Revision 3963425 by Sergey Sharybin September 5, 2012, 11:42 (GMT) |
Revision e2eea6c by Campbell Barton September 5, 2012, 09:33 (GMT) |
fix/workaround [#31555] Username with special chars in Windows 7 Theres a bug where python/windows ignores PYTHONIOENCODING, workaround this by manually overriding the stdout/stderr. |
Revision 7efe215 by Jeroen Bakker September 5, 2012, 08:50 (GMT) |
* gcc 4.7 is more strict. This patch will remove 'non virtual destructor warnings' in the core of the compositor. |
Revision f3a91f4 by Lukas Toenne September 5, 2012, 08:12 (GMT) |
Fix for OSL memory leak. The context creation for OSL is now done in the shader_setup_* functions, since it should specific to the sample being worked on. The the context release then happens in the kernel_shader functions after shader evaluation is done. Care has to be taken to ensure the shader_release function is also called in cases where the path integration is cancelled early, this was the main cause for unreleased contexts and subsequent new allocations. |
Revision 99fcec3 by Campbell Barton September 5, 2012, 04:16 (GMT) |
fix [#29431] "Normalize All" from Weight Tools don't work correctly |
Revision a512cac by Campbell Barton September 5, 2012, 03:45 (GMT) |
code cleanup: move get_selected_defgroups into object_deform.c and make it behave like similar functions, also when drawing vertex weight colors, only call this function when multi-paint is enabled. |
Revision 84dc5c2 by Campbell Barton September 5, 2012, 02:51 (GMT) |
code cleanup: move functions for getting defgroup arrays from objects out of editors into blenkernel, since they are generally useful. |
Revision a4b71f4 by Campbell Barton September 5, 2012, 01:42 (GMT) |
fix for various redundant checks and possibly fix some crashes in rare situations. |
Revision 65b214e by Thomas Dinges September 5, 2012, 00:59 (GMT) |
* Forgot to commit CMake change for the Brick texture. |
Revision 2016791 by Campbell Barton September 5, 2012, 00:52 (GMT) |
add missing files from cmakes lists |
Revision 8cf9e5f by Campbell Barton September 5, 2012, 00:11 (GMT) |
change templates to call modal_handler_add() is called last since any errors between calling this function and returning will crash blender. see [#30687] |
Revision ebe29c3 by Thomas Dinges September 4, 2012, 23:34 (GMT) |
OSL: * Noise Texture is rendering now. |
Revision 0206d7d by Thomas Dinges September 4, 2012, 22:33 (GMT) |
Cycles / OSL: * Ported the Brick Texture to OSL. Renders fine :) |
Revision dba5ef3 by Campbell Barton September 4, 2012, 20:26 (GMT) |
code cleanup: python - pass multiple args to string startswith() / endswith() functions rather than calling multiple times. |
Revision 1d4316f by Campbell Barton September 4, 2012, 19:42 (GMT) |
fix [#32490] Compsitor crashes on missing OpenEXR multilayer files |
Revision 306e2b4 by Campbell Barton September 4, 2012, 18:47 (GMT) |
stule cleanup |
Revision 068ccea by Campbell Barton September 4, 2012, 18:27 (GMT) |
fix for some errors reported by http://clang.blenderheads.org/trunk/ in r50384. - when renderlayers could not be found in save_render_result_tile() blender would crash. - RE_engine_end_result() / rna end_result() didn't set result argument as required. ... also some style cleanup. |
Revision 95b85a8 by Lukas Toenne September 4, 2012, 17:28 (GMT) |
Revert "Use one context per OSL thread. Not sure if this actually works, but the simple renderer example in OSL does it this way." This does not actually work: The context must not be shared between threads, but using the same context between different samples actually seems to prevent OSL from switching between shaders. The proper solution would be to ensure memory pooling works correctly. This reverts commit 69f87e69258d6266dcb20f09f7e3d4021e663432. |
Revision 927b7ed by Sv. Lockal September 4, 2012, 17:09 (GMT) |
Do not show %t to user on right click menu buttons which use "Name%t|...%x0|..." syntax |
Revision b3797d9 by Sergey Sharybin September 4, 2012, 16:55 (GMT) |
Sequencer: avoid allocating image buffer on every modifier This means that modifier would operate on buffer which was passed to it, without creating copy of image buffer and operating on it. All current modifiers fit into this model and if it would need to have original buffer on modifier calculation, that particular modifier can create copy. Gives some percentage of boost. |
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