Revision 26f9fe3 by Sergey Sharybin June 8, 2012, 09:36 (GMT) |
Revision 4413903 by Campbell Barton June 8, 2012, 09:35 (GMT) |
support for subframe animation evaluation for masks. |
Revision ae3062b by Campbell Barton June 8, 2012, 09:27 (GMT) |
fix for own bug - evaluating past the last frame of a mask didnt work at all. |
Revision de7fe93 by Jeroen Bakker June 8, 2012, 09:17 (GMT) |
* Added OpenCL kernel for bokeh blur * Uncomment COM_OPENCL_ENABLED from COM_defines.h to test |
Revision 9564138 by Sergey Sharybin June 8, 2012, 09:15 (GMT) |
Another fix for #31743: check for DM's verts number matches passed number of vertices Now bevelled splines shall work in the same way as meshes. |
Revision e446c6a by Sergey Sharybin June 8, 2012, 08:24 (GMT) |
Fix #31748: Blender crashes when typing "al" after opening spacebar menu. Crash was introduced by own refactoring of poll functions in clip editor. |
Revision 87211a4 by Sergey Sharybin June 8, 2012, 08:17 (GMT) |
Fix #31743: Applying Smooth modifier to a curve crashes Blender Actually there were two different issues involved here: - Recently enabled Smooth modifier wasn't actually designed for curves, so it in fact requires a bit bigger work to make it working. For now added check for object's typy in this modifier and if it's not mesh, it wouldn't try to use edges. The reason why it worked in 3d viewport is that creating DM from curve while displist is still ocntrcuting for would result in empty CDDM and that leads to not taking edges into account, only vertexCos passed to modifier would be used. This makes it behaving a bit differently from if it was a mesh, but still gives quite reasonable result. Would leave actual fix for a guy who enabled smooth modifier. - Another issue is related on ensuring sculpt mask layer after applying modifier. This shall happen only for meshes. |
Revision 54297c8 by Sergey Sharybin June 8, 2012, 07:55 (GMT) |
Clip editor: cleanup up header One side of change is related on making code easier to follow, due it started being quite messy because of all in-lined mode/view checks. Now there's a bit of code duplication, but it's much easier to see what's going on there. Another side of patch is related on re-arranging elements in header in a way that follows rule "depending elements are placed after elements they depends on". This might be a bit against mostly-used-based elements placement, but now it's much easier to figure out where to add new option. Also it fits better other blender's areas such as image editor header, i.e. |
Revision fc07b1f by Sergey Sharybin June 8, 2012, 07:54 (GMT) |
Mask editing: remove use_parent property and use check if paren't id is set instead |
Revision b0c868c by Campbell Barton June 8, 2012, 06:11 (GMT) |
number enums |
Revision 0593651 by Campbell Barton June 8, 2012, 06:04 (GMT) |
code cleanup: assign values to enums in DNA |
Revision 26ca000 by Campbell Barton June 8, 2012, 05:53 (GMT) |
typo/style edits |
Revision a6f3e15 by Campbell Barton June 8, 2012, 05:46 (GMT) |
- remove redundant NULL checks from mallocn's local linked list functions. - minor changes to warning cleanup. |
Revision 36db2a2 by Campbell Barton June 7, 2012, 19:24 (GMT) |
initial support for editing masks in the sequencer, currently only draw the mask. |
Revision 186f542 by Campbell Barton June 7, 2012, 18:33 (GMT) |
remove casts to short when allocating new imbufs. |
Revision bdf9e02 by Campbell Barton June 7, 2012, 18:24 (GMT) |
new sequence strip type for masks. |
Revision 32530c2 by Bastien Montagne June 7, 2012, 18:21 (GMT) |
Quite some warnings... |
Revision 1c46e63 by Sergey Sharybin June 7, 2012, 18:10 (GMT) |
Tooltips shouldn't have dot at the end of sentence |
Revision 9387018 by Sergey Sharybin June 7, 2012, 18:08 (GMT) |
Revision fd271f3 by Sergey Sharybin June 7, 2012, 17:57 (GMT) |
Remove unused ibuf argument from draw_gpencil_2dimage It was used by sequencer only and it wasn't ported for a while already. This change allows to save cahce lookup for image and clip editors. |
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