Blender Git Loki

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Revision 49a5141 by Gaia Clary
June 7, 2012, 17:55 (GMT)
[#31739] Collada: New Export selections 'Include Armatures'
June 7, 2012, 16:36 (GMT)
Remove checks for valid frame from poll function in clip editor space

This results in some buttons not disabled when there's no currently displaying frame,
but this saves lots of cache lookups and threading loks for every frame update.
June 7, 2012, 16:15 (GMT)
Avoid imbuf loading when getting movie clip size

This prevents high memory usage by non-proxied frames when doing mask parenting.

Description from code:

Originally was needed to support image sequences with different image dimensions,
which might be useful for such things as reconstruction of unordered image sequence,
or painting/rotoscoping of non-equal-sized images, but this ended up in unneeded
cache lookups and even unwanted non-proxied files loading when doing mask parenting,
so let's disable this for now and assume image sequence consists of images with equal sizes
June 7, 2012, 15:49 (GMT)
code cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather then defines.
June 7, 2012, 15:33 (GMT)
adding mask points now adds in the correct place relative to shape keys (updating other keys for the new points still needs work though)
June 7, 2012, 15:20 (GMT)
fix for crash with recent color commits to draw-object, this case wasnt handled correctly before.
June 7, 2012, 14:22 (GMT)
svn merge ^/trunk/blender -r47566:47571
June 7, 2012, 14:21 (GMT)
fix for crash with selecting camera bundles.
Revision 35a2747 by Joshua Leung
June 7, 2012, 10:55 (GMT)
Bugfix [#31723] Renderer (internal) ignores keyframes on 'Compositing' checkbox
for animations

Pipeline options such as Use Compositing and Use Sequencer cannot be animated
due to the way that they are implemented now, so adding these to the list of
render properties that we cannot animate.
June 7, 2012, 09:32 (GMT)
Merging r47535 through r47566 from trunk into soc-2011-tomato

June 7, 2012, 09:11 (GMT)
Fix #31725: UV map order is ignored when opening in 2.6+ versions

Issue was caused by do_versions being used pdata as reference for active/render/
stencil/clone layer indices instead of fdata.

Added some utility functions used only by do_versions to be sure this indices
are set from fdata for pre-bmesh files.
June 7, 2012, 09:05 (GMT)
fix for buffer overrun on windows by kjym3 on IRC.
June 7, 2012, 09:04 (GMT)
fix for armature specular material color overriding the wire color when instanced in a dupli
June 7, 2012, 08:20 (GMT)
dont draw bone names/axis inside duplicators
June 7, 2012, 08:16 (GMT)
Fix [#31430] part 2: crash in iTaSC when end effector is a fixed bone. This situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid.
June 7, 2012, 08:04 (GMT)
Fix unaligned array crash in Eigen3 because of compilation option. The EIGEN_DONT_ALIGN_STATICALLY compilation option was added for Win32 only in revision 41283 because of some compilation problem. But this option is causing alignment problem for Eigen3 local variables when SSE optimization is enabled. I do not have any compilation problem when the option is not defined, so I just remove it as it should.
June 7, 2012, 08:02 (GMT)
fix for error in previous commit.
- dupli-group armatures with pose bone objects set would draw with uninitialized color
- also fix old bug - armature were over-riding the constcolor option - so drawing dupli-groups for eg - would ignore the DRAW_CONSTCOLOR flag.
June 7, 2012, 07:39 (GMT)
Fix #31734: Edge slide operator Flip/Even options not working

Issue was caused by wrong check whether transform is in edge slide mode.
June 7, 2012, 07:28 (GMT)
improvement to handle recalculation, only do this on auto-handles when they are in a spline.
Revision ffd7590 by Joshua Leung
June 7, 2012, 05:39 (GMT)
Code cleanup - Shuffled solve_parenting() function around to remove need for
forward def/local prototype
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