Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 6, 2012, 01:07 (GMT)
Cycles/Material list:
* Don't display "Node <none>" message in the material list, when new shading nodes are used.
January 6, 2012, 00:45 (GMT)
added
* CDDM_calc_normals
* CDDM_calc_normals_tessface

these match what we have in trunk - CDDM_calc_normals_mapping() is kept for more comprehensive operatons.
January 6, 2012, 00:12 (GMT)
rename CDDM_calc_normals() --> CDDM_calc_normals_mapping
January 6, 2012, 00:08 (GMT)
rename normal calc functions.

comparing bmesh to trunk, mesh_calc_normals() in bmesh is a much more comprehensive function, calculating mpoly,mface normals, where trunk only calculated vertex normals.

renamed:
* mesh_calc_normals() --> mesh_calc_normals_mapping_ex
* mesh_calc_tessface_normals --> mesh_calc_normals_tessface() - only calculates normals from tessface
* added mesh_calc_normals() - only calculates normals from poltys

this way we can have mesh_calc_normals() remain fast for parts of the code which only need vertex normals to be updated.

only refactor, no func changes- didnt replace mesh_calc_normals_mapping_ex() with mesh_calc_normals() anywhere yet.
January 5, 2012, 23:49 (GMT)
Properties Window UI:
* Some tweaks to the stamp panel to make it more compact.
* Remove "Stamp" Prefix for the color values, redundant info.
January 5, 2012, 23:36 (GMT)
fix error building without openexr
January 5, 2012, 22:41 (GMT)
Fix #29723: wrong IOR for raytraced refraction after reflection inside mesh,
patch by Juha Maki-Kanto.
January 5, 2012, 22:41 (GMT)
Fix #29760: cycles border render issue on 32 bit linux.
January 5, 2012, 22:30 (GMT)
svn merge ^/trunk/blender -r43160:43183
January 5, 2012, 22:14 (GMT)
correct error in own commit r43159, unintentionally removed NULL check
January 5, 2012, 18:03 (GMT)
Fix #29796: Poor screencast quality with any AVI Codec

Looks like some codecs depends on valid PTS set for frame to encode
frame in right way. PTS is calculating based on current frame number
appending to stream which is stored in render data.

So use rd.cfra in screenshot_startjob() instead of keeping own variable
for reporting current frame number.

Now codecs should be happy and work nice.
January 5, 2012, 17:50 (GMT)
Fix mistake in recent refactoring, dither needs to be float not int.
January 5, 2012, 17:50 (GMT)
Fix #29801: various compositing nodes not working correct after translate,
e.g. separate HSVA node.
January 5, 2012, 17:50 (GMT)
Code refactoring: split render result related functions into separate file.
January 5, 2012, 16:57 (GMT)
* Fixing a typo in clip operators.
CLIP_spacees_walk > CLIP_spaces_walk
January 5, 2012, 16:04 (GMT)
2.6 UI Files:
* Some code cleanup.
January 5, 2012, 15:45 (GMT)
no need to recalculate normals after setting smooth flags, for a short time the flag was used for vertex normals but not anymore.
January 5, 2012, 13:21 (GMT)
alternate fix for r43166
January 5, 2012, 13:16 (GMT)
revert r43166

merge -r43166:43165 .

the bug was infact caused by custom pointer update function not running, committing next
January 5, 2012, 12:58 (GMT)
Fix crash when adding cone or cylinder
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021