Revision 2791e12 by Joshua Leung July 7, 2011, 05:17 (GMT) |
NLA Strips cannot have their actions changed while the "tweakmode" is on, otherwise things could screw up |
Revision 5817f13 by Joshua Leung July 7, 2011, 04:47 (GMT) |
Remove unnecessary line from previous commit which slipped through |
Revision cff7c61 by Joshua Leung July 7, 2011, 04:31 (GMT) |
Patch [#23682] Add sort+move to bone group list in panel Thanks Torsten Rupp (rupp) for the patch! This patch adds the abilities to sort the bone group list in the properties panel and to move bone groups up/down in the list (similar like for vertex groups) |
Revision 0eacdc9 by Mitchell Stokes July 7, 2011, 03:53 (GMT) |
BGE Animations: Removing unused code and adding some more comments. |
Revision d00a3c8 by Joshua Leung July 7, 2011, 03:35 (GMT) |
Outliner RMB Menu - AnimData mangement * When clicking on "Animation" items in the Outliner, there's now a menu containing from which you can change the action used, and refresh/delete all drivers. * Moved action-setting logic for AnimData actions to a single utility function in anim_sys, since this was starting to be done in too many places already. * Fixed Outliner refresh bug after changing the active action |
Revision 5b4bffb by Nathan Letwory July 6, 2011, 21:37 (GMT) |
[#27854] Collada import doesn't handle UVW mapping Reported by David Roy Patch by Brecht van Lommel UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong. |
Revision 34c5784 by Joerg Mueller July 6, 2011, 20:26 (GMT) |
Merging trunk up to r38167. |
Revision 44220bb by Sukhitha Jayathilake July 6, 2011, 19:00 (GMT) |
camera ortho_scale (COLLADA xmag ) animation export |
Revision 50ef78c by Mike Erwin July 6, 2011, 18:50 (GMT) |
various fixes to enable MSVC build, removed crusty old Win32 ndof code |
Revision a0d4a95 by Sukhitha Jayathilake July 6, 2011, 18:34 (GMT) |
Camera lens animation import. |
Revision 6c88a16 by Sukhitha Jayathilake July 6, 2011, 18:09 (GMT) |
Camera lens animation Identifying |
Revision 1e14e2f by Sukhitha Jayathilake July 6, 2011, 17:41 (GMT) |
camera lens (COLLADA xfov ) animation export |
Revision e3c89a1 by Mike Erwin July 6, 2011, 17:10 (GMT) |
refitted old ndof fly code for 2.5, removed crusty old code |
Revision a83c3c0 by Jeroen Bakker July 6, 2011, 16:08 (GMT) |
The material index did not work when FSAA was turned on. The information was written in the temp exr files, but was not read back. After checking I saw that the pass was not merged back in the rendercore. After adding this it worked. tested with all FSAA settings. |
Revision 31aa4d9 by Jason Hays July 6, 2011, 15:20 (GMT) |
Merged 38124-38157 |
Revision eb6ac55 by Benjy Cook July 6, 2011, 14:20 (GMT) |
pep8 compliance for python scripts |
Revision 2367220 by Benjy Cook July 6, 2011, 14:19 (GMT) |
Changed creation of original location targets to be created only if needed for IK (i.e. user's decision) |
Revision 7858d93 by Jason Hays July 6, 2011, 13:49 (GMT) |
Merged 37865-38124 |
Revision 120e5a3 by Benjy Cook July 6, 2011, 13:31 (GMT) |
Cosmetic changes to UI. Also, added option to mark which bones should be planted when calculation new root translation (i.e. which bones are feet) |
Revision ebbcae3 by Benjy Cook July 6, 2011, 13:29 (GMT) |
Coding style and cosmetic changes to mocap constraints module |
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