Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 25, 2012, 09:02 (GMT)
code cleanup
* correct cmake/clang warning.
* use same include guard names as everywhere else for BLI math inline.
* correct define for madd_sh_shfl
February 25, 2012, 08:37 (GMT)
remove redundant NULL check in draw_new_particle_system()
February 25, 2012, 01:26 (GMT)
Merged changes in the trunk up to revision 44419.

Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/blenloader/intern/readfile.c
source/blender/editors/space_view3d/drawobject.c
source/creator/CMakeLists.txt
Revision 2d8227f by kanttori
February 24, 2012, 21:45 (GMT)
Collada export: bone parenting is actually against the tail.

Don't know the reasoning for having it be against the tail and not the head.
Revision adba42b by kanttori
February 24, 2012, 21:15 (GMT)
Collada export: fix no polylist after bmesh-merge

Just needed a call to BKE_mesh_tessface_ensure when exporting geometries.

February 24, 2012, 19:34 (GMT)
Fix for #30336: Couldn't playback from Python without having played back via logic bricks once.

Thanks Colin Nickerson for reporting.
February 24, 2012, 18:31 (GMT)
OSX: set ffmpeg back in darwin-config according librenaming
February 24, 2012, 17:47 (GMT)
bmesh bridge - copy UVs and face data whem available.
February 24, 2012, 15:53 (GMT)
Python: add MeshLoop.index, same as already existed for vert/edge/face/poly.
February 24, 2012, 15:53 (GMT)
Cycles: tweak for AMD opencl compile of advanced shading, from Daniel Genrich,
still does not work correct but should compile if you have enough memory.
February 24, 2012, 15:34 (GMT)
Blender should now compile fine with older FFmpeg libraries used.
February 24, 2012, 14:03 (GMT)
More consistent variable naming.
February 24, 2012, 14:01 (GMT)
TODO item: zoom to mouse location in image editor
February 24, 2012, 13:50 (GMT)
bmesh py api - fix for error creating a new face
February 24, 2012, 13:44 (GMT)
Code clean-up and make zoom in/out operator store mouse coordinate
so exec() callback will zoom in/out properly.
February 24, 2012, 13:31 (GMT)
CLIP_OT_view_zoom (Ctrl-MMB) now takes into account Zoom to Mouse Position setting
February 24, 2012, 12:57 (GMT)
bmesh python api:
bm.verts.get(verts) / bm.faces.get(verts)

- use to find an edge or face from a vertex list passed.
February 24, 2012, 12:30 (GMT)
Fixed crash in UV project modifier.
February 24, 2012, 12:10 (GMT)
change default name of Texture face layer to UVMap, while we fake UV's and texface as being the same.
February 24, 2012, 11:04 (GMT)
bmesh py api - bmesh.utils.face_flip
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021