Blender Git Commits

Blender Git "master" branch commits.

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November 11, 2011, 05:34 (GMT)
fix [#29203] Camera can still move even when transforms locked

added object_tfm_protected_backup, object_tfm_protected_restore so its easier to transform the object and respect protected channels (otherwise you need checks everywhere for each channel which is verbose).
November 11, 2011, 03:28 (GMT)
pep/style edits & quiet some warnings
Revision 4e5c03f by Joshua Leung
November 11, 2011, 00:44 (GMT)
Bugfix [#29210] ChildOf constraint Set Inverse

For Objects, Set Inverse was unreliable as the constraint didn't get reset
properly before being calculated
November 10, 2011, 20:31 (GMT)
Dynamic Paint UI:
* Code cleanup, changed some splits to row's, much nicer when you only use 2 properties in a row.
* if > elif
* Removed some duplicated code for an if/elif/else check

Did some minor separator() changes too.
November 10, 2011, 19:10 (GMT)
2.6 Physics UI Files:
* Remove redundant check for md, this is already done in the super class poll.
November 10, 2011, 18:38 (GMT)
Camera tracking integration: interface cleanup and small renaming

- Move tracking-related constraints to own section in list
Currently there are only two constraints, so can look a bit odd,
but it'll be other constraints like "Object Solver" and so.
- Move motion-tracking parameters from 3D viewport Display panel
to it's own panel.
- Get rid of "Bundle" in 3d viewport. It's quite obvious that it's
a 3D representation of tracks is used in 3D viewport and it shouldn't
be so confusing for artists now.
- Also get rid of "Bundle" in Follow Track constraint.
Old files can change a bit because of changes in DNA.
- Also get rid of "Bundles" in operator which creates vertices cloud
from 3D position of tracks.
Revision c8cb79a by gsr b3d
November 10, 2011, 17:43 (GMT)
SVN maintenance.
November 10, 2011, 17:19 (GMT)
Mark unused variable.
November 10, 2011, 16:02 (GMT)
Cycles: fix missing particle panels and show emitter option not being respected.

November 10, 2011, 15:40 (GMT)
Disable Cycles for BMesh until it compiles
November 10, 2011, 14:53 (GMT)
Cycles: attempt to fix build issue with mingw.

November 10, 2011, 14:32 (GMT)
Cycles:
* Fix excessive fireflies in Velvet BSDF (patch by David).
* Disable some unused SSE code
* Remove RTTI disabling flags for now, this is giving some compile issues and
was only needed of OSL which we're not using yet.

November 10, 2011, 14:13 (GMT)
Cycles: attempted fix for error building with sse/mtune optimization flags.

November 10, 2011, 13:39 (GMT)
Cycles: fix crash in image assign/remove in image editor.

November 10, 2011, 13:38 (GMT)
Nodes: fix crash loading old files that have node sockets changed, the version
patch for the default value storage needs to be done before lib linking,
otherwise this can crash. Fixes problem opening some old cycles files.

November 10, 2011, 13:28 (GMT)
Fix [#29214] build modifier calculates wrong fraction of faces/verts/edges to draw
November 10, 2011, 13:00 (GMT)
Cycles: when material/world/lamp doesn't use nodes, show color in the UI.

November 10, 2011, 13:00 (GMT)
Dynamic Paint:
* Added BKE_dynamicpaint.h to CMake list.
* Changed some unsigned integers back to signed, as OpenMP can't iterate unsigned values anyway.
* Fixed more warnings.
November 10, 2011, 12:53 (GMT)
Cycles: many of the new nodes were not showing properties/buttons in nodes in
the node editor.

November 10, 2011, 12:52 (GMT)
Cycles:
* Add back option to bundle CUDA kernel binaries with builds.
* Disable runtime CUDA kernel compilation on Windows, couldn't get this working,
since it seems to depend on visual studio being installed, even though for
this particular case it shouldn't be needed. CMake only at the moment.
* Runtime compilation on linux/mac should now work if nvcc is not installed in
the default location, but available in PATH.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021