Revision d623385 by Andrew Wiggin October 9, 2011, 16:59 (GMT) |
Fix 28493: Meshes added with many addons revert to only verts on entry to edit mode |
Revision 9d70e05 by Bastien Montagne October 9, 2011, 12:41 (GMT) |
Fix for update_msg.py, wasnâ??t filtering out prop names identical to prop identifiers (e.g. "float_array"...). Also updated french po & mo. |
Revision f19022f by Campbell Barton October 9, 2011, 08:39 (GMT) |
increase the hit radius for vertex selection in weight paint mode - increased to 50 (same as editmode), was 3. |
Revision aa6d7eb by Campbell Barton October 9, 2011, 07:31 (GMT) |
svn merge ^/trunk/blender -r40720:40872 |
Revision 8714fb7 by Campbell Barton October 9, 2011, 06:03 (GMT) |
replace sprintf with strcpy where no formatting is done and return value isn't used. |
Revision 6778f7a by Campbell Barton October 9, 2011, 04:11 (GMT) |
clear some warnings. |
Revision 9d0186f by Andrew Wiggin October 9, 2011, 03:05 (GMT) |
Refactor removedoubles (merge 3 different version of code to find doubles into one). Also fixes a minor bug where automerge would merge any two vertices (not just selected verts into unselected verts like trunk) and fixes the edge slide crash (bug 28688) |
Revision e60a7fb by Campbell Barton October 9, 2011, 02:24 (GMT) |
correction to RNA class api references (only used for docs) |
Revision ee8078f by Campbell Barton October 9, 2011, 02:11 (GMT) |
fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group properties |
Revision a378668 by Campbell Barton October 9, 2011, 01:11 (GMT) |
text edit: selecting zoomed in text with the mouse had an incorrect offset. |
Revision e50a485 by Campbell Barton October 9, 2011, 00:54 (GMT) |
text editing: make jumping left/right both act the same way (was skipping an extra char when jumping left). |
Revision db4b374 by Campbell Barton October 9, 2011, 00:45 (GMT) |
button text editing: home/end were not moving the cursor position, only the selecton. |
Revision a016fdd by Campbell Barton October 9, 2011, 00:35 (GMT) |
fix [#28848] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows. |
Revision 1c41f24 by Andrew Wiggin October 8, 2011, 14:29 (GMT) |
Fix for 28687 (double faces not removed by remove doubles) |
Revision 35fedac by Campbell Barton October 8, 2011, 12:27 (GMT) |
fix [#28821] Whole Character keying set ignores non animatable propertyflag |
Revision 21eb8b9 by Campbell Barton October 8, 2011, 11:11 (GMT) |
use newly added ID_BLEND_PATH() in more places. |
Revision 011a364 by Campbell Barton October 8, 2011, 11:02 (GMT) |
fix [#28846] Relative paths on linked scene fails |
Revision 9a51266 by Campbell Barton October 7, 2011, 20:53 (GMT) |
fix for align objects with non mesh objects. |
Revision 92ddc03 by Sergey Sharybin October 7, 2011, 19:21 (GMT) |
Camera tracking integration =========================== Fixed threading issues used to happen when compositor tree and rendering happened in the same time. Problem was caused by cached camera intrinsics stored in MovieTracking structure and access to which wasn't thread-safe. Now each movie distoriton mode stores it's own camera intrinsics in it's storage which makes compositor (un)distoriton be totally thread-safe and this also makes compositor tree faster when (un)distortion happens on images with different resolution. |
Revision f8b0811 by Sergey Sharybin October 7, 2011, 18:57 (GMT) |
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