Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 89d7b9a by Benjy Cook
July 6, 2011, 13:27 (GMT)
Added a small useful operator: Fix Armature Rotate. It fixes the common issue with mocap files that sometimes are rotated around the wrong axis
July 6, 2011, 13:15 (GMT)
Fix #27879: sequencer didn't draw overlapping strips well, selected were drawn
under unselected, and active strips red border color for active strips was not
clear enough.

July 6, 2011, 12:33 (GMT)
Fix #27883: object actions did not get duplicated on full scene copy.

July 6, 2011, 12:22 (GMT)
Ergh! first compile and test then commit!

July 6, 2011, 11:44 (GMT)
Making Blender compile for C90 standard, var declared after code :)

Also cleaned a line of code that was horribly spread over 4 lines.

July 6, 2011, 10:58 (GMT)
Fix #27880: sequencer separate images operator lost strip properties like
blend mode, opacity, etc.

Revision eaa63ea by Joshua Leung
July 6, 2011, 10:45 (GMT)
Bugfix [#27825] Pose Mode Armatures different fill colors

Old light-blue colouring for "keyed" bones is no longer applied, even
if the flags were set in earlier versions of Blender.

This was a legacy feature used to get around some ancient issues,
which isn't needed anymore. Instead, it ends up causing confusion, so
removing.
July 6, 2011, 10:19 (GMT)
Fix #27877: writing .avi files > 4 GB not working on windows.

Solution is to replace "long" by "int64_t" and "fseek" by "_fseeki64", because
long on 64 bit windows is still 32 bit.

July 6, 2011, 10:05 (GMT)
Fix #27876: particles instancing a whole group didn't take group offset into account.

July 6, 2011, 09:58 (GMT)
Fix #27875: different texture nodes result after decompose/compose.

July 6, 2011, 09:15 (GMT)
Fix #27873: nan pixels in render with degenerate faces.

July 6, 2011, 08:29 (GMT)
an example for blf - a basic Hello World (for bge, not blender)
July 6, 2011, 07:26 (GMT)
new example for bge.texture, a basic texture replacement
fresh simple and didactic example straight from my bge book, enjoy it ;)
video texture documentation online ... tears dropping.
July 6, 2011, 07:15 (GMT)
moving bge.texture example to an external file
July 6, 2011, 07:05 (GMT)
patch [#27871] bge.texture documentation from Solano Felício (+ changes from me) it still needs work
... and I can't test rst in windows so for now let's pretend it builds. If someone can generate the docs and see how it goes please let me know.

(plus a small fix for bge.logic rst)
Revision 82b1703 by Joshua Leung
July 6, 2011, 01:34 (GMT)
NLA Drawing - When "Show Control Curves" option in View menu is
disabled, the strips are drawn so that they take up less vertical
space.

Originally, the primary reason why these were taller than those in the
other animation editors was really so that these control curves could
be visualised adequately. So, when these aren't shown, we can afford
to collapse the strips vertically.

This should make it possible to fit more strips on screen to retime
them. in some staggered fashion.
July 5, 2011, 22:33 (GMT)
BGE Animations: Fixing a typo: fram -> frame
July 5, 2011, 22:32 (GMT)
BGE Animations: Updating the bge.types docs to include the three new methods to KX_GameObject: playAction(), getActionFrame(), setActionFrame().
July 5, 2011, 20:15 (GMT)
Fix #27865: weird mouse warping with continuous grab on OS X.

July 5, 2011, 19:45 (GMT)
Fix #27777: vertex color disabled when in a reused node material.

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