| Revision 8038dcf by Jason Hays June 2, 2011, 14:15 (GMT) | 
| My earlier custom auto normalize is no longer necessary to maintain inner group ratios (since the system changed) | 
| Revision e3a46d0 by Joshua Leung June 2, 2011, 13:03 (GMT) | 
| Added operator to remove all useless unused actions from the current .blend file. * From operator search, find "Clear Useless Actions" * "Action library" actions are preserved by this operator. It targets actions without any F-Curves * By default, only actions which are single-user (where that user is a Fake user) will be targeted. This can be changed to have it target any "dangling" action that doesn't have any F-Curves * A save/reload cycle is still required to fully remove such Actions from the current file. Though at least now it's a simpler process to have these semi-automatically removed ;) | 
| Revision b4872b8 by Andrea Weikert June 2, 2011, 12:44 (GMT) | 
| fix for [#27410] Manual save kills actual .blend file if disk space is low - moved do_history into WM_write_file after successful write of .blend@ temporary file - Added new file flag, to avoid writing history on writing the startup.blend, autosave files and undo. Thanks Campbell, Brecht for review! | 
| Revision 02c6cb8 by Joshua Leung June 2, 2011, 12:21 (GMT) | 
| Deleting keyframes usability tweak: There won't be dangling "empty" actions left behind anymore in the DopeSheet channel list after you've deleted all their keyframes (and don't want to add keyframes to them anymore). Of course, this poses problems with more actions getting created if you then go and keyframe those objects again. If this does turn out to be an equally bad problem, then another approach from the channel filtering code side (probably aided by the restructed code) will help (though doesn't solve the problem where people complain of having heaps of "empty" actions dangling from objects they no longer want animated). | 
| Revision 072d350 by Joshua Leung June 2, 2011, 11:58 (GMT) | 
| Time-Slide Fix: Second attempt at fix for only having a single-key selected. In this case, it just uses the start/end frame as it's min/max | 
| Revision b41427c by Joshua Leung June 2, 2011, 11:51 (GMT) | 
| Bugfix: "Time Slide" tool broken Dunno how long this has been broken for (*), but the Time Slide transform tool in DopeSheet no longer did anything most of the time. It appeared to be be caused by some blotched indexing code from ages ago. I've fixed this problem, as well as preventing the case where it would also give errors when only a single key was selected. (*) Does anyone actually use this tool? IIRC, this was added during Orange, though I can't find the commit for this anymore or why it was added. Probably it might be better to just let it go... | 
| Revision a40e130 by xiao xiangquan June 2, 2011, 11:22 (GMT) | 
| Almost complete the i18n system, including: Copy unifont..ttf.gz from source tree to target datafile path( now ONLY works with cmake ); Set the locale the same with system's setting; If need unicode font, unzip and load unifont when init ui styles; Apply gettext() to labels in space_info.py, who are the main menu items. Each of these should have been commit one by one. As they work well according to my tests, so I just lazily send a long list. | 
| Revision 1ba4550 by Campbell Barton June 2, 2011, 09:04 (GMT) | 
| committed this by mistake. | 
| Revision ab2450a by Campbell Barton June 2, 2011, 08:55 (GMT) | 
| fix [#27557] Linked object (camera) should not be able to set position by using camera to view operator | 
| Revision dbe1f07 by Campbell Barton June 2, 2011, 08:45 (GMT) | 
| fix [#27553] Weird resulsts when animating opacity on (color) strip | 
| Revision d46da5a by Campbell Barton June 2, 2011, 08:29 (GMT) | 
| mathutils support for color arithmetic, also some minor whitespace edits.  | 
| Revision 211cd99 by Sergey Sharybin June 2, 2011, 04:58 (GMT) | 
| Fix #27539: Sculpt data is lost after editing base mesh Face's totdisp was set to correct value, but memory hasn't been allocated for disps. Handle this in multires_topology_changed(), so the whole MDISPS layer wouldn't be totally re-allocated when applying displacement. | 
| Revision 97d7496 by Campbell Barton June 2, 2011, 00:05 (GMT) | 
| update to glew 1.6 from 1.5.8 | 
| Revision 22ca037 by Campbell Barton June 1, 2011, 23:55 (GMT) | 
| uninitialized variable was used when ensuring mirrored vertex groups. | 
| Revision 62a3339 by Campbell Barton June 1, 2011, 23:46 (GMT) | 
| add missing cast | 
| Revision 5679526 by Campbell Barton June 1, 2011, 23:38 (GMT) | 
| Revision f5318bc by Joseph Eagar June 1, 2011, 19:47 (GMT) | 
| =bmesh= edge split modifier uses bmesh code for now, slower but works. | 
| Revision 142d87f by Joseph Eagar June 1, 2011, 19:30 (GMT) | 
| =bmesh= committing not-quite-functional edge split modifier code before replacing it with a bmesh version, taking too much time to debug right now. | 
| Revision d7758d7 by Jason Hays June 1, 2011, 19:21 (GMT) | 
| Fixed the redistribute_weight_change() function so that it spreads the change evenly and cannot /0. | 
| Revision ca6929b by Jason Hays June 1, 2011, 17:04 (GMT) | 
| I've begun treating unlocked misc vertex groups differently than unlocked bone groups- unlocked misc vertex groups should no longer have any involvement in the redistribution of weights. I may need a better auto normalize solution, however, because the weights can become 0 with enough division. | 
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 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021