Revision 1116731 by Campbell Barton May 30, 2012, 10:24 (GMT) |
make rasterizer thread safe. |
Revision 1b10fde by Campbell Barton May 30, 2012, 09:28 (GMT) |
svn merge ^/trunk/blender -r47210:47214 |
Revision 8ae1f38 by Campbell Barton May 30, 2012, 09:27 (GMT) |
workaround for crash when rig library links dont load. - will leak memory but better then crash. |
Revision 27c6ab9 by Campbell Barton May 30, 2012, 09:15 (GMT) |
fix incorrect delete usage in the compositor. |
Revision c53c19c by Campbell Barton May 30, 2012, 08:20 (GMT) |
proportional editing keys now work when editing masks. |
Revision 877db8f by Campbell Barton May 30, 2012, 08:04 (GMT) |
svn merge ^/trunk/blender -r47201:47210 |
Revision 4758464 by Campbell Barton May 30, 2012, 08:02 (GMT) |
split up proportional editing keymap functions (adding this in tomato branch was messy) |
Revision 22982e9 by Campbell Barton May 30, 2012, 07:38 (GMT) |
minor transform change to stay in sync with mask branch |
Revision a111662 by Campbell Barton May 30, 2012, 07:34 (GMT) |
proportional editing for masks |
Revision c93bfdd by Campbell Barton May 30, 2012, 07:15 (GMT) |
proportional editing for mask transform |
Revision 6bee4c7 by Campbell Barton May 30, 2012, 06:42 (GMT) |
transform wasnt ignoring hidden maskobjects |
Revision d4c7f2d by Campbell Barton May 30, 2012, 06:37 (GMT) |
clear active object when hiding unselected objects too. |
Revision eb6a6ed by Campbell Barton May 30, 2012, 06:33 (GMT) |
circle select for mask view (Ckey) |
Revision 03136f0 by Campbell Barton May 30, 2012, 06:07 (GMT) |
mask object hide/reveal - access from H/Alt+H/Shift+H and eye icon in listview. added alpha setting though its not used for rendering yet. |
Revision 766307e by Campbell Barton May 30, 2012, 04:48 (GMT) |
svn merge ^/trunk/blender -r47184:47201 |
Revision f5011d3 by Nathan Letwory May 30, 2012, 04:17 (GMT) |
Remove useless file |
Revision 8284b8a by Campbell Barton May 29, 2012, 20:48 (GMT) |
mask - border & lasso select (lasso uses Ctrl+Alt - as with clip view) |
Revision 58bc424 by Benoit Bolsee May 29, 2012, 20:30 (GMT) |
BGE #30734: add support for physics linear and angular thresholds and deactivation time from python and GUI. ======================== The linear and angular thresholds set the speed limit (in m/s) and rotation limit (in rad/s) under which a rigid body will go to sleep (stop moving) if it stays below the limits for a time equal or longer than the deactivation time (sleeping is disabled is deactivation time is set to 0). These settings help reducing the processing spent on Physics during the game. Previously they were only accessible from python but not working because of a bug. Now the python functions are working and the settings are available in the Physics panel of the World settings when using the Blender Game render engine. Python API: import PhysicsConstraints PhysicsConstraints.setDeactivationLinearTreshold(float) PhysicsConstraints.setDeactivationAngularTreshold(float) |
Revision 1d4ab9d by Benoit Bolsee May 29, 2012, 20:06 (GMT) |
Win32: Compilation fix for quicktime import |
Revision 3495479 by Daniel Genrich May 29, 2012, 19:12 (GMT) |
Bugfix [#31629] Cloth simulation results are much different from older ones This is only a partial bugfix, reducing the repulse to 1/3. Cloth collision will still behave different because it is now catching more collisions. |
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