Revision 9dac61c by Thomas Dinges January 22, 2012, 22:59 (GMT) |
Cycles Textures: * Remove the "Use nodes" button, the TextureOutput node was never ported to trunk from the cycles branch. |
Revision b3d5224 by Thomas Dinges January 22, 2012, 22:43 (GMT) |
Cycles UI: * Use full width for the world sample as lamp properties |
Revision c499f51 by Thomas Dinges January 22, 2012, 22:30 (GMT) |
Ocean Modifier UI fixes: * Modifier Icon was missing in the outliner * Fluid icon was used in the rna struct, fixed Note: Ocean uses the Wave modifier icon atm, if we find a better one, this can be changed. |
Revision d9958e4 by Campbell Barton January 22, 2012, 22:20 (GMT) |
dissable double re-tesselation when entering editmode. |
Revision 6d50149 by Campbell Barton January 22, 2012, 22:06 (GMT) |
dissable editmode tesselation calculation on exiting editmode, the mesh conversion function does this. |
Revision 61a5cc2 by Campbell Barton January 22, 2012, 21:12 (GMT) |
disable re-tesselation for modifiers that use bmesh, array/bevel/edge split - were tesselating 2 times and didnt need to. also comment array modifier from flushing selection flags. |
Revision 686ce92 by Mitchell Stokes January 22, 2012, 20:25 (GMT) |
Committing patch "[#27676] Change window size/resolution in realtime" by me. Description: This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player. |
Revision a63efc0 by Campbell Barton January 22, 2012, 20:15 (GMT) |
svn merge ^/trunk/blender -r43611:43616 |
Revision 6eb0ca9 by Bastien Montagne January 22, 2012, 20:05 (GMT) |
Merged with trunk (-r43609:43611): updated modifier preview. Noted preview code for DynamicPaint is currently disabled, will see if I can re-enable itâ?¦ |
Revision 359e961 by Antonis Ryakiotakis January 22, 2012, 20:01 (GMT) |
restrict stitching of same island uvs to only midpoint, without snapping case |
Revision 008b0e9 by Campbell Barton January 22, 2012, 19:52 (GMT) |
minor edit for operator error macro so it can return different values. |
Revision ab1600b by Campbell Barton January 22, 2012, 18:59 (GMT) |
error in outliner parent patch - was using set string on an enum property. |
Revision b54182c by Campbell Barton January 22, 2012, 18:44 (GMT) |
minor header tidy up |
Revision 4966982 by Campbell Barton January 22, 2012, 18:04 (GMT) |
svn merge ^/trunk/blender -r43564:43609 |
Revision 1a93d88 by Bastien Montagne January 22, 2012, 17:54 (GMT) |
Add weight preview to WeightVG modifiers, and first, simple/basic refactor of how modifiers can generate preview. User side: * Preview for DynamicPaint should keep the same behavior (for now). Weight preview should be somawhat quicker, though. * Preview for WeightVG modifiers is only active in WeightPaint mode, and if the affected vgroup is the active one. * Last active preview modifier in stack wins! Note: that modifier preview topic is yet to be further refined, quite raw/incomplete for now. Dev side: * In draw code, renamed DRAW_DYNAMIC_PAINT_PREVIEW flag to DRAW_MODIFIERS_PREVIEW * Removed use of MOD_DPAINT_PREVIEW_READY in DynamicPaint code (seems unecessary, and if it was, should be of more general scope). * Added eModifierTypeFlag_UsesPreview to ModifierTypeFlag, for modifiers that can generate some preview data. * Added three new modifier funcs, to handle preview modifiers in draw code / mod stack. * For weights preview: added the generic DM_update_weight_mcol func, which can update WEIGHT_MCOL layer with either a given array of weights (currently used by DynamicPaint only), or from current active vgroup(s). So now, draw code is fully generic (i.e. no more modifier-type checking in it). Mod stack code is generic to some extent, but will need more work. |
Revision df51fd7 by Campbell Barton January 22, 2012, 17:26 (GMT) |
Quiet warnings in text editor |
Revision cd4123e by Campbell Barton January 22, 2012, 17:20 (GMT) |
use inline BLI_math functions for dot product and length calculation. |
Revision 39aaf4f by Thomas Dinges January 22, 2012, 16:29 (GMT) |
Fix for the Sculpt UI (revert part of 43535 by nicholasbishop) * Such labels like for "use_space_atten" should not be in the UI, thats too overkill. Toolbar is meant to be small in size. |
Revision 27e94f7 by Brecht Van Lommel January 22, 2012, 13:56 (GMT) |
Fix #29935: missing cycles update/crash when removing world datablock form scene. |
Revision 3fa4b6e by Brecht Van Lommel January 22, 2012, 13:26 (GMT) |
Fix missing shadows with cycles world sample as lamp option, my mistake in tweaking patch. |
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