Revision 317d112 by Campbell Barton October 10, 2011, 07:50 (GMT) |
add in empty modifier slot so dynamic paint files don't break. |
Revision 849c64d by Sergey Sharybin October 10, 2011, 07:40 (GMT) |
Fix #28863: Inconsistent UI inside of the UV/ImageEditor window Make panels which are on left be toggled by T, and which are on right by N. |
Revision 2de1bd7 by Campbell Barton October 10, 2011, 07:21 (GMT) |
updates to navmesh - 2 new navmesh operators, reset and clear navmesh data. - rename operators to be more consistent with existing names. - some minor edits to draw function, was getting the custom data for every index when it already had the array. |
Revision 429a16d by Andrew Wiggin October 10, 2011, 07:21 (GMT) |
Some bevel fixes: fix a crash BM_Copy_Attributes when source==target, and fix a memory leak from not cleaning up em->emcopy after calling bevel bmop |
Revision 70cd4b7 by Campbell Barton October 10, 2011, 07:10 (GMT) |
edit error macro formatting (confuses some editors) |
Revision aa3b531 by Campbell Barton October 10, 2011, 06:56 (GMT) |
fix for using uninitialized stack memory in mesh_foreachScreenFace__mapFunc(), used for face selection. |
Revision 1fd55c3 by Campbell Barton October 10, 2011, 04:16 (GMT) |
update to cmake doc, still needs more work but update references to CVS and MSVC2005 and Python3.1 |
Revision f0cd9f9 by Campbell Barton October 10, 2011, 02:56 (GMT) |
- for some reason navmesh wasnt drawing when VBO was enabled. - fix navmesh crash (may well have been from own changes) - changing VBO's now redraws all windows - useful for checking if VBO draws differently. |
Revision bdd7c2d by Campbell Barton October 10, 2011, 01:14 (GMT) |
fix documentation error - [#28862] Method 'difference' doesn't exist in Quaternion object. |
Revision f6cd962 by Campbell Barton October 10, 2011, 01:11 (GMT) |
bug #28848 also mentions Ctrl+Backspace isnt working. added support for ctrl+backspace/delete. |
Revision a0469c7 by Campbell Barton October 10, 2011, 00:38 (GMT) |
fix [#28860] CRASH loading scene Sequence strips with missing scenes were missing a NULL check. |
Revision 5699014 by Campbell Barton October 10, 2011, 00:29 (GMT) |
add 3 PLY and STL export tests. |
Revision 7b3ea6c by Campbell Barton October 10, 2011, 00:01 (GMT) |
mesh VBO drawing code was swapping red/blue vertex colors - this is confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?). - fixed this error in 4 places. |
Revision 39c4e3a by Campbell Barton October 9, 2011, 23:04 (GMT) |
fix for editmode opengl drawing (bug from own recent optimization), need to set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES). |
Revision 5e300f4 by Andrew Wiggin October 9, 2011, 21:59 (GMT) |
Fix for 28859 (found and reported with fix by nico_ga from #blendercoders) |
Revision 17b66b4 by Campbell Barton October 9, 2011, 21:43 (GMT) |
fix crash for recent navmesh edits when setting a non-mesh object to a navmesh. also minor cleanup. |
Revision 7306eb8 by Campbell Barton October 9, 2011, 21:11 (GMT) |
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls). |
Revision c1aca1d by Sergey Sharybin October 9, 2011, 20:28 (GMT) |
Camera tracking integration =========================== Scale compositor node feature: if there's no input and scaling is set to absolute, generate image with given resolution using color from input socket as background. Useful to generate "overscanned" foortage. |
Revision 6f42be1 by Sergey Sharybin October 9, 2011, 20:28 (GMT) |
Camera tracking integration =========================== Support for (un)distortion of images with overscan. Needed for easier keeping this up-to-date until proper overscan support is implemented in renderer. Not exposed into UI yet at all. |
Revision 8558854 by Sergey Sharybin October 9, 2011, 20:26 (GMT) |
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