Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision f0b9a39 by Lukas Toenne
November 26, 2011, 11:08 (GMT)
Fix for linking cycles group nodes in the sidebar menu (bug #29403). The template for ntreeAddNode needs not only the node group pointer but also the NODE_GROUP id for the base type.
November 26, 2011, 05:10 (GMT)
pass args as vectors to opengl functions where possible.
November 26, 2011, 04:07 (GMT)
replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAX
November 26, 2011, 03:13 (GMT)
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
also make particle draw use a float vec.

November 26, 2011, 02:33 (GMT)
add null check, crashes py 3.3 which isn't released but adding the check is harmless
November 25, 2011, 22:32 (GMT)
fix in DM_to_mesh() for bmesh - would crash rendering NGons with cycles
November 25, 2011, 15:43 (GMT)
Camera tracking: cleaned progress reporting stuff and made a bit more verbose
November 25, 2011, 15:32 (GMT)
Merging r42062 through r42159 from trunk into soc-2011-tomato

November 25, 2011, 13:28 (GMT)
Enable building cycles in bmesh branch

This change adds RNA access to tesselated face UVs and colors (MTFACE and MCOL), primarily for use by plugin renderers (e.g. cycles). The RNA mesh properties to get to these are prefixed with "tessface_" and additionally the help text states that these are for renderers, to try not to confuse existing mesh editing tool scripts into thinking they could just start using these values.
November 25, 2011, 12:55 (GMT)
Do not use transparent rendering in 3d viewport for objects which are in edit mode

Transparent rendering can't be implemented in way it gives accurate shading in
3d viewport. It's acceptable for object mode, but when you're in edit mode
it gives more problems than benefits of seeing transparent faces.

This is possible fix for for weird polygons in [#29255] Object invisible and weird polygons appearance
November 25, 2011, 11:31 (GMT)
libmv: don't replace flags with rel_flags but add, to preserve all flags
November 25, 2011, 09:22 (GMT)
Patch #29394: Error in VIEW3D_MT_EDIT_CURVE menu

Wrong shortcut was displaying for Curve -> Control Point -> Tilt operator

Patch by Mike Sloman, thanks!
November 25, 2011, 03:47 (GMT)
Image save as operator 'BW' option wasnt working on some formats, now only show when its supported.
November 25, 2011, 02:35 (GMT)
use enum for draw wire setting to be easier to read, no functional change.
November 25, 2011, 01:18 (GMT)
fix [#29079] New face added with "F" has wrong winding

now newly created faces use the best winding order based on surrounding edges.
November 25, 2011, 01:10 (GMT)
Made minor revisions (no functional changes).
November 25, 2011, 01:09 (GMT)
Fix for functionality inconsistency in the creation of a new line style.
Now the '+' button to the right of a line style name (in the template_ID
GUI widget) creates a copy of the active line style instead of a new
line style with default settings.

Also added a proper tool tip for the use of template_ID for line styles.
November 24, 2011, 23:27 (GMT)
remove redundant array copy (was being done twice), for BM_Face_UpdateNormal
November 24, 2011, 23:09 (GMT)
replace unhelpfully named `eck!` and `eek!` error prints, also some minor changes to math library use.
November 24, 2011, 22:40 (GMT)
fix [#29256] Import images as planes add on doesn't work correctly in bmesh
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