Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 3, 2012, 06:05 (GMT)
BM_mesh_esubdivideflag was adjusting the totedgesel variable when this is handled by selection functions.
April 3, 2012, 05:23 (GMT)
r45338 added multithreaded OpenEXR loading. Path to pthread was missing.
April 3, 2012, 03:17 (GMT)
partial fix [#30777] python console utf-8 problem

backspace/del now doesn't split up multi-byte characters.
Ctlr+Backspace/Del now work for deleting whole words.
April 3, 2012, 02:52 (GMT)
patch [#30780] Transform operator leak in aborted edge slide mode
from Francisco De La Cruz (xercesblue)
April 3, 2012, 02:46 (GMT)
patch [#30779] Multiselect mode cause inconsistent selection growing

from Francisco De La Cruz (xercesblue)

The test to use faces was incorrect since mixed vertex and edge mode would be treated as faces.

made own minor change.
April 3, 2012, 02:38 (GMT)
fix [#30772] No more than two subdivions give correct result when adding an icosphere

bug was introduced in r45297, which inadvertently broke testing for multiple flags at once.

added BM_elem_flag_test_bool() and BMO_elem_flag_test_bool() to get TRUE/FALSE results rather then the flag value.
April 3, 2012, 02:16 (GMT)
fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array,

also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
April 3, 2012, 00:28 (GMT)
bmesh iterators were passing the BMesh as data argument to BM_iter_new(), harmless but incorrect.
replace these cases with iterator macro.
April 2, 2012, 23:17 (GMT)
code cleanup: BM_select_mode_set had loops over verts and edges but did nothing (set 0 flags), turns out setting any flags isnt needed since flushing manages this so '#if 0' for now.
April 2, 2012, 22:40 (GMT)
style cleanup: multi-line if's & whitespace.
April 2, 2012, 22:26 (GMT)
stule cleanup: edits for files which were recently cleaned up.
April 2, 2012, 19:38 (GMT)
Further fix for #30769: cycles assigning image to wrong material form the
uv image editor.
April 2, 2012, 16:30 (GMT)
Fix #30769: cycles showing wrong image from active face in the uv editor,
with multiple material slots.
April 2, 2012, 16:29 (GMT)
Fix #30776: image editor pan not using continuous grab if enabled.
April 2, 2012, 15:06 (GMT)
Fix #30398: Mesh objects with curve modifiers render in thier 'rest' position, not thier 'pose' position

Do not recalculate curve's path if displist is building for orco -- in this
case modifiers are not applying on curve which makes path be calculated and
later used by dependent objects with it's non-modified state.
April 2, 2012, 13:56 (GMT)
Expand active scene's clip when linking scene.

April 2, 2012, 13:48 (GMT)
Solve namespace conflicts for ole grumpy MinGW. It seems FLOAT is also defined in a windef.h header.
April 2, 2012, 12:37 (GMT)
Fix #30767: VSE timeline marker update

Patch by Dan Eicher, thanks!
April 2, 2012, 12:36 (GMT)
Hopefully last change to matrix orthogonal check, touches Py API only

- is_orthogonal now checks matrix in the same way as it's defined
by linear algebra, meaning that it'll use is_orhonormal C check
- Added is_orthogonal_axis_vectors to check if vectors which defines
axises are orthogonal
April 2, 2012, 11:51 (GMT)
Fix #30770: missing node editor redraw when changing active material by clicking
on face in edit mode.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021