Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 3984 / 5574

July 4, 2011, 10:56 (GMT)
Fix #27850: keyboards with a comma instead of a dot on the numpad now get
converted to a dot when typing into number buttons, for easier number entry.

July 4, 2011, 08:59 (GMT)
Apply patch 4636051. COLLADA: Export selection.
Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares.

This patch adds an option to export only the selection.
July 4, 2011, 08:13 (GMT)
fix for own error in intersect_line_sphere_2d(), using 3d function on 2d vectors
July 4, 2011, 05:23 (GMT)
fix for crash when setting layers or saving when there is no active scene - only really happens when running python scripts on startup.
Revision de1c4fa by Joshua Leung
July 4, 2011, 03:12 (GMT)
First stages of easier "expressions" creation...

It is now possible to create "scripted expression" drivers by simply
clicking on some property, and typing some short Python expression
prefixed with a '#'. This will result in a scripted expression driver,
with the typed-in text being created.

For example, you can click on X-Location of the default cube, and
type:
#sin(frame)
and a new driver will be created for the x-location of the cube. This
will use the current frame value, and modulate this with a sine wave.

Do note though, that the current frame is a special case here. In the
current implementation, a special "frame" driver variable, which
references the current scene frame is created automatically, so that
this simple and (assumed) common case will work straight out of the
box.

Future improvements:
- Explore possibilities of semi-automated extraction of variables from
such expressions, resulting in automated variable extraction. (Doing
away with variables completely is definitely 100% off the agenda
though)
- Look into some ways of defining some shorthands for referencing
local data (possibly related to variable extraction?)
Revision e358064 by Benjy Cook
July 3, 2011, 21:25 (GMT)
Added smoothing variables to constraint creation, and now Active checkbox is functional.Also initial work was done on the freeze constraint.
Revision 775ab37 by Benjy Cook
July 3, 2011, 21:23 (GMT)
Fixed some issues with stride bone and original empty creation and parenting. Now there is no longer a constraint cycle issue when using IK constraints
July 3, 2011, 19:15 (GMT)
fix for building WITH_PYTHON_MODULE
July 3, 2011, 18:21 (GMT)
As per discussion: allow bone transforms again for proxy'ed bones.

July 3, 2011, 17:26 (GMT)
Light Color Animation Import Complete.
July 3, 2011, 17:07 (GMT)
fixing compile errors with VisualStudio 2008.
* macro ABS has no effect with uintptr_t anyway and was throwing warning (promoted to error) -> commented out and marked with TODO
* removed two unused variables trhowing warning also promoted to error when compiling.
July 3, 2011, 16:17 (GMT)
CMake file to build ghost tests again.
July 3, 2011, 14:01 (GMT)
Dynamic Paint:
* Some ui and rna tweaking.
* Effects ui panel is no longer visible for non-paint surfaces.
July 3, 2011, 13:20 (GMT)
changed the max decimal points to show from 7 to 6, since with float precision problems the median point of a selection could be 0.0000003
July 3, 2011, 13:01 (GMT)
AnimationType flag. AnimationType Enum update.
July 3, 2011, 12:33 (GMT)
AnimationType Enum.
Revision b6c1490 by Joshua Leung
July 3, 2011, 11:56 (GMT)
Experimental depsgraph tweak:
Objects with drivers are now treated as needing updates when the
current frame changes. This assumption has been documented in the
code, and should at least mean that users who try to use drivers for
creating simple time-based expressions that this should work.

Note:
- It is still recommended to create a "cfra" driver variable instead
of actually inlining bpy.context.scene.frame_current into the
expressions. Not only does the latter look rather nasty to type/have
in the expression, but it is also less future-proof for when I get
around to actually working on a beefed-up depsgraph (nothing official
on that front yet...)
July 3, 2011, 11:28 (GMT)
find_frames() calls removed.
July 3, 2011, 11:07 (GMT)
Light Animation Identification.
July 3, 2011, 10:48 (GMT)
fix 2 bugs in project from view from a camera object
- panorama mode was scaled 2x too high.
- scaled camera objects would incorrectly effect the result.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021