Revision 3fe26d7 by Ton Roosendaal June 14, 2011, 17:48 (GMT)  | 
RGB curve widget follows user preference DPI now too.  | 
Revision 02ace95 by Sergey Sharybin June 14, 2011, 16:22 (GMT)  | 
Camera tracking integration =========================== - itasc adopted for Eigen3 library. It compiles well, but need deeper testing for regressions. - Removed Eigen2 library. - Added settings to tracker which could be changed from UI. - Pattern area is now affects on tracker. Currently libmv supports square patterns which are centered to marker's position. Maximal pattern dimensions is sending to libmv as pattern size. Would be changed when libmv would support non-centered and non-square patterns. - Fixed bug with syncing pattern's flags when tracking. - Current frame in cache line became a bit more visible. It's useful for me to when debugging. - Changed behaviour of "Add Marekr" operator: not it's non-modal and places marker on mouse position at click. - Added macro "Add Marekr and Move" which is used to place markers from toolbar button. - Added some utility functions to get image buffer under search and pattern area which also returns relative position of marker center for this images. Generated images are more "correct" from coords rounding POV, but re-calculation of marker position back to frame coords is more complicated and not implemented yet, so old not very accurate logic is still used. - Added preview widget with content of pattern area. NOTE: files saved in previous versions of this branch could easily crash on tracking. Use "Reset To Settings" button from Tracking Settings before tracking selected markers for such files. TODO: - Implement adjusting marker position from marker's preview widget. - We've got an idea of sliding marker after click before releasing mouse button.  | 
Revision 7b40210 by Sergey Sharybin June 14, 2011, 16:08 (GMT)  | 
Revision a5c6f3d by Brecht Van Lommel June 14, 2011, 16:05 (GMT)  | 
Cycles: more work on texturing UI, now texture nodes use same nodes as shading, only rough implementation for design proposal.  | 
Revision cc2c511 by Ton Roosendaal June 14, 2011, 15:55 (GMT)  | 
Nodes display now follow 'DPI' user pref too  | 
Revision d8974a6 by Joerg Mueller June 14, 2011, 12:13 (GMT)  | 
3D Audio GSoC: Changed Readers to top-down architecture instead of bottom-up.  | 
Revision 8ff0c2e by Joerg Mueller June 14, 2011, 12:06 (GMT)  | 
Merge with trunk r37475.  | 
Revision 23e2bfe by Campbell Barton June 14, 2011, 11:18 (GMT)  | 
fix [#25423] Mirror clipping is ignored with single vertex extrusion when using Face Snapping.   | 
Revision 7272bb6 by Joshua Leung June 14, 2011, 11:01 (GMT)  | 
Bugfix: Distance DVar doesn't work with new Local Space Fixed references in UI to the old property, and adapted the backend code to work for the new options too.  | 
Revision 113d653 by Ton Roosendaal June 14, 2011, 09:55 (GMT)  | 
Bugfix #27573 Sculpt and Paint undo steps kept hanging in the sculpt/paint modes. Now undo will switch back to global undo, and redo enter the mode again. Just like weight/vertex paint.  | 
Revision ce914e5 by Campbell Barton June 14, 2011, 09:41 (GMT)  | 
fix [#27659] Segfault when adding None to a group  | 
Revision 214f4e8 by Campbell Barton June 14, 2011, 07:46 (GMT)  | 
include some useful info in bge docs, by ZiauddinMK on IRC.  | 
Revision 5fd9bd8 by Sergey Sharybin June 14, 2011, 07:33 (GMT)  | 
Fixed weird assignment inside condition statement.  | 
Revision f4452b2 by Campbell Barton June 14, 2011, 05:19 (GMT)  | 
revert own fix for [#27648], looks like this needs to work differently to be fixed.  | 
Revision 991634c by Campbell Barton June 14, 2011, 04:19 (GMT)  | 
own mistake in recent mask commit.  | 
Revision c0dc197 by Campbell Barton June 14, 2011, 04:05 (GMT)  | 
edit DAG defines to make it easier to add more & modify.  | 
Revision 73a545b by Joseph Eagar June 14, 2011, 03:16 (GMT)  | 
=bmesh= Removed the DerivedMesh face iterators (they sucked). This should make subsurf faster. Also sped up multires a bit (not sure if it's strictly correct, need to look at it later).  | 
Revision d3dbd2f by Campbell Barton June 14, 2011, 02:26 (GMT)  | 
mask modifier: replace bone hash lookup with a boolean array to quickly check selection state. simple test gives ~28% speedup in building the vertex hash. (no functional change)  | 
Revision dd3b729 by Campbell Barton June 14, 2011, 01:54 (GMT)  | 
mask modifier was taking into account zero weighted verts.  | 
Revision e6b0a77 by Campbell Barton June 14, 2011, 01:04 (GMT)  | 
fix [#27648] Weird shading behind grayed out negate checkbox  | 
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