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Blenderin Git "master"-kehityshaaran kommitit.

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April 24, 2011, 14:45 (GMT)
fix crash [#27158] Appending crash with preview.
April 24, 2011, 10:51 (GMT)
harmless changes to quiet clang static check warnings.
- made EXPANDED_AGRP take bAnimContext as an argument.
- remove unneeded NULL check drawFacesColored functions.
- comment some vars which are set but not used.
Revision b85935c by Joseph Eagar
April 24, 2011, 08:11 (GMT)
=bmesh= fixed material deletion
Revision 84afe5f by Joseph Eagar
April 24, 2011, 08:06 (GMT)
=bmesh= fixed a tesselation bug, and smooth shaded operator in object mode
Revision 342ebe9 by Joseph Eagar
April 24, 2011, 07:49 (GMT)
=bmesh= request from Danial Salazaar, added merge->collapse to delete menu
Revision e5d3923 by Joseph Eagar
April 24, 2011, 07:45 (GMT)
edge slide works in ortho now
Revision 0234827 by Joseph Eagar
April 24, 2011, 07:02 (GMT)
=bmesh= removed annoying preview thingy on edge ring select
Revision 5c4743b by Lukas Toenne
April 24, 2011, 05:13 (GMT)
Another fix for node groups: Internal socket stack did not get complete initialization of the sockettype value, leading to wrong b/w outputs.
April 23, 2011, 22:08 (GMT)
Merged changes in the trunk up to revision 36301.
April 23, 2011, 15:27 (GMT)
Fix #27048: text + SimpleDeform modifier = weird render result!

It's not real fix, just patch which makes things better by using average
normal for each displist separately. There are still some artifacts with
quite highly deformed letters "O" or "g", but correct fix would need
to calculate derivative of modifiers, which isn't implemented yet.
April 23, 2011, 12:57 (GMT)
quiet some clang warnings & fix for bugs in exceptional cases.
- ghost C api, BLI_get_folder_version() could assign garbage values.
- pointcache ptcache_find_frames_around() had a superfluous NULL check which would have crashed anyway if actually NULL.
Revision 7f56023 by Joshua Leung
April 23, 2011, 11:20 (GMT)
Bugfix [#27126] Ctrl 0/1/2/3/4 not working in edit mode

Keymaps for subdivision_set operator were only added for Object mode.
Since this is useful for meshes in particular, added these in EditMode
keymap for mesh editing too.
Revision 2060a26 by Joshua Leung
April 23, 2011, 11:13 (GMT)
Bugfix [#27134] Minor bug in the name: property Constraint.is_valid
has label "Disabled"

"is_valid" RNA property for constraints had the property name
inverted, but the displayed name and tooltips were not inverted too
Revision 855a3e6 by Joshua Leung
April 23, 2011, 11:09 (GMT)
Small type-tweaks (int being returned as float)
April 23, 2011, 09:25 (GMT)
Fix #26959: change selection of shapekeys in edit mode causes mesh deformity of a key

Vertex offset, which was used to update referenced keys was calculating between
editmesh (which represents shapekey data) and base mesh (ob->mesh) which represents
Bases key.

This commit fixes bug with incorrect ofsset calculation for case when some keys
got other (not Basis) keys as relative key by calculating offset using EditMesh
(new shapekey data) and keyblock data (which was used to create EditMesh when
entering edit mode).

This commit shouldn't lead to regressions, but maybe there's something else
which should be fixed for such kinda complicated cases -- more testing would
be welcome.
April 23, 2011, 09:07 (GMT)
Sculpting on shapekeys
======================

All this work with sculpting on armatured/deformed mesh allowed to
implement sculpting on non-locked keys very easy -- just use the same
approach of propagating offsets from deformed PBVH to "sculpting layer".

- If key is locked, then old logic would be used.
- If there's multires modifier enabled, sculpting would happen on multires.
April 23, 2011, 08:52 (GMT)
Send NA_EDITED notifier when changing tab width in text space properties

Now text editor refresh correct and there's no more glitches with messed up
syntax highlighting.
Revision f69825e by Lukas Toenne
April 23, 2011, 08:30 (GMT)
Color info in node editor backdrop now supports color management.
April 23, 2011, 08:02 (GMT)
fix for possible (but unlikely) crash.
added NULL check in case nodeAddNodeType() is given an invalid type or the dynamic node cant be found.
April 23, 2011, 07:28 (GMT)
fix for possible crash using an un-initialized pointer when getting a vertex weight from a non-mesh/lattice object.
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