Revision 02560d7 by Campbell Barton January 11, 2012, 16:48 (GMT) |
add RNA_property_is_set function, use for WM_menu_invoke to avoid double lookup and py api to de-duplicate some checks |
Revision f66f33c by Campbell Barton January 11, 2012, 16:32 (GMT) |
rename RNA_property_is_set() --> RNA_struct_property_is_set() in preperation to add a second version of the function which takes the property rather then its name. |
Revision e26cd10 by Brecht Van Lommel January 11, 2012, 16:21 (GMT) |
Fix #29836: stress not working as input for displacement texture. Previously it would be computed after displacement, but I don't think this made much sense. |
Revision 33d7c9e by Peter Larabell January 11, 2012, 15:16 (GMT) |
Changes composite node group of double edge mask node from FILTER to MATTE. |
Revision a7b0a11 by Campbell Barton January 11, 2012, 15:04 (GMT) |
svn merge ^/trunk/blender -r43278:43294 |
Revision b308e61 by Campbell Barton January 11, 2012, 14:14 (GMT) |
svn merge ^/trunk/blender -r43220:43278 --accept postpone |
Revision 6ce92d0 by Brecht Van Lommel January 11, 2012, 13:55 (GMT) |
Fix #29848: cycles not respecting dupli group visible layers, also exposed DupliObject.hide property in API now. |
Revision 3376cd9 by Brecht Van Lommel January 11, 2012, 13:18 (GMT) |
Fix: toggling premultiply or color management not updating packed images. |
Revision 778774b by Brecht Van Lommel January 11, 2012, 13:18 (GMT) |
Fix: cycles CPU device not being used when it should be on some multi-GPU configurations. |
Revision fbc4846 by Campbell Barton January 11, 2012, 12:56 (GMT) |
dynamicpaint had some incorrect string sizes for layers names, use BLI string functions in more places too. |
Revision e10fd04 by Campbell Barton January 11, 2012, 12:33 (GMT) |
use BLI_strncpy and BLI_snprintf when the size of the string is known. fix for sequencer unique naming which was missed with string length update. |
Revision dcef734 by Alex Fraser January 11, 2012, 12:28 (GMT) |
Added mode-getting functions for GHOST under X11 (GNU/Linux). Enabled xvidmode by default in cmake. Patch approved by Campbell. |
Revision 37fc8b4 by Alex Fraser January 11, 2012, 11:59 (GMT) |
This patch implements mode switching (resolution changing) for full-screen games. Hopefully, this should be platform agnostic. Requires WITH_GHOST_SDL. This patch contains code from Quake 2 and bzflag. Tracker: [#29839] |
Revision 535d27e by Campbell Barton January 11, 2012, 09:33 (GMT) |
minor cleanup for string use - no functional changes - use more logical names for strings, noticed too many strings called `str` when reviewing name patch. - pass __func__ macro to uiBeginBlock(), quite a few names were wrong (copy/paste error). |
Revision 51bada6 by Sergey Sharybin January 11, 2012, 08:51 (GMT) |
Longer names support for all ID and other object names This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes. |
Revision 782f0b6 by Dalai Felinto January 11, 2012, 07:27 (GMT) |
bge camera actuator: -X and -Y axis The camera actuator only allows to look the object from its front face. Given that Blender takes -Y as the default forward orientation, the current functionality doesn't let a camera to track an actor from behind. This patch allows for -X and -Y axis tracking. This way a camera over the shoulders of a character is possible (without resorting to rotate the mesh/armature original orientation. - patch reviewed by Campbell Barton, thanks |
Revision 0effb45 by Sergey Sharybin January 11, 2012, 07:19 (GMT) |
Fixed typo in comments for libmv build rules files |
Revision 1ad1b93 by Campbell Barton January 11, 2012, 07:03 (GMT) |
fix [#29794] Cannot hide faces in weight-paint mode bug was introduced with cycles merge. |
Revision cda5d17 by Campbell Barton January 11, 2012, 05:45 (GMT) |
minor changes to BLF api use - replace calls to BLF_width & BLF_height --> BLF_width_and_height - no need to call strlen() on length value passed to BLF_draw(). this already checks for char. |
Revision f1c229e by Campbell Barton January 11, 2012, 03:40 (GMT) |
Change how object menu selection works, use an operator with an enum rather then a menu with 'OBJECT_OT_select_name', remove 'OBJECT_OT_select_name' operator since its no longer needed. |
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