Revision 9fbc1c3 by Thomas Dinges September 3, 2012, 12:35 (GMT) |
* Added back UI switch for the Cycles shading system. Only visible when the feature set is "Experimental". |
Revision dde5ccb by Sergey Sharybin September 3, 2012, 12:01 (GMT) |
Fix for logging FFmpeg messages |
Revision 1cb9b1d by Brecht Van Lommel September 3, 2012, 11:55 (GMT) |
Fix #32461: adjusting brush strength with shift+F in image editor would show the cursor too big when zoomed in. Only the size adjusment needs to follow the zoom level of the editor, others are fixed size. |
Revision 2f70800 by Lukas Toenne September 3, 2012, 11:38 (GMT) |
Fix for OSL shader install paths. |
Revision 99972cb by Lukas Toenne September 3, 2012, 11:38 (GMT) |
RTTI needs to be disabled in cycles for OSL. |
Revision c0a3657 by Lukas Toenne September 3, 2012, 11:38 (GMT) |
Added library linking for cycles_kernel_osl to OSL libraries and added cycles_kernel_osl to the list of blender libs in creator. |
Revision 0238d03 by Lukas Toenne September 3, 2012, 11:38 (GMT) |
Replaced dynamic_casts for node type checks by simple 'special type' identifiers. RTTI has to be disabled in cycles for OSL. |
Revision acebdde by Brecht Van Lommel September 3, 2012, 11:26 (GMT) |
Fix #32468: 3d view texture paint mode did not show uv layout in image editor. |
Revision 737f2e8 by Campbell Barton September 3, 2012, 10:39 (GMT) |
fix [#31694] Circle Selection is ignored within face selection in texture paint mode |
Revision 95f7264 by Campbell Barton September 3, 2012, 10:12 (GMT) |
code cleanup: split out defines in BKE_utildefines.h into BLO_blend_defs.h and ui defines in interface_intern.h |
Revision 86ff6cc by Sergey Sharybin September 3, 2012, 10:08 (GMT) |
Color Management: fix compilation error when OCIO is disabled |
Revision b8b5bf7 by Campbell Barton September 3, 2012, 09:03 (GMT) |
array functions for endian switching. |
Revision d248f94 by Campbell Barton September 3, 2012, 07:37 (GMT) |
add endian switch functions to replace macros SWITCH_INT/LONG/SHORT, with BLI_endian_switch_int32/int64/float/double... |
Revision ca6fa93 by Campbell Barton September 3, 2012, 05:36 (GMT) |
style cleanup |
Revision 56534ec by Campbell Barton September 3, 2012, 02:41 (GMT) |
style cleanup: also add debugging print function for derived mesh DM_debug_print_cdlayers() |
Revision 721c370 by Campbell Barton September 3, 2012, 02:08 (GMT) |
uncomment data identifiers from sphinx docs (own error made r41509) |
Revision 892cfa4 by Campbell Barton September 3, 2012, 01:05 (GMT) |
fix [#32434] Copy-Paste Tracks causes Blender to freeze/crash on second use. |
Revision a5f8298 by Tamito Kajiyama September 3, 2012, 01:01 (GMT) |
Experimental fix for incorrect view edge visibility. The problem is that the visibility of view edges in the view map may be incorrect. The main cause of this issue is that view edges are constructed from a series of FEdges without testing the visibility of the FEdges being concatenated. Later view edges are split into pieces if two view edges intersect in the 2D image coordinate system. After that the visibility of the view edges is computed by taking account of occluding faces in the 3D scene. In many cases this procedure results in correct line visibility, but not always (that is the problem). A simple solution experimentally implemented here is not to chain FEdges at all. Instead view edges are constructed from at most one FEdge now. This solution is only applied to sharp FEdges (roughly corresponding to edges in the input mesh data; specifically, silhouette, crease, border, edge mark, contour, external contour, and material boundary). A better solution is to reorder the three steps of view edges construction mentioned above, i.e., first splitting FEdges at 2D intersection, computing the visibility of the FEdges, then concatenating them to build view edges. This solution is left for future work for now. |
Revision bd53226 by Campbell Barton September 3, 2012, 00:30 (GMT) |
Revision dbdd1bb by Campbell Barton September 3, 2012, 00:02 (GMT) |
remove vertex groups from a mesh or lattice when this there are no remaining vertex groups. This was dont in edit-mode but not object-mode. |
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