Revision 6e35c08 by Campbell Barton April 27, 2011, 05:12 (GMT) |
comment regarding bug [#27175] UV faces show incorrect image in object mode (VBO's) |
Revision ee2ddfc by Campbell Barton April 27, 2011, 04:57 (GMT) |
remove normalize call in derived mesh GetNormal, its not done anywhere else. |
Revision 1860c0c by Nicholas Bishop April 27, 2011, 01:16 (GMT) |
Fix for bug #26590, `Texture preview fails when path to custom brush icon is set' * Main problem was calling BKE_icon_changed too much, blocked previews from updating * Also fixed clearing the icon when it's not a valid image path Review link: http://codereview.appspot.com/4356045/ |
Revision f9cb8f8 by M.G. Kishalmi April 26, 2011, 15:29 (GMT) |
fixed some issues with the new "shadow only + shading" code. patch from MiikaH. |
Revision 64a37fa by Joshua Leung April 26, 2011, 13:49 (GMT) |
Adding support for adding copies of existing drivers to other animdata blocks via PyAPI/RNA For example: ob = bpy.context.active_object # assumes default cube has some drivers added already before running script dst = bpy.data.objects["Camera"] adt = dst.animation_data_create() for driver in ob.animation_data.drivers: new_driver = adt.drivers.from_existing(driver) |
Revision 481aed1 by Nathan Letwory April 26, 2011, 12:24 (GMT) |
Bump version for imminent 2.57b tag. |
Revision b12d46f by Campbell Barton April 26, 2011, 10:38 (GMT) |
- fix for player linking - added notes to release todo's. - renamed view3d view transform matching functions. - added assert in edge split modifier to make a certain bug easier to spot. |
Revision e4cc1c3 by Campbell Barton April 26, 2011, 07:17 (GMT) |
fix [#27178] Material links lost when making mesh data local - making local object data - Curve/Mesh/MBall lost references to linked materials. - joining a linked mesh object into a local one lost the link. As well as these reported bugs, checked all local functions for consistency/correctness and found other cases which would also fail. - making local metaball didn't ensure unique ID name. - make_local_armature() was missing check for object users - main body of code would never run. - local particles didn't set the dupli-group or textures to extern. checked all local functions for consistency/correctness. |
Revision 461a7c5 by Campbell Barton April 25, 2011, 16:24 (GMT) |
fix [#26993] Edge Split Crash |
Revision 7bedbde by Campbell Barton April 25, 2011, 16:02 (GMT) |
indentation changes only. |
Revision d6e03d2 by Thomas Dinges April 25, 2011, 13:47 (GMT) |
2.5 Interface: * Implemented a new operator "WM_OT_properties_context_change" to switch to a different tab inside the properties window. * This is used now inside the Modifier tab for Simulation Modifiers. Based on a mockup by Janne Karhu: http://www.pasteall.org/pic/11261 http://www.pasteall.org/pic/11262 Rather than having a delete button there anymore, the button changes the context to Physics/Particles, where you can edit the settings and delete the actual simulation. |
Revision 70d0591 by Campbell Barton April 25, 2011, 12:39 (GMT) |
workaround/fix [#27162] Running commands in python console crashes blender |
Revision 739359f by Janne Karhu April 25, 2011, 12:26 (GMT) |
Fix for [#27112] Boid Particles get Z clamped to 0.0 when "Allow Flighting" * Boids that can only fly shouldn't care about ground unless there's actually a collision object below them. |
Revision f5ed600 by Campbell Barton April 25, 2011, 11:52 (GMT) |
fix [#27139] Value Slider, some colours are two coloured |
Revision dd00e1f by Campbell Barton April 25, 2011, 10:04 (GMT) |
fix [#27121] Normals always recalculated when adding a mesh in Edit mode |
Revision 16ba377 by Campbell Barton April 25, 2011, 09:28 (GMT) |
fix for a crash with the following steps. - open file sel - save user defaults - new file - ctrl+u (crash) wasn't type checking the space file, passed info space to ED_fileselect_exit(). |
Revision bd80f19 by Campbell Barton April 25, 2011, 06:44 (GMT) |
fix [#27140] Negative Subdiv level in the operator panel. when relative option is disabled, don't allow setting the subdiv value to a negative number. |
Revision 8fec90e by Joshua Leung April 25, 2011, 06:27 (GMT) |
Displace Modifier - Optimisation Tweaks for jpbouza and ZanQdo - When strength is 0, there's no need to perform any of the calculations at all - When the vertexgroup weight for a vert is set to 0, skip evaluating the modifier for that vertex as it should result in no-change to the final result |
Revision bdbf0ab by Campbell Barton April 25, 2011, 03:02 (GMT) |
rna api - allow RegionView3D.view_matrix to be set. - RegionView3D.view_rotation was inverted. - add C function view3d_settings_from_mat() note, intentionally removed NULL checks, double checked this is ok with callers. |
Revision 262eec8 by Thomas Dinges April 24, 2011, 20:59 (GMT) |
2.5 UI scripts: * Small cleanup of code and descriptions. |
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