Revision 6cc48ec by Campbell Barton April 25, 2012, 07:23 (GMT) |
mesh.validate() / BKE_mesh_validate() --- functions now check for duplicate vertices used within the same polygon. (which would crash otherwise) |
Revision 398cf78 by Sergey Sharybin April 25, 2012, 06:28 (GMT) |
Update for startup.blend: remove vertex color layer from default cube Pardon for updating this so close to release, but it's annoying to have such a layer and in some cases it leads to unwanted sideeffects. This layer was added by accident when was fixing flags for brushes, didn't notice entering vertex paint mode automatically creates vertex color layer. |
Revision ee6aaaf by Campbell Barton April 25, 2012, 06:06 (GMT) |
code cleanup: typos and set gcc attributes for string formatting. |
Revision d87ca16 by Nicholas Bishop April 25, 2012, 03:44 (GMT) |
Small type fix for BMEditMesh.lastDataMask, should be 64-bit. |
Revision e7eac6c by Campbell Barton April 25, 2012, 02:46 (GMT) |
fix [#31080], edge slide UV correction wasnt working for UVs surrounding the end of the slide selection (one edge sliding on a grid for example). |
Revision c4abd6c by Campbell Barton April 25, 2012, 01:24 (GMT) |
code cleanup: edge slide code had oddly named variables, added some comments and renamed vars. also made BM_elem_select_set() a function (was a macro calling a function). |
Revision b12fd22 by Mike Erwin April 25, 2012, 01:24 (GMT) |
ndof: avoid potential buffer overflow in libspnav |
Revision 0943f4b by Campbell Barton April 24, 2012, 23:47 (GMT) |
now vertex paint uses the same overrides as weight paint - so wire draw mode allows vertex paint to be unlit (which is quite handy, previously you had to hide lamps). |
Revision 48893db by Campbell Barton April 24, 2012, 22:50 (GMT) |
style cleanup: no functional changes |
Revision 47b6b60 by Campbell Barton April 24, 2012, 21:19 (GMT) |
code cleanup: no functional change - had both EDBM_editselection_* and BM_editselection_* funcs, replace EDBM_ funcs. |
Revision d92a4ce by Campbell Barton April 24, 2012, 20:33 (GMT) |
code cleanup: dont use bmesh operator flags outside a bmesh operator, use hflag tagging instead. |
Revision e017621 by Campbell Barton April 24, 2012, 19:59 (GMT) |
code cleanup: rename UV functions to closer match bmesh api |
Revision 25b6260 by Campbell Barton April 24, 2012, 19:53 (GMT) |
bmesh: fix selection flushing when editing UV's and sync selection is enabled, and edge mode is in the 3D view. |
Revision b5be51c by Campbell Barton April 24, 2012, 19:28 (GMT) |
bmesh/uv editor - selecting in UV window with sync-sel enabled now sets/validates sel-history. - border de-select now clears sel history. |
Revision d40da2c by Brecht Van Lommel April 24, 2012, 19:08 (GMT) |
Cycles: more attempts to fix windows build for BVH binning. |
Revision 713de1b by Brecht Van Lommel April 24, 2012, 17:59 (GMT) |
Point Cache: allow baking external smoke caches. This needs to be cleaned up a bit, I couldn't fully understand how the External setting is supposed to work to make further changes, but this should make it work at least. |
Revision effc0d3 by Brecht Van Lommel April 24, 2012, 17:56 (GMT) |
Cycles: attempted BVH binning build fix for windows. |
Revision c2ede58 by Campbell Barton April 24, 2012, 17:50 (GMT) |
fix [#31083] "Hide Selected" through Menu Operation doesn't work well |
Revision 75addcf by Antonis Ryakiotakis April 24, 2012, 17:20 (GMT) |
Lower optimization settings for MinGW-w64. Full optimization causes artifacts with empties and gods know what else. Turned on -ftree-vectorize to match MSVC behaviour for 64bit. |
Revision d938f2d by Sergey Sharybin April 24, 2012, 16:36 (GMT) |
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