Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 15, 2012, 09:20 (GMT)
Fix #30949: live unwrap when marking seams did not work with bmesh.
April 15, 2012, 08:48 (GMT)
Fix #30948: add scene > copy settings did not copy settings like units, audio, game
data, and tool settings.

What exactly should be copied is a bit up to interpretation, but I think these make
sense, and things like audio or game data used to be part of render settings which
do get copied so at least for those it was a regression.
April 15, 2012, 07:54 (GMT)
code cleanup: dont include BLI_winstuff.h on non windows systems, also cleanup some defines/includes for windows.
April 15, 2012, 07:32 (GMT)
disallow invalid mingw configurations, not just disable by default but disallow the built to run if they are set by the developer.
April 15, 2012, 07:24 (GMT)
style cleanup: for loop macros, also add a config file for uncrustify source formatter (able to get very close to our own style guide).

April 14, 2012, 22:33 (GMT)
Scons:
* Add new scons options to 'blenderlite' target

* Remove ancient yafray comment
April 14, 2012, 22:21 (GMT)
Hrm...parse error from previous commit
April 14, 2012, 22:19 (GMT)
Scons ToDo:
* Made Frameserver building optional, added WITH_BF_FRAMESERVER.
* Enabled per default in btools.py
April 14, 2012, 21:55 (GMT)
Scons ToDo:
* Made Smoke building optional, added WITH_BF_SMOKE.
* Enabled per default in btools.py
April 14, 2012, 21:48 (GMT)
Blender Internal:
* Remove some remaining (already commented) radiosity cruft.
April 14, 2012, 21:26 (GMT)
Fix linking issue with MinGW. For some reason ffmpeg needs to be enabled. Some kind of bizarre linking order issue seems to be the case but since it touches so many areas of the code I prefer to simply enable by default.
April 14, 2012, 20:35 (GMT)
Fluidsim: Text fix.
April 14, 2012, 20:24 (GMT)
Fluidsim:
a) Remove "animatable" flag from resolution property
b) "Hide fluid surface": Add description and changed prperty name. Nobody really understood the purpose of that checkbox.
April 14, 2012, 18:05 (GMT)
Revert rename of ColorRamp node from r45629.

Don't make such changes based on an assumption, it could be wrong and coordinate with the UI team first!
April 14, 2012, 16:24 (GMT)
Minor fix to UI messages.
April 14, 2012, 16:06 (GMT)
Minor fix to recent i18n commits.
April 14, 2012, 15:44 (GMT)
Fixed some UI message typos (spotted by Leon Cheung, thx).
April 14, 2012, 15:06 (GMT)
Fixed another bunch of i18n bugs (thx to Leon Cheung for spotting them), among which:
* Drag'n'drop translation in Outliner
* "Execute" button in file window
* "Labels" of spacing elements, in multi-column enums
* A glitch with nodes "Value to RGB", they where called "ColorRamp" in node_type_base() call. This is not definitive, though, as it appears that UI node names are determined by this call, while it should be by "defines" in rna_nodetrre_types.h, I guess... Anyway, not good to have such things in two different places!

Also moved default context name under BLF_translation.h, much better to have those all in one place, accessible from whole Blender code!
April 14, 2012, 12:03 (GMT)
Camera tracking: initial commit of dopesheet view for clip editor:

- Changed regions to use the whole main region for such views as
curves and dopesheet. This allows to have own panels with
tools/properties in this areas.
- Active clip is getting synchronized between different clip editor
editors in the same screen, so updating of curve/dopesheet views
happens automatically when one changes current clip in one of this
editors.
- Curves and dopesheet are still using PREVIEW region type instead of
re-using main region.
- To deal with vertical synchronization in dopesheet, re-initialization
of preview region happens.
- Panels in toolbox and properties panels are now separated to rely
on current view mode, some operators and poll functions still need
to be updated.
- Added new screen called "Movie Tracking" where layout is configured to
display timeline, main clip window, curves and dopesheet.
April 14, 2012, 12:03 (GMT)
Camera tracking: use texture buffers (if supported) to display clip editor frames

Initial idea was to perform bilinear filtering for displaying proxied frame
to make it looking a bit smoother. It was done but it was also discovered
that using such kind of texture buffers helps on some crappy videocards
when playing $k footage.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021