Revision 5cfab7f by Campbell Barton February 26, 2012, 19:46 (GMT) |
bmesh api name change, add _count suffix for BM_*_share functions. |
Revision c956e5d by Campbell Barton February 26, 2012, 18:12 (GMT) |
modified fix for "Fix [#30351] Solidify Modifier High Quality Normals fails." from r44464. rather then recalc polygon normals - solidify is simple enough to just flip the normals of the copied faces, the rim faces normals are already re-calculated so copy them. |
Revision 6bc7c30 by Campbell Barton February 26, 2012, 17:24 (GMT) |
fix for build error with non debug builds from last commit. |
Revision 74e9563 by Campbell Barton February 26, 2012, 17:20 (GMT) |
* bmesh py api BMEdge.verts was using 2 v1's * bmesh pu api __repr__ functions for mesh data. * correct py hash defines. |
Revision d184fe0 by Antonis Ryakiotakis February 26, 2012, 16:54 (GMT) |
Missed Scons update for MinGW boost |
Revision 03f5758 by Campbell Barton February 26, 2012, 16:39 (GMT) |
replace BMESH_ERROR with BMESH_ASSERT, most areas it was used are better suited to an assert anyway. also tag all error cases as UNLIKELY() for better branch prediction. |
Revision 5970ada by Bastien Montagne February 26, 2012, 15:38 (GMT) |
Fix [#30351] Solidify Modifier High Quality Normals fails. Don't really know why, but appears we need to recalc normals when this option is ON. Also small perf improvement (avoid to compute twice each face normals). |
Revision 62f9959 by Campbell Barton February 26, 2012, 14:57 (GMT) |
replace bmesh_error with macro that gives the file/line/func the error happens on. |
Revision ed21afa by Sergey Sharybin February 26, 2012, 10:47 (GMT) |
Disable fancy scons output for buildbot. Should make reading build logs a bit more easier. |
Revision b6582ff by Antonis Ryakiotakis February 26, 2012, 09:28 (GMT) |
Change boost librarie names for MinGW to use the recently added libraries |
Revision bed0257 by Sergey Sharybin February 26, 2012, 09:19 (GMT) |
Fix #30254: VSE: no red warning border on metastrips with Extend (E) |
Revision f268918 by Sergey Sharybin February 26, 2012, 08:55 (GMT) |
Fix #30337: missed Set Origin for Metaball Implemented Set Origin operator for Meta Balls. |
Revision 8285fef by Sergey Sharybin February 26, 2012, 08:14 (GMT) |
Fixed for selected bundles drawing in 3D viewport: - If track was hidded in clip editor it wasn't highlighted in 3d viewport even if it's selected. - If two tracks has got the same bundle coordinate and one of them is selected it might not be highlighted in 3d viewport because of draw order. |
Revision d82c768 by Campbell Barton February 26, 2012, 07:16 (GMT) |
bmesh py api, add another interpolation function. BMVert.copy_from_vert_interp(vert_pair, fac) |
Revision e3877a6 by Nicholas Bishop February 26, 2012, 06:50 (GMT) |
Style cleanup: remove underscore prefix from CCG struct names. |
Revision 1004b03 by Campbell Barton February 26, 2012, 05:48 (GMT) |
bmesh - remove faces with <3 sides after dissolve/collapse (most tools already did this). |
Revision ff7ddb1 by Campbell Barton February 26, 2012, 05:04 (GMT) |
change vertex dissolve not to collapse edges when its only connected to 2, rather then joining the faces on either side. This way. IMHO is more useful since it means you can simplify the geometry between faces without joining them and it distinguishes vertex dissolve more from edge dissolve - which will join both faces still. |
Revision c5066df by Nicholas Bishop February 26, 2012, 04:40 (GMT) |
Code cleanup: clarify multiresModifier_disp_run modes. Previously the function took 'invert' and 'add' parameters to indicate what operation should be performed on the displacements, replaced these with three named modes: APPLY_DISPLACEMENTS, CALC_DISPLACEMENTS, and ADD_DISPLACEMENTS. |
Revision a631b5a by Campbell Barton February 26, 2012, 04:38 (GMT) |
fix for a bug in bmesh_jekv (and its main caller BM_vert_collapse_faces). Collapsing an edge could result on 2 edges sharing the same verts, now check for this and 'splice' one edge into another. |
Revision ebeb815 by Campbell Barton February 26, 2012, 00:43 (GMT) |
fix for vertex dissolve not doing anything with a single vertex on a single face. now collapse the vertex into the edges. also disable removing the vertrex when it could not be collapsed (old code), found it could would connected faces which isn't acceptable - now return fail in that case. |
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