| Revision dbfe971 by Sergey Sharybin March 26, 2012, 13:30 (GMT) | 
| Fix for crash when adding image sequence movie clip into a sequencer | 
| Revision 53dab9e by Brecht Van Lommel March 26, 2012, 13:21 (GMT) | 
| Cycles: fix for ColorRamp node alpha output. | 
| Revision d27a1a9 by Brecht Van Lommel March 26, 2012, 13:21 (GMT) | 
| Fix #30676: UV unwrap did not create UV map with proper default coordinates. | 
| Revision 862a1a6 by Brecht Van Lommel March 26, 2012, 12:45 (GMT) | 
| Fix blenderplayer build, adding stub. | 
| Revision bbc3d82 by Brecht Van Lommel March 26, 2012, 12:45 (GMT) | 
| Cycles: add ColorRamp node. | 
| Revision 56baed1 by Bastien Montagne March 26, 2012, 12:43 (GMT) | 
| Fix [#30684] Bmesh AddTorus.execute failure. Done BMESH_TODO (use polys/loops instead of tessfaces). | 
| Revision 5e764bf by Sergey Sharybin March 26, 2012, 12:20 (GMT) | 
| Fix #30647: Error in wire drawing of subsurf Patch by Nicholas Bishop, thanks! | 
| Revision 2743f2b by Campbell Barton March 26, 2012, 12:02 (GMT) | 
| fix [#30257] bmesh: Rip "V" don't work on end vertex added option to edgesplit bmesh operator to take tagged vertices as well so an edge at a boundary can split without splitting off the boundary vertex. the behavior/speed of the edge split modifier and tool remainss the same, this is only used for rip. | 
| Revision 261e92f by Sergey Sharybin March 26, 2012, 11:44 (GMT) | 
| Fix #30430: Can only alt+scroll image buffer slot once Issue was caused by mapping old buttons to new buttons. Render slot button in header holds RenerResult for particular slot, but in N-panel it holds RenderResult from RenderEngine. So what was happening is: switching render slot to empty slot makes slot button in header contain NULL as button function's argument, but old button holds RenderResult for rendered image, so this two buttons aren't equal and so button isn't getting activated and no scrolling happens. Making slot button hold RenderResult directly from RenderEngine (as it's happening with buttons in N-panel) makes old->new buttons mapping work correct and it's possible to alt-scroll smoothly | 
| Revision 8439649 by Sergey Sharybin March 26, 2012, 10:33 (GMT) | 
| Fix #30671: Reset to default values bug | 
| Revision 7d9f0bf by Campbell Barton March 26, 2012, 09:38 (GMT) | 
| fix [#30598] Bad 3D view display & render with smooth mesh Sergey's suggestion - just call calc normals fixes. | 
| Revision 3fab018 by Sergey Sharybin March 26, 2012, 09:36 (GMT) | 
| Fix for object solver possible pointing to a freed memory when removing movie clip data block from python/ | 
| Revision 4a1fdd8 by Campbell Barton March 26, 2012, 08:58 (GMT) | 
| style cleanup: use NULL rather than 0 for raytrace code. | 
| Revision ce4eb57 by Campbell Barton March 26, 2012, 08:10 (GMT) | 
| fix [#30653] Wrong image at UV/Image Editor window render results would be displayed on loading new files if the scene names matches, now free render-results so as not to display stale data - also saves some memory. | 
| Revision 4ade856 by Campbell Barton March 26, 2012, 08:06 (GMT) | 
| fix for possible crash - freed scene was being used for render result lookup when 'Load UI' was disabled. | 
| Revision c6c8b28 by Sergey Sharybin March 26, 2012, 07:51 (GMT) | 
| Setup tracking scene works again now | 
| Revision 7e38b49 by Campbell Barton March 26, 2012, 07:28 (GMT) | 
| fix for possible crash using freed ObCenter pointer when loaing a blend file without loading the UI. | 
| Revision 11d12d9 by Campbell Barton March 26, 2012, 06:55 (GMT) | 
| style cleanup: python api | 
| Revision 7c8c1a0 by Bastien Montagne March 26, 2012, 06:20 (GMT) | 
| Minor fixes to recent new UI messages. | 
| Revision 5c209c7 by Campbell Barton March 26, 2012, 05:28 (GMT) | 
| fix [#30658] existing uv mesh coordinates not copied to new created uv map | 
|  | |


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021