Revision 64a9634 by Robert Guetzkow February 2, 2021, 19:42 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 4a80c0e by Robert Guetzkow February 2, 2021, 19:37 (GMT) |
Fix T85225: Variable scope in ridged multi-fractal noise This patch fixes a bug introduced in rB74188e65028d268af887ab2140e4253087410c1e. The commit incorrectly moved the declaration and intialization of the variable `pwr` inside the loop. Since the value was originally modified in each iteration based on it's previous value and `pwHL` through `pwr *= pwHL`, this change in scope was wrong. It resetted the value in each iteration. This patch moves the declaration of `pwr` outside the loop again. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10258 |
Revision f2781e1 by Harley Acheson February 2, 2021, 18:58 (GMT) |
Fix for T82459 - Input Language Independent of Display Language Allow OS input language to initiate IME, regardless of Blender output language. Differential Revision: https://developer.blender.org/D10268 Reviewed by Julian Eisel |
Revision b3f9895 by Hans Goudey February 2, 2021, 17:26 (GMT) |
Fix build error on windows after recent commit rB198ff4703f84d0c3267 neglected to remove designated initializers, which are not supported in the C++ 17 standard. |
Revision 1a5b988 by Sebastián Barschkis February 2, 2021, 16:51 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 8c36f6b by Sebastián Barschkis February 2, 2021, 16:50 (GMT) |
Fix T84649: Quick liquid causing crash on scale operation This commit makes use of the updated fluid sources files (previous commit rB9ad828dbad94d279521875db47a3472a38cc9b29) |
Revision 9ad828d by Sebastián Barschkis February 2, 2021, 16:46 (GMT) |
Fluid: Updated Mantaflow source files Includes improvements for the file IO. Namely, more meta data will be written from now on. This change is required to prevent IO issues (e.g. T84649) that arised through the use of sparse grids caching (introduced in 2.92). |
Revision 2262e18 by Bastien Montagne February 2, 2021, 16:26 (GMT) |
Cleanup: LibOverride: group logically utils static functions. |
Revision 4ff5051 by Bastien Montagne February 2, 2021, 16:26 (GMT) |
BKE BMain relations: add utils to (re)set tags of the entries. |
Revision 198ff47 by Hans Goudey February 2, 2021, 15:51 (GMT) |
Blenkernel: Move node.c to C++ Required changes to compile `node.cc` with clang tidy: * Use c++ includes like (e.g. climits instead limits.h). * Insert type casts when casting from `void *`. * Replace `NULL` with `nullptr`. * Replace typedef statements. This change is in order to use the `blender::Map` data structure for node error messages. |
Revision d0aa7d5 by Sebastian Parborg February 2, 2021, 15:47 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision f8359b5 by Sebastian Parborg February 2, 2021, 15:45 (GMT) |
Fix freestyle render pass not being created when there are no strokes It could lead to missing images when outputing the pass to an image sequence. |
Revision 326102f by Nathan Craddock February 2, 2021, 15:26 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 56bccd2 by Nathan Craddock February 2, 2021, 15:23 (GMT) |
Fix T83450: Missing 4th studio light in preview icon Due to an off-by-one error the generated studio light icons did not show the influence of the 4th light. This fix changes the loop to iterate over all of the lights when computing the lighting. Differential Revision: https://developer.blender.org/D10283 |
Revision b7865f7 by Hans Goudey February 2, 2021, 15:21 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision a1c7cab by Hans Goudey February 2, 2021, 15:20 (GMT) |
Fix T85155: Vertex groups from object don't transfer to next nodes modifier Because the the vertex group name-to-index map is stored in the object rather than object data, the object info node has to replace the map when it replaces the mesh component on the geometry set with mesh data from another object. This normally works fine as a way to use the vertex groups from the input mesh, but when passing this mesh to the next modifier, the entire mesh component was replaced, removing the vertex group name map. This commit adds a function to replace only the mesh data in mesh component, uses it in the modifier code, and updates the relevant comments. Note that the fact that vertex group names are stored in object data is a legacy design decision that should be reevaluated at some point. Differential Revision: https://developer.blender.org/D10256 |
Revision ed00f7c by Philipp Oeser February 2, 2021, 14:34 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 9e0c876 by Philipp Oeser February 2, 2021, 14:32 (GMT) |
Fix T85301: Eevee does not respect collection instance offset for hair This resulted in hair drawing with an offset if an instance_offset was set. note: Usually the instance_offset gets combined with the objects obmat in 'make_duplis_collection' / 'make_dupli', see > /* Combine collection offset and `obmat`. */ Using the resulting DupliObject->mat instead does include the instance_offset, but this results in double-transforms (something that I have not investigated further), so now reconstruct the correct matrix from scratch. Maniphest Tasks: T85301 Differential Revision: https://developer.blender.org/D10285 |
Revision 1428544 by Miguel Pozo / Brecht Van Lommel February 2, 2021, 13:19 (GMT) |
Python API: option for render engines to delegate Freestyle render to Eevee Eevee is now used for Freestyle rendering by default, since other engines are unlikely to have support for this. Workbench and Cycles do their own rendering. RenderEngine add-ons can do their own Freestyle rendering by setting bl_use_custom_freestyle = True. Differential Revision: https://developer.blender.org/D8335 |
Revision f3a2434 by Julian Eisel February 2, 2021, 12:54 (GMT) |
Cleanup: Use bool instead of int |
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