey Sharybin September 7, 2012, 09:44 (GMT) |
Tomato: alignment issue fix There were alignment issues on 32bit systems caused by 64bit integer used in Scene. |
Revision d5bcec8 by Campbell Barton September 7, 2012, 06:46 (GMT) |
minor fix for previous commit. ripping a vert-edge connected to a face would always choose the face even if the mouse is closer to the edge, now check both edges and faces when ripping from a non wire vertex |
Revision cdc9e55 by Campbell Barton September 7, 2012, 06:31 (GMT) |
minor improvements to rip - rip tool didnt select the best edge to rip for wire verts (no connected faces) - ripping one vert with 2 edges connected didnt work. |
Revision acfff7a by Campbell Barton September 7, 2012, 05:54 (GMT) |
fixes for weight paint mode: - sample weight didnt work when the object was transformed. - sample weight didnt work when vertex selection was enabled. - 'All faces' option is used by weight paint mode, but there was no UI access. add ED_mesh_pick_face_vert(). which uses the face selection buffer but returns the closest vertex. |
Revision e70beaa by Campbell Barton September 7, 2012, 02:18 (GMT) |
fix Shift+LMB select when in weight-vertex-select mode. (it was mixing up vert/face index values and didnt work at all) |
Revision 704c5f0 by Campbell Barton September 7, 2012, 00:58 (GMT) |
remove makeDerivedMesh from ED_mesh_pick_face(), this was added 44256 (bmesh merge), but is pretty bad (rebuilding entire derived mesh to pick a face), tested with subsurf modifier, sintel mesh - it works ok without it. Also - other select modes like border-select dont do this, so looks safe to disable. |
Revision 04418fe by Campbell Barton September 7, 2012, 00:22 (GMT) |
code cleanup: header had many incorrect sections for function/file, also rename mouse_mesh() --> EDBM_select_pick() |
Revision aca9731 by Campbell Barton September 6, 2012, 23:50 (GMT) |
code cleanup: move vertex and face picking functions into meshtools.c |
Revision 0ecbc04 by Campbell Barton September 6, 2012, 23:41 (GMT) |
code cleanup |
Revision 774cc0a by Campbell Barton September 6, 2012, 23:10 (GMT) |
fix [#30063] Weight Paint + Pose Mode: [m] key does not toggle Face Selection Masking disallow some pose operators when weight paint mode is enabled. |
Revision 0325c72 by Sergey Sharybin September 6, 2012, 16:44 (GMT) |
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