Revision c955272 by Campbell Barton February 25, 2012, 09:02 (GMT) |
code cleanup * correct cmake/clang warning. * use same include guard names as everywhere else for BLI math inline. * correct define for madd_sh_shfl |
Revision 57fd1fe by Campbell Barton February 25, 2012, 08:37 (GMT) |
remove redundant NULL check in draw_new_particle_system() |
Revision 9ca7f66 by Tamito Kajiyama February 25, 2012, 01:26 (GMT) |
Merged changes in the trunk up to revision 44419. Conflicts resolved: doc/python_api/sphinx_doc_gen.py source/blender/blenloader/intern/readfile.c source/blender/editors/space_view3d/drawobject.c source/creator/CMakeLists.txt |
February 24, 2012, 21:45 (GMT) |
Collada export: bone parenting is actually against the tail. Don't know the reasoning for having it be against the tail and not the head. |
February 24, 2012, 21:15 (GMT) |
Collada export: fix no polylist after bmesh-merge Just needed a call to BKE_mesh_tessface_ensure when exporting geometries. |
Revision 697b494 by Joerg Mueller February 24, 2012, 19:34 (GMT) |
Fix for #30336: Couldn't playback from Python without having played back via logic bricks once. Thanks Colin Nickerson for reporting. |
Revision 2377bfe by jens verwiebe February 24, 2012, 18:31 (GMT) |
OSX: set ffmpeg back in darwin-config according librenaming |
Revision fbd6d44 by Campbell Barton February 24, 2012, 17:47 (GMT) |
bmesh bridge - copy UVs and face data whem available. |
Revision cf092e5 by Brecht Van Lommel February 24, 2012, 15:53 (GMT) |
Python: add MeshLoop.index, same as already existed for vert/edge/face/poly. |
Revision f4bb31f by Brecht Van Lommel February 24, 2012, 15:53 (GMT) |
Cycles: tweak for AMD opencl compile of advanced shading, from Daniel Genrich, still does not work correct but should compile if you have enough memory. |
Revision ae38adb by Sergey Sharybin February 24, 2012, 15:34 (GMT) |
Blender should now compile fine with older FFmpeg libraries used. |
Revision e04f32a by Sergey Sharybin February 24, 2012, 14:03 (GMT) |
More consistent variable naming. |
Revision baf4859 by Sergey Sharybin February 24, 2012, 14:01 (GMT) |
TODO item: zoom to mouse location in image editor |
Revision aca448f by Campbell Barton February 24, 2012, 13:50 (GMT) |
bmesh py api - fix for error creating a new face |
Revision 3151ff8 by Sergey Sharybin February 24, 2012, 13:44 (GMT) |
Code clean-up and make zoom in/out operator store mouse coordinate so exec() callback will zoom in/out properly. |
Revision 826cb60 by Sergey Sharybin February 24, 2012, 13:31 (GMT) |
CLIP_OT_view_zoom (Ctrl-MMB) now takes into account Zoom to Mouse Position setting |
Revision f7c9485 by Campbell Barton February 24, 2012, 12:57 (GMT) |
bmesh python api: bm.verts.get(verts) / bm.faces.get(verts) - use to find an edge or face from a vertex list passed. |
Revision aff0c6c by Sergey Sharybin February 24, 2012, 12:30 (GMT) |
Fixed crash in UV project modifier. |
Revision 73e73ed by Campbell Barton February 24, 2012, 12:10 (GMT) |
change default name of Texture face layer to UVMap, while we fake UV's and texface as being the same. |
Revision c839ff3 by Campbell Barton February 24, 2012, 11:04 (GMT) |
bmesh py api - bmesh.utils.face_flip |
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