Revision b7649ea by Thomas Dinges December 6, 2011, 16:00 (GMT) |
Cycles / CUDA Kernel compile: * Added option "WITH_BF_CYCLES_CUDA_THREADED_COMPILE" for the people who have much RAM (8 or more) and can compile several kernels at the same time. If enabled, it uses the general BF_NUMJOBS flag. * The option is off per default. |
Revision fc72660 by Sergey Sharybin December 6, 2011, 15:32 (GMT) |
Fix #27622: Sequencer Wipe Angle Incorrect Made wipe angle be real angle instead of making some ease effects which can be reached by animation curves. |
Revision b264fea by Sergey Sharybin December 6, 2011, 14:34 (GMT) |
Fix #29511: Separate tool duplicates objects Do not register separate mesh operator so it can't be redone from operator redo panel. |
Revision cd1e78f by Brecht Van Lommel December 6, 2011, 12:29 (GMT) |
Cycles: scons cuda kernel compile now does one kernel at a time, to reduce memory usage. |
Revision 0c55c3d by Sergey Sharybin December 6, 2011, 12:07 (GMT) |
Revision fca9c23 by Sergey Sharybin December 6, 2011, 12:04 (GMT) |
Fixed crash when movie clip curves region is opened and clip is getting unlinked |
Revision 26db982 by Campbell Barton December 6, 2011, 09:28 (GMT) |
Quiet annoying warning: Warning! Tesselation uvs or vcol data got out of sync, "had to reset! This would happen on every editmode edit with UV's and wasn't too reassuring that blender was handling uvs/vcols correctly. From looking into the problem I found that creating the undo mesh would act as if it was tessellating the existing mesh each time and complain that the data was out of sync, when infact the mesh was just created and being filled in. Also, allocating uv and vcol customdata arrats for tessfaces isn't needed for undo mesh, so save some memory and dont allocate these in the first place. |
Revision 6ac2bb8 by Sergey Sharybin December 6, 2011, 09:27 (GMT) |
Revision 3b1e077 by Sergey Sharybin December 6, 2011, 09:23 (GMT) |
Camera tracking: fixed typo in remove tracking preset button |
Revision 0b805fc by Campbell Barton December 6, 2011, 08:07 (GMT) |
remove double lookus in BM_GetCDf/BM_SetCDf, also remove bm_cdata_get_single_float which was a duplicate of BM_GetCDf. |
Revision 4b73f58 by Campbell Barton December 6, 2011, 04:53 (GMT) |
attempt to fix defione for qtcreator project file and cycles define. |
Revision e4ced61 by Campbell Barton December 6, 2011, 03:31 (GMT) |
fix for crash calling rotate edge on a completely selected torus. |
Revision 5431081 by Campbell Barton December 6, 2011, 02:24 (GMT) |
yet another fix for [#28645] TODO: dissolve edges doesn't delete lonely vertices on edges this one finally does what Vilem Novak was asking for, however the other changes were still improvements. |
Revision e72534e by Campbell Barton December 6, 2011, 01:49 (GMT) |
fix for crash toggling editmode with vertex parenting, add check if the vertex map can even be created to save looping over all mesh data to do nothing, which is what was happening previously when it (wasnt crashing) in some cases. |
Revision 04464c6 by Campbell Barton December 5, 2011, 23:05 (GMT) |
more minor py edits |
Revision b44c82b by Campbell Barton December 5, 2011, 22:19 (GMT) |
remove invalid NULL checks from own recent commit and minor pep8 edits. |
Revision ec9ac9f by Sergey Sharybin December 5, 2011, 20:07 (GMT) |
Object tracking: fix setting axis in cases when object is scaled |
Revision 63ad25c by Brecht Van Lommel December 5, 2011, 19:54 (GMT) |
Cycles: Fix #29475: remove node from properties editor crash on windows. This was a bug in the UI code, which code access removed data. Fix OpenCL still being used in a case where Experimental was disabled. Fix msvc debug warning in md5 code. |
Revision cbe9713 by Sergey Sharybin December 5, 2011, 19:31 (GMT) |
Object solver: minor tweaks - Rename solving button to Object Motion if active tracking object isn't a camera - Ignore refine flags when solving object |
Revision 9355cc5 by Sergey Sharybin December 5, 2011, 18:57 (GMT) |
Object tracking; initial commit This commit implements basis stuff needed for object tracking, use case isn't perfect now, interface also should be cleaned a bit. - Added list of objects to be tracked. Default there's only one object called "Camera" which is used for solving camera motion. Other objects can be added and each of them will have it;s own list of tracks. Only one object can be used for camera solving at this moment. - Added new constraint called "Object Tracking" which makes oriented object be moving in the save way as solved object motion. - Scene orientation tools can be used for orienting object to bundles. - All tools which works with list of tracks or reconstruction data now gets that lists from active editing object. - All objects and their tracking data are available via python api. |
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