Revision be0d4f8 by Campbell Barton April 3, 2012, 06:05 (GMT) |
BM_mesh_esubdivideflag was adjusting the totedgesel variable when this is handled by selection functions. |
Revision 6d31d79 by Nathan Letwory April 3, 2012, 05:23 (GMT) |
r45338 added multithreaded OpenEXR loading. Path to pthread was missing. |
Revision 431eafe by Campbell Barton April 3, 2012, 03:17 (GMT) |
partial fix [#30777] python console utf-8 problem backspace/del now doesn't split up multi-byte characters. Ctlr+Backspace/Del now work for deleting whole words. |
Revision d98c177 by Campbell Barton April 3, 2012, 02:52 (GMT) |
patch [#30780] Transform operator leak in aborted edge slide mode from Francisco De La Cruz (xercesblue) |
Revision 817a407 by Campbell Barton April 3, 2012, 02:46 (GMT) |
patch [#30779] Multiselect mode cause inconsistent selection growing from Francisco De La Cruz (xercesblue) The test to use faces was incorrect since mixed vertex and edge mode would be treated as faces. made own minor change. |
Revision db9c9f6 by Campbell Barton April 3, 2012, 02:38 (GMT) |
fix [#30772] No more than two subdivions give correct result when adding an icosphere bug was introduced in r45297, which inadvertently broke testing for multiple flags at once. added BM_elem_flag_test_bool() and BMO_elem_flag_test_bool() to get TRUE/FALSE results rather then the flag value. |
Revision d37d170 by Campbell Barton April 3, 2012, 02:16 (GMT) |
fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array, also made some other improvements - make it work in weight paint vert sel mode (some unused code for this was in the function). - add factor slider. - add to weight paint toolbar. |
Revision 3f3b88f by Campbell Barton April 3, 2012, 00:28 (GMT) |
bmesh iterators were passing the BMesh as data argument to BM_iter_new(), harmless but incorrect. replace these cases with iterator macro. |
Revision 9fff51e by Campbell Barton April 2, 2012, 23:17 (GMT) |
code cleanup: BM_select_mode_set had loops over verts and edges but did nothing (set 0 flags), turns out setting any flags isnt needed since flushing manages this so '#if 0' for now. |
Revision c56bc8c by Campbell Barton April 2, 2012, 22:40 (GMT) |
style cleanup: multi-line if's & whitespace. |
Revision 3c1b5b5 by Campbell Barton April 2, 2012, 22:26 (GMT) |
stule cleanup: edits for files which were recently cleaned up. |
Revision 2ff9b5a by Brecht Van Lommel April 2, 2012, 19:38 (GMT) |
Further fix for #30769: cycles assigning image to wrong material form the uv image editor. |
Revision 186d16e by Brecht Van Lommel April 2, 2012, 16:30 (GMT) |
Fix #30769: cycles showing wrong image from active face in the uv editor, with multiple material slots. |
Revision 095118d by Brecht Van Lommel April 2, 2012, 16:29 (GMT) |
Fix #30776: image editor pan not using continuous grab if enabled. |
Revision 7c4bb6f by Sergey Sharybin April 2, 2012, 15:06 (GMT) |
Fix #30398: Mesh objects with curve modifiers render in thier 'rest' position, not thier 'pose' position Do not recalculate curve's path if displist is building for orco -- in this case modifiers are not applying on curve which makes path be calculated and later used by dependent objects with it's non-modified state. |
Revision b059554 by Sergey Sharybin April 2, 2012, 13:56 (GMT) |
Expand active scene's clip when linking scene. |
Revision ff95127 by Antonis Ryakiotakis April 2, 2012, 13:48 (GMT) |
Solve namespace conflicts for ole grumpy MinGW. It seems FLOAT is also defined in a windef.h header. |
Revision 8243048 by Sergey Sharybin April 2, 2012, 12:37 (GMT) |
Fix #30767: VSE timeline marker update Patch by Dan Eicher, thanks! |
Revision b07f944 by Sergey Sharybin April 2, 2012, 12:36 (GMT) |
Hopefully last change to matrix orthogonal check, touches Py API only - is_orthogonal now checks matrix in the same way as it's defined by linear algebra, meaning that it'll use is_orhonormal C check - Added is_orthogonal_axis_vectors to check if vectors which defines axises are orthogonal |
Revision 4458ce1 by Brecht Van Lommel April 2, 2012, 11:51 (GMT) |
Fix #30770: missing node editor redraw when changing active material by clicking on face in edit mode. |
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