| Revision d84c6a3 by Sergey Sharybin June 3, 2011, 21:36 (GMT) | 
| Fix for linux buildslaves. Now they should be able to compile branches. | 
| Revision 06ca703 by Brecht Van Lommel June 3, 2011, 20:44 (GMT) | 
| BuildBot: various changes to support building branches. | 
| Revision 2373735 by Jason Hays June 3, 2011, 16:08 (GMT) | 
| Added a hard coded check box to the vertex group list items in interface/interface_templates.c list_item_row() Made my 3 new buttons only appear in weight paint mode when there are vertex groups present in properties_data_mesh.py I took the now redundant check box out of properties_data_mesh.py I took out unnecessary code (resulting from copy/paste) from my lock all, unlock all, and invert all functions of object/object_vgroup.c (and I got rid of a new line in paint_vertex.c :) ) | 
| Revision c4849ae by Sergey Sharybin June 3, 2011, 15:39 (GMT) | 
| Camera tracking integration =========================== Implemented basic structures and operators for markers manipulaiton. Markers contains: - Position of marker at frame in unified 0..1 coordinates - Relative positions of left-bottom and right-top corners of pattern area - Relative positions of left-bottom and right-top corners of search area - Selection flags New operators: - Create new maerker. It's a modal operator which creates markers at mouse position when LMB is clicking. - Delete selected markers. - Select marker using RMB. Some parts of marker (point, patter, search) could be deselected. - Select markers using rectangular selection. - Select markers using circle selection. - Marker translation (G-key). - Marker scaling (S-key). UI changes: - Added mode to space clip. Currently supported modes are: * View mode * Tracking mode This was intended to separate different categories of tools, so interface shouldn't be overheaded with plenty of tools which aren't actually using in the same time. - Created new panel when actiev tool is 'MARKER' and there's active marker where positions could be adjusted in pixel space. Internal changes: - Splitted DNA/RNA movieclip files to make separation of tracking data and movie data more clear. This could be useful in the future when we'll want to support multiplie moies for single camera tracking (to make tracking more accurate). - Added new file in blenkernel, where all tracking-related function would be stored. Not very much function here at this moment, but in the future all stuff related on converting DNA to external tracking data would be stored here. | 
| Revision 0af2a4a by Sergey Sharybin June 3, 2011, 15:06 (GMT) | 
| Synchronize startup.blend.c with version from my local git branch. Not sure why they're differ, maybe saving startup file from different locaitons or different time gives different results? Anyway, further changes would be applied easier. | 
| Revision 9864c12 by Sergey Sharybin June 3, 2011, 14:54 (GMT) | 
| Revision 05a1c14 by Joshua Leung June 3, 2011, 13:34 (GMT) | 
| Experimental Feature: Frame Range Masks for FModifiers Using this feature, it is now possible to for example have different noise-profiles for different parts of a curve, which makes it possible to do animate camera shake for example. Or perhaps, for having greater control of mixing and matching different parts of F-Modifier effects, such as combining several generator modifiers to get multi-case functions for instance. See http://aligorith.blogspot.com/2011/06/gsoc11-fmodifier-range- masks.html for details. | 
| Revision ed072f2 by Dalai Felinto June 3, 2011, 07:53 (GMT) | 
| BugFix: [#27556] Replace mesh for gfx in "Edit Object" actuator act illogically + other booleans that are flipped Now I think we are all good. We still have a few actuators that were using TOGN before but that I didn't make as negative_boolean. All fixed now: - parent actuator - edit object actuator - action actuator - shape actuator | 
| Revision 6480ab1 by Janne Karhu June 3, 2011, 05:51 (GMT) | 
| Fix for [#27461] Particle Instance modifier doesn't work correctly with Hair Dynamics. * Wrong matrix used for dynamic hair. | 
| Revision 7ee9bec by Campbell Barton June 3, 2011, 04:39 (GMT) | 
| disable python/string enum duplication from last commit because the array of duplicated strings can be freed and the pointers to the strings referenced still, the problem with python freeing strings that RNA references remains. | 
| Revision 089d997 by Campbell Barton June 3, 2011, 04:21 (GMT) | 
| when making the C/RNA copy of the python enum, duplicate all strings since theres no guarantee python wont free them immediately after, though in practice this isn't so common. | 
| Revision 5332c60 by Campbell Barton June 3, 2011, 03:19 (GMT) | 
| pre-allocate the array when converting py/rna enums, also fix for memory leak with bad values. | 
| Revision 60f5b51 by Joerg Mueller June 2, 2011, 23:25 (GMT) | 
| Fix for [#27562] audaspace not playing files in blenderplayer blenderplayer wasn't initialising ffmpeg This might also fix [#27558] GE Sound works in Blender but not in runtimes | 
| Revision 45093f5 by Campbell Barton June 2, 2011, 23:10 (GMT) | 
| Quiet warnings for picky compilers. | 
| Revision 83609ed by Brecht Van Lommel June 2, 2011, 17:34 (GMT) | 
| Fix related to #27309: group nodes with a linked datablock that was missing would crash. | 
| Revision 8684d99 by Jason Hays June 2, 2011, 17:28 (GMT) | 
| Made misc vgroups unable to change bone groups' weights when auto normalize is active Added buttons for locking all vgroups, unlocking all vgroups, and inverting the locks of all vgroups | 
| Revision fbff066 by Benjy Cook June 2, 2011, 17:19 (GMT) | 
| 2nd commit of mine. Contains retarget.py, which has functions for retargeting an animated armature to a second one, given a user mapping of the hiearchy. Currently creates an intermediate skeleton that solves some of the major issues. WIP | 
| Revision 32368aa by Brecht Van Lommel June 2, 2011, 16:59 (GMT) | 
| Fix #27241: crash with point density texture when using particle age/velocity fallof for object vertices. | 
| Revision dd05222 by Campbell Barton June 2, 2011, 15:21 (GMT) | 
| addons now show expanded list again (since Brecht's commit now makes it fast) also add utility function for getting cleaned, unique names from python: bpy_extras.io_utils.unique_name(...) | 
| Revision 7138fef by Brecht Van Lommel June 2, 2011, 14:18 (GMT) | 
| UI: fix two issues with expanded enum property buttons: * they were too slow for dynamic python enums, calling the callback to list the items for each button, to get a tooltip * enum tooltips sometimes were showing the same description twice | 
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 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021