Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 19, 2012, 14:09 (GMT)
Mark context as const when it's possible and avoid typecasts from const bContext* to bContext*
June 19, 2012, 13:52 (GMT)
Implemented Preview of defocus to set the quality of the node to Low
increased the inner loop of opencl

June 19, 2012, 13:48 (GMT)
svn merge ^/trunk/blender -r48070:48078
June 19, 2012, 13:20 (GMT)
fix for uninitialized memory use in the new compositor.
June 19, 2012, 12:19 (GMT)
stray paste in last commit
June 19, 2012, 12:18 (GMT)
fix for building without opencolorio
June 19, 2012, 11:04 (GMT)
fix for scons
June 19, 2012, 09:52 (GMT)
* fixed defocus background blurin...

June 19, 2012, 09:52 (GMT)
cleanup for bwetter naming
June 19, 2012, 08:48 (GMT)
* Fixed brightness (was introduced by optimalization)
* added threshold functionality

still have to fix the background bleeding. not sure why it happens.
needs some revisites.

June 19, 2012, 08:16 (GMT)
svn merge ^/trunk/blender -r47961:48070
Revision fbbd64a by Lukas Toenne
June 19, 2012, 07:46 (GMT)
Fix #31646, somehow a 2.62 file output node can have NULL storage pointer. Not sure how this can happen, but added checks in do_versions to make sure the file doesn't crash. Paths will probably have to be reset though.
June 19, 2012, 02:23 (GMT)
Error reporting added.
Note that when changing to optional methods that fails, it fails silently still.
Might have to adress this.
June 19, 2012, 01:19 (GMT)
Bugfix to if statement always reporting true
June 19, 2012, 00:35 (GMT)
Fixed loop instead of one liners for interpolate over face method mode.
June 18, 2012, 21:20 (GMT)
* Enabled OpenCL for the compositor

Tested on:
- Windows32 ATI V5800
- Linux64 GTX360M
- Linux64 Quadro FX360M

The ATI is much more stable as the Nvidia platforms. We have tested
a different scheduling that will speed up for AMD (not checked in yet)

It compiles on all platforms, but fails on our MAC book Pro.
Black lines are produced on the top of a opencl workgroup.

By using localworksize we were able to remove these lines, but
are not satisfied at this solution (so will not check this in yet).

Please everyone check if it works on your configuration and add
Bugs when needed.

To test you need to add a BokehBlur to your scene and enable the
OpenCL flag in the property panel.

June 18, 2012, 20:50 (GMT)
Fix for subsurf oscillations along creased boundary edges

Changed the "exterior edge interior shift" section of subsurf calc to
always treat boundary edges the same, regardless of sharpness. We
should revisit subsurf creasing to see if more consistent and
predictable results are possible, but for now this a non-intrusive way
to avoid wavyness along the boundary.

Fixes bug [#31864] Artifacts when using Subsurf+Crease on plane
http://projects.blender.org/tracker/index.php?func=detail&aid=31864&group_id=9&atid=498
June 18, 2012, 20:50 (GMT)
Code cleanup: use float* rather than void* in subsurf calculation

No functional changes.
June 18, 2012, 20:22 (GMT)
Minor UI message fixes.
June 18, 2012, 19:59 (GMT)
style cleanup fixed indents (I belive!?!)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021