Revision f8431e4 by Sergey Sharybin November 20, 2011, 16:26 (GMT) |
Fix #29295: Problem with Alpha Channel video in Sequencer and textures Bug was caused by workaround for old versions of FFmpeg which aren't supported anymore due to pts stuff. Removing workarounds for alpha channels. |
Revision 4548673 by Sergey Sharybin November 20, 2011, 16:21 (GMT) |
Fix compilation error with oceansim disabled |
Revision 9089d72 by Andrew Wiggin November 20, 2011, 16:21 (GMT) |
Various typo cleanups, remove unnecessary code etc, found during recent work and separated to a cleanup change |
Revision 8c03c3a by Andrew Wiggin November 20, 2011, 16:19 (GMT) |
Improve checking for getting layer "n" of a layer type and skip zero-length allocations for Bmesh layers |
Revision ca7d391 by Bastien Montagne November 20, 2011, 16:13 (GMT) |
Muting node patch: first part This allows node type init code to have access to the nodetree type object (needed to allow generic muting node initialization). Huge and boring edits... |
Revision af66321 by Peter Schlaile November 20, 2011, 16:08 (GMT) |
== Sequencer / FFMPEG == This fixed two issues: * RAW DV-seeking has to be done using DTS. Sounds silly, but ffmpeg tracks internal state in RAW DV format decoder and runs mad, if we seek by byte. Don't know, why I haven't noticed that, when I added it. * real fix(tm) for #29295 problem was: we did AVFrame read ahead, and the pattern read_frame -> decode -> read_frame -> do color conversion of first frame works everywhere but RAW RGB-files which do some pointer shuffling within ffmpeg to save a memcpy... I removed read ahead completely, since it didn't work like originally intented. Might come back later, but the original purpose (making resyncing easier if we are completely lost in stream) it never fullfilled. |
Revision 8eb41f0 by Campbell Barton November 20, 2011, 16:05 (GMT) |
svn merge ^/trunk/blender -r41998:42009 |
Revision 778cd80 by Bastien Montagne November 20, 2011, 15:58 (GMT) |
More UI messages fixes and tweaks (found while translating in french). |
Revision f1eb66a by Campbell Barton November 20, 2011, 14:38 (GMT) |
share code for fluidsim, ocean & dynamic paint file paths. - use BLI_join_dirfile for joining all paths (no need to ensure slash is appended). - paths from linked library files now supported. |
Revision be701c7 by Thomas Dinges November 20, 2011, 14:36 (GMT) |
* UI fix for recent Ocean Foam change, makes it a bit more compact. |
Revision d4c400b by Brecht Van Lommel November 20, 2011, 14:31 (GMT) |
UI: fix issue with part of panels going offscreen after recent commit. The code here was tricky, with ED_region_panels trying to match the complex logic in uiAlignPanelStep, now refactored the code so it's avoided. |
Revision 17b113c by Lukas Toenne November 20, 2011, 14:16 (GMT) |
Option to rename the vertex color data layer used by Ocean modifier for foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values. http://www.pasteall.org/pic/21120 |
Revision 9000db3 by Brecht Van Lommel November 20, 2011, 13:47 (GMT) |
RNA: fix compile issue with zero size arrays with old gcc. |
Revision 57e7559 by Sergey Sharybin November 20, 2011, 11:44 (GMT) |
Tweaks in convert tracking constraint to f-curves operator. |
Revision dde84e3 by Sergey Sharybin November 20, 2011, 11:34 (GMT) |
Fix #29322: 'Active Clip' not saving after appending. Address for active clip used to be updated in direct scene linking, should be in library linking. |
Revision 6d5cf58 by Miika Hamalainen November 20, 2011, 10:52 (GMT) |
Dynamic Paint: * Vertex color output now works even if there is a constructive modifier, like ocean sim, before dpaint. * Fixed a crash when canvas mesh had no vertices. * Fix: Smudge was also processed for incompatible surface types causing corrupted output. |
Revision e5f40a1 by Campbell Barton November 20, 2011, 05:56 (GMT) |
- pyapi mathutils.geometry.intersect_plane_plane - isect_plane_plane_v3 uses better method - minor refactor - arg name changes & some args as const. |
Revision 3c8d86e by Campbell Barton November 20, 2011, 01:14 (GMT) |
svn merge ^/trunk/blender -r41961:41998 |
Revision acf3022 by Antonis Ryakiotakis November 20, 2011, 00:37 (GMT) |
Replace "&" with "and" since on windows it separates the string and causes errors in the console. |
Revision 01b0cc7 by Thomas Dinges November 20, 2011, 00:32 (GMT) |
UI/RNA: * Code cleanup. |
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