Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 9, 2011, 16:59 (GMT)
Fix 28493: Meshes added with many addons revert to only verts on entry to edit mode
October 9, 2011, 12:41 (GMT)
Fix for update_msg.py, wasnâ??t filtering out prop names identical to prop identifiers (e.g. "float_array"...). Also updated french po & mo.
October 9, 2011, 08:39 (GMT)
increase the hit radius for vertex selection in weight paint mode - increased to 50 (same as editmode), was 3.
October 9, 2011, 07:31 (GMT)
svn merge ^/trunk/blender -r40720:40872
October 9, 2011, 06:03 (GMT)
replace sprintf with strcpy where no formatting is done and return value isn't used.
October 9, 2011, 04:11 (GMT)
clear some warnings.
October 9, 2011, 03:05 (GMT)
Refactor removedoubles (merge 3 different version of code to find doubles into one). Also fixes a minor bug where automerge would merge any two vertices (not just selected verts into unselected verts like trunk) and fixes the edge slide crash (bug 28688)
October 9, 2011, 02:24 (GMT)
correction to RNA class api references (only used for docs)
October 9, 2011, 02:11 (GMT)
fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group properties
October 9, 2011, 01:11 (GMT)
text edit: selecting zoomed in text with the mouse had an incorrect offset.
October 9, 2011, 00:54 (GMT)
text editing: make jumping left/right both act the same way (was skipping an extra char when jumping left).
October 9, 2011, 00:45 (GMT)
button text editing: home/end were not moving the cursor position, only the selecton.
October 9, 2011, 00:35 (GMT)
fix [#28848] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows.
October 8, 2011, 14:29 (GMT)
Fix for 28687 (double faces not removed by remove doubles)
October 8, 2011, 12:27 (GMT)
fix [#28821] Whole Character keying set ignores non animatable propertyflag
October 8, 2011, 11:11 (GMT)
use newly added ID_BLEND_PATH() in more places.
October 8, 2011, 11:02 (GMT)
fix [#28846] Relative paths on linked scene fails
October 7, 2011, 20:53 (GMT)
fix for align objects with non mesh objects.
October 7, 2011, 19:21 (GMT)
Camera tracking integration
===========================

Fixed threading issues used to happen when compositor tree
and rendering happened in the same time. Problem was caused
by cached camera intrinsics stored in MovieTracking structure
and access to which wasn't thread-safe.

Now each movie distoriton mode stores it's own camera intrinsics
in it's storage which makes compositor (un)distoriton be totally
thread-safe and this also makes compositor tree faster when
(un)distortion happens on images with different resolution.
October 7, 2011, 18:57 (GMT)
Merging r40653 through r40847 from trunk into soc-2011-tomato

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021