Revision f96ac8c by Brecht Van Lommel December 7, 2011, 11:22 (GMT) |
Fix #29518: uv cylinder/sphere unwrap from menu didn't work same as using U key menu. |
Revision dbc9227 by Sergey Sharybin December 7, 2011, 11:02 (GMT) |
Disable markers when doing frame-by-frame tracking and tracker library returns failure |
Revision 91796ab by Sergey Sharybin December 7, 2011, 10:53 (GMT) |
Tracks which were moved to close to boundary weren'haven't been disabled when doing frame-by-frame tracking. |
Revision 62fc8f5 by Sergey Sharybin December 7, 2011, 10:01 (GMT) |
Make Hybrid tracker default for movie clips |
Revision d0c327c by Sergey Sharybin December 7, 2011, 09:55 (GMT) |
Fix #29432: Marquee Select Bug Moved tweak threshold value to user preferences This threshold might be needed to be tweaked when working with tables, i.e. to prevent tap+slight movement be treated as tweak event. |
Revision f354d44 by Sergey Sharybin December 7, 2011, 09:24 (GMT) |
Revision 433033c by Sergey Sharybin December 7, 2011, 09:21 (GMT) |
Camera tracking: some bug fixes - Fixed bug with not putting disabled markers properly when doing backwards tracking - Fixed margin size calculating from pattern size which used to be double-sized and prevented to track things on the image edges. |
Revision 2b49d05 by Campbell Barton December 7, 2011, 09:13 (GMT) |
fix for NULL pointer free and add in some checks, while looking into bug [#29521], add asserts so we know if an invalid active index is ever set. |
Revision c292bf1 by Campbell Barton December 7, 2011, 08:03 (GMT) |
correct missing argument error if CYCLES_OPTIMIZED_KERNEL_FLAGS isnt set |
Revision 9d69115 by Campbell Barton December 7, 2011, 07:13 (GMT) |
fix for uninitialized memory use drawing 'nan' vertex groups, noticed while looking into [#29521] |
Revision 2a35e8f by Campbell Barton December 7, 2011, 04:27 (GMT) |
remove BMEMSET define, use memset instead |
Revision 4b0b3f5 by Campbell Barton December 7, 2011, 01:12 (GMT) |
alternative fix for [#29338], now dont duplicate the vertex layer when calculating normals, instead only calculate face normals. |
Revision 6f7ae03 by Campbell Barton December 7, 2011, 00:36 (GMT) |
fix for noise module in driver namespace (was infact mathutils). |
Revision 933e3af by Campbell Barton December 7, 2011, 00:25 (GMT) |
avoid looping through the polygons to find the maxium loop size by using BLI_array_declare, tested on optimized build and its slighly faster though IMHO this is easier to follow. |
Revision 70b57d5 by Campbell Barton December 7, 2011, 00:18 (GMT) |
optimization for BLI_array_growitems (better put - improve inefficient method), BLI_array_growone was being called in a loop, even if the size of the allocated array was big enough for all items. In this case now just adjust the count value since theres no need to loop, when the allocation is not big enough BLI_array_growone in a loop is still used though. |
Revision a0723af by Keir Mierle December 7, 2011, 00:11 (GMT) |
Use bicubic interpolation for the tracker preview. It looks fantastic, but is slower, so we may have to make this an option instead of the only choice. |
Revision cead1e1 by Campbell Barton December 6, 2011, 22:55 (GMT) |
added mesh_calc_normals_ex() which is mesh_calc_normals() with an option to skip recalculating the vertex normals (only calculate poly/face normals instead). also removed unneeded allocation of face normals. otherwise no functional change. |
Revision 35e80c5 by Campbell Barton December 6, 2011, 18:50 (GMT) |
svn merge ^/trunk/blender -r42439:42466 |
Revision 4fe2df3 by Sergey Sharybin December 6, 2011, 18:39 (GMT) |
Make distortion panel be a bit more obvious label |
Revision b8cc575 by Brecht Van Lommel December 6, 2011, 16:04 (GMT) |
Fix related to #29513: materials using nodes will output passes from the active material node. This is a confusing system, but two features were missing from 2.4x that made this at least a bit more clear: * The top right icon in the node now shows brighter again for the active node. * Setting a material datablock in a node makes that node active. |
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