Revision 1649521 by Campbell Barton November 11, 2011, 05:34 (GMT) |
fix [#29203] Camera can still move even when transforms locked added object_tfm_protected_backup, object_tfm_protected_restore so its easier to transform the object and respect protected channels (otherwise you need checks everywhere for each channel which is verbose). |
Revision 11947f1 by Campbell Barton November 11, 2011, 03:28 (GMT) |
pep/style edits & quiet some warnings |
Revision 4e5c03f by Joshua Leung November 11, 2011, 00:44 (GMT) |
Bugfix [#29210] ChildOf constraint Set Inverse For Objects, Set Inverse was unreliable as the constraint didn't get reset properly before being calculated |
Revision cea9c51 by Thomas Dinges November 10, 2011, 20:31 (GMT) |
Dynamic Paint UI: * Code cleanup, changed some splits to row's, much nicer when you only use 2 properties in a row. * if > elif * Removed some duplicated code for an if/elif/else check Did some minor separator() changes too. |
Revision 9e3deee by Thomas Dinges November 10, 2011, 19:10 (GMT) |
2.6 Physics UI Files: * Remove redundant check for md, this is already done in the super class poll. |
Revision 25a0ff4 by Sergey Sharybin November 10, 2011, 18:38 (GMT) |
Camera tracking integration: interface cleanup and small renaming - Move tracking-related constraints to own section in list Currently there are only two constraints, so can look a bit odd, but it'll be other constraints like "Object Solver" and so. - Move motion-tracking parameters from 3D viewport Display panel to it's own panel. - Get rid of "Bundle" in 3d viewport. It's quite obvious that it's a 3D representation of tracks is used in 3D viewport and it shouldn't be so confusing for artists now. - Also get rid of "Bundle" in Follow Track constraint. Old files can change a bit because of changes in DNA. - Also get rid of "Bundles" in operator which creates vertices cloud from 3D position of tracks. |
November 10, 2011, 17:43 (GMT) |
SVN maintenance. |
Revision 8ef6d50 by Sergey Sharybin November 10, 2011, 17:19 (GMT) |
Mark unused variable. |
Revision 7d110c2 by Brecht Van Lommel November 10, 2011, 16:02 (GMT) |
Cycles: fix missing particle panels and show emitter option not being respected. |
Revision f9f4ad6 by Andrew Wiggin November 10, 2011, 15:40 (GMT) |
Disable Cycles for BMesh until it compiles |
Revision 9dcf4bf by Brecht Van Lommel November 10, 2011, 14:53 (GMT) |
Cycles: attempt to fix build issue with mingw. |
Revision 5b1a42c by Brecht Van Lommel November 10, 2011, 14:32 (GMT) |
Cycles: * Fix excessive fireflies in Velvet BSDF (patch by David). * Disable some unused SSE code * Remove RTTI disabling flags for now, this is giving some compile issues and was only needed of OSL which we're not using yet. |
Revision cf6a132 by Brecht Van Lommel November 10, 2011, 14:13 (GMT) |
Cycles: attempted fix for error building with sse/mtune optimization flags. |
Revision 3863aa9 by Brecht Van Lommel November 10, 2011, 13:39 (GMT) |
Cycles: fix crash in image assign/remove in image editor. |
Revision 7e518bc by Brecht Van Lommel November 10, 2011, 13:38 (GMT) |
Nodes: fix crash loading old files that have node sockets changed, the version patch for the default value storage needs to be done before lib linking, otherwise this can crash. Fixes problem opening some old cycles files. |
Revision da93c1f by Andrew Wiggin November 10, 2011, 13:28 (GMT) |
Fix [#29214] build modifier calculates wrong fraction of faces/verts/edges to draw |
Revision 2adcac7 by Brecht Van Lommel November 10, 2011, 13:00 (GMT) |
Cycles: when material/world/lamp doesn't use nodes, show color in the UI. |
Revision 7bcd1a6 by Miika Hamalainen November 10, 2011, 13:00 (GMT) |
Dynamic Paint: * Added BKE_dynamicpaint.h to CMake list. * Changed some unsigned integers back to signed, as OpenMP can't iterate unsigned values anyway. * Fixed more warnings. |
Revision bce0ce5 by Brecht Van Lommel November 10, 2011, 12:53 (GMT) |
Cycles: many of the new nodes were not showing properties/buttons in nodes in the node editor. |
Revision c42772f by Brecht Van Lommel November 10, 2011, 12:52 (GMT) |
Cycles: * Add back option to bundle CUDA kernel binaries with builds. * Disable runtime CUDA kernel compilation on Windows, couldn't get this working, since it seems to depend on visual studio being installed, even though for this particular case it shouldn't be needed. CMake only at the moment. * Runtime compilation on linux/mac should now work if nvcc is not installed in the default location, but available in PATH. |
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