Revision 49a5141 by Gaia Clary June 7, 2012, 17:55 (GMT) |
[#31739] Collada: New Export selections 'Include Armatures' |
Revision 64c45ca by Sergey Sharybin June 7, 2012, 16:36 (GMT) |
Remove checks for valid frame from poll function in clip editor space This results in some buttons not disabled when there's no currently displaying frame, but this saves lots of cache lookups and threading loks for every frame update. |
Revision 8a500ee by Sergey Sharybin June 7, 2012, 16:15 (GMT) |
Avoid imbuf loading when getting movie clip size This prevents high memory usage by non-proxied frames when doing mask parenting. Description from code: Originally was needed to support image sequences with different image dimensions, which might be useful for such things as reconstruction of unordered image sequence, or painting/rotoscoping of non-equal-sized images, but this ended up in unneeded cache lookups and even unwanted non-proxied files loading when doing mask parenting, so let's disable this for now and assume image sequence consists of images with equal sizes |
Revision 105b103 by Campbell Barton June 7, 2012, 15:49 (GMT) |
code cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather then defines. |
Revision 3916414 by Campbell Barton June 7, 2012, 15:33 (GMT) |
adding mask points now adds in the correct place relative to shape keys (updating other keys for the new points still needs work though) |
Revision 742171f by Campbell Barton June 7, 2012, 15:20 (GMT) |
fix for crash with recent color commits to draw-object, this case wasnt handled correctly before. |
Revision 2b2d143 by Campbell Barton June 7, 2012, 14:22 (GMT) |
svn merge ^/trunk/blender -r47566:47571 |
Revision 3140cd9 by Campbell Barton June 7, 2012, 14:21 (GMT) |
fix for crash with selecting camera bundles. |
Revision 35a2747 by Joshua Leung June 7, 2012, 10:55 (GMT) |
Bugfix [#31723] Renderer (internal) ignores keyframes on 'Compositing' checkbox for animations Pipeline options such as Use Compositing and Use Sequencer cannot be animated due to the way that they are implemented now, so adding these to the list of render properties that we cannot animate. |
Revision 4ac1e1b by Sergey Sharybin June 7, 2012, 09:32 (GMT) |
Revision a99b9a5 by Sergey Sharybin June 7, 2012, 09:11 (GMT) |
Fix #31725: UV map order is ignored when opening in 2.6+ versions Issue was caused by do_versions being used pdata as reference for active/render/ stencil/clone layer indices instead of fdata. Added some utility functions used only by do_versions to be sure this indices are set from fdata for pre-bmesh files. |
Revision ed7dbbd by Campbell Barton June 7, 2012, 09:05 (GMT) |
fix for buffer overrun on windows by kjym3 on IRC. |
Revision bc961c9 by Campbell Barton June 7, 2012, 09:04 (GMT) |
fix for armature specular material color overriding the wire color when instanced in a dupli |
Revision 2c362c1 by Campbell Barton June 7, 2012, 08:20 (GMT) |
dont draw bone names/axis inside duplicators |
Revision 2b889ee by Benoit Bolsee June 7, 2012, 08:16 (GMT) |
Fix [#31430] part 2: crash in iTaSC when end effector is a fixed bone. This situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid. |
Revision ef850d7 by Benoit Bolsee June 7, 2012, 08:04 (GMT) |
Fix unaligned array crash in Eigen3 because of compilation option. The EIGEN_DONT_ALIGN_STATICALLY compilation option was added for Win32 only in revision 41283 because of some compilation problem. But this option is causing alignment problem for Eigen3 local variables when SSE optimization is enabled. I do not have any compilation problem when the option is not defined, so I just remove it as it should. |
Revision a921ca8 by Campbell Barton June 7, 2012, 08:02 (GMT) |
fix for error in previous commit. - dupli-group armatures with pose bone objects set would draw with uninitialized color - also fix old bug - armature were over-riding the constcolor option - so drawing dupli-groups for eg - would ignore the DRAW_CONSTCOLOR flag. |
Revision c714388 by Sergey Sharybin June 7, 2012, 07:39 (GMT) |
Fix #31734: Edge slide operator Flip/Even options not working Issue was caused by wrong check whether transform is in edge slide mode. |
Revision e261d5c by Campbell Barton June 7, 2012, 07:28 (GMT) |
improvement to handle recalculation, only do this on auto-handles when they are in a spline. |
Revision ffd7590 by Joshua Leung June 7, 2012, 05:39 (GMT) |
Code cleanup - Shuffled solve_parenting() function around to remove need for forward def/local prototype |
|