Revision 89d7b9a by Benjy Cook July 6, 2011, 13:27 (GMT) |
Added a small useful operator: Fix Armature Rotate. It fixes the common issue with mocap files that sometimes are rotated around the wrong axis |
Revision e1b0604 by Brecht Van Lommel July 6, 2011, 13:15 (GMT) |
Fix #27879: sequencer didn't draw overlapping strips well, selected were drawn under unselected, and active strips red border color for active strips was not clear enough. |
Revision cf71712 by Brecht Van Lommel July 6, 2011, 12:33 (GMT) |
Fix #27883: object actions did not get duplicated on full scene copy. |
Revision 03b81a5 by Ton Roosendaal July 6, 2011, 12:22 (GMT) |
Ergh! first compile and test then commit! |
Revision 9f25b85 by Ton Roosendaal July 6, 2011, 11:44 (GMT) |
Making Blender compile for C90 standard, var declared after code :) Also cleaned a line of code that was horribly spread over 4 lines. |
Revision ed89775 by Brecht Van Lommel July 6, 2011, 10:58 (GMT) |
Fix #27880: sequencer separate images operator lost strip properties like blend mode, opacity, etc. |
Revision eaa63ea by Joshua Leung July 6, 2011, 10:45 (GMT) |
Bugfix [#27825] Pose Mode Armatures different fill colors Old light-blue colouring for "keyed" bones is no longer applied, even if the flags were set in earlier versions of Blender. This was a legacy feature used to get around some ancient issues, which isn't needed anymore. Instead, it ends up causing confusion, so removing. |
Revision 11645e7 by Brecht Van Lommel July 6, 2011, 10:19 (GMT) |
Fix #27877: writing .avi files > 4 GB not working on windows. Solution is to replace "long" by "int64_t" and "fseek" by "_fseeki64", because long on 64 bit windows is still 32 bit. |
Revision 29f2cbd by Brecht Van Lommel July 6, 2011, 10:05 (GMT) |
Fix #27876: particles instancing a whole group didn't take group offset into account. |
Revision 5470326 by Brecht Van Lommel July 6, 2011, 09:58 (GMT) |
Fix #27875: different texture nodes result after decompose/compose. |
Revision febce57 by Brecht Van Lommel July 6, 2011, 09:15 (GMT) |
Fix #27873: nan pixels in render with degenerate faces. |
Revision 4260258 by Dalai Felinto July 6, 2011, 08:29 (GMT) |
an example for blf - a basic Hello World (for bge, not blender) |
Revision 2691c6a by Dalai Felinto July 6, 2011, 07:26 (GMT) |
new example for bge.texture, a basic texture replacement fresh simple and didactic example straight from my bge book, enjoy it ;) video texture documentation online ... tears dropping. |
Revision b9810ff by Dalai Felinto July 6, 2011, 07:15 (GMT) |
moving bge.texture example to an external file |
Revision 26d7561 by Dalai Felinto July 6, 2011, 07:05 (GMT) |
patch [#27871] bge.texture documentation from Solano Felício (+ changes from me) it still needs work ... and I can't test rst in windows so for now let's pretend it builds. If someone can generate the docs and see how it goes please let me know. (plus a small fix for bge.logic rst) |
Revision 82b1703 by Joshua Leung July 6, 2011, 01:34 (GMT) |
NLA Drawing - When "Show Control Curves" option in View menu is disabled, the strips are drawn so that they take up less vertical space. Originally, the primary reason why these were taller than those in the other animation editors was really so that these control curves could be visualised adequately. So, when these aren't shown, we can afford to collapse the strips vertically. This should make it possible to fit more strips on screen to retime them. in some staggered fashion. |
Revision eb55fd1 by Mitchell Stokes July 5, 2011, 22:33 (GMT) |
BGE Animations: Fixing a typo: fram -> frame |
Revision c171522 by Mitchell Stokes July 5, 2011, 22:32 (GMT) |
BGE Animations: Updating the bge.types docs to include the three new methods to KX_GameObject: playAction(), getActionFrame(), setActionFrame(). |
Revision e787838 by Brecht Van Lommel July 5, 2011, 20:15 (GMT) |
Fix #27865: weird mouse warping with continuous grab on OS X. |
Revision 959cd0f by Brecht Van Lommel July 5, 2011, 19:45 (GMT) |
Fix #27777: vertex color disabled when in a reused node material. |
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