Blender Git Commits

Blender Git "master" branch commits.

Page: 3682 / 5574

March 26, 2012, 13:30 (GMT)
Fix for crash when adding image sequence movie clip into a sequencer
March 26, 2012, 13:21 (GMT)
Cycles: fix for ColorRamp node alpha output.
March 26, 2012, 13:21 (GMT)
Fix #30676: UV unwrap did not create UV map with proper default coordinates.
March 26, 2012, 12:45 (GMT)
Fix blenderplayer build, adding stub.
March 26, 2012, 12:45 (GMT)
Cycles: add ColorRamp node.
March 26, 2012, 12:43 (GMT)
Fix [#30684] Bmesh AddTorus.execute failure.

Done BMESH_TODO (use polys/loops instead of tessfaces).
March 26, 2012, 12:20 (GMT)
Fix #30647: Error in wire drawing of subsurf

Patch by Nicholas Bishop, thanks!
March 26, 2012, 12:02 (GMT)
fix [#30257] bmesh: Rip "V" don't work on end vertex

added option to edgesplit bmesh operator to take tagged vertices as well so an edge at a boundary can split without splitting off the boundary vertex.

the behavior/speed of the edge split modifier and tool remainss the same, this is only used for rip.
March 26, 2012, 11:44 (GMT)
Fix #30430: Can only alt+scroll image buffer slot once

Issue was caused by mapping old buttons to new buttons. Render slot button in header
holds RenerResult for particular slot, but in N-panel it holds RenderResult from RenderEngine.
So what was happening is: switching render slot to empty slot makes slot button in header
contain NULL as button function's argument, but old button holds RenderResult for rendered
image, so this two buttons aren't equal and so button isn't getting activated and no scrolling
happens.
Making slot button hold RenderResult directly from RenderEngine (as it's happening with
buttons in N-panel) makes old->new buttons mapping work correct and it's possible
to alt-scroll smoothly
March 26, 2012, 10:33 (GMT)
Fix #30671: Reset to default values bug
March 26, 2012, 09:38 (GMT)
fix [#30598] Bad 3D view display & render with smooth mesh

Sergey's suggestion - just call calc normals fixes.
March 26, 2012, 09:36 (GMT)
Fix for object solver possible pointing to a freed memory when removing
movie clip data block from python/
March 26, 2012, 08:58 (GMT)
style cleanup: use NULL rather than 0 for raytrace code.
March 26, 2012, 08:10 (GMT)
fix [#30653] Wrong image at UV/Image Editor window

render results would be displayed on loading new files if the scene names matches, now free render-results so as not to display stale data - also saves some memory.
March 26, 2012, 08:06 (GMT)
fix for possible crash - freed scene was being used for render result lookup when 'Load UI' was disabled.
March 26, 2012, 07:51 (GMT)
Setup tracking scene works again now
March 26, 2012, 07:28 (GMT)
fix for possible crash using freed ObCenter pointer when loaing a blend file without loading the UI.
March 26, 2012, 06:55 (GMT)
style cleanup: python api
March 26, 2012, 06:20 (GMT)
Minor fixes to recent new UI messages.
March 26, 2012, 05:28 (GMT)
fix [#30658] existing uv mesh coordinates not copied to new created uv map
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021