Revision fd45310 by Campbell Barton April 24, 2011, 14:45 (GMT) |
fix crash [#27158] Appending crash with preview. |
Revision 8fdebf2 by Campbell Barton April 24, 2011, 10:51 (GMT) |
harmless changes to quiet clang static check warnings. - made EXPANDED_AGRP take bAnimContext as an argument. - remove unneeded NULL check drawFacesColored functions. - comment some vars which are set but not used. |
Revision b85935c by Joseph Eagar April 24, 2011, 08:11 (GMT) |
=bmesh= fixed material deletion |
Revision 84afe5f by Joseph Eagar April 24, 2011, 08:06 (GMT) |
=bmesh= fixed a tesselation bug, and smooth shaded operator in object mode |
Revision 342ebe9 by Joseph Eagar April 24, 2011, 07:49 (GMT) |
=bmesh= request from Danial Salazaar, added merge->collapse to delete menu |
Revision e5d3923 by Joseph Eagar April 24, 2011, 07:45 (GMT) |
edge slide works in ortho now |
Revision 0234827 by Joseph Eagar April 24, 2011, 07:02 (GMT) |
=bmesh= removed annoying preview thingy on edge ring select |
Revision 5c4743b by Lukas Toenne April 24, 2011, 05:13 (GMT) |
Another fix for node groups: Internal socket stack did not get complete initialization of the sockettype value, leading to wrong b/w outputs. |
Revision bd860f8 by Tamito Kajiyama April 23, 2011, 22:08 (GMT) |
Merged changes in the trunk up to revision 36301. |
Revision 040a049 by Sergey Sharybin April 23, 2011, 15:27 (GMT) |
Fix #27048: text + SimpleDeform modifier = weird render result! It's not real fix, just patch which makes things better by using average normal for each displist separately. There are still some artifacts with quite highly deformed letters "O" or "g", but correct fix would need to calculate derivative of modifiers, which isn't implemented yet. |
Revision d6d2f09 by Campbell Barton April 23, 2011, 12:57 (GMT) |
quiet some clang warnings & fix for bugs in exceptional cases. - ghost C api, BLI_get_folder_version() could assign garbage values. - pointcache ptcache_find_frames_around() had a superfluous NULL check which would have crashed anyway if actually NULL. |
Revision 7f56023 by Joshua Leung April 23, 2011, 11:20 (GMT) |
Bugfix [#27126] Ctrl 0/1/2/3/4 not working in edit mode Keymaps for subdivision_set operator were only added for Object mode. Since this is useful for meshes in particular, added these in EditMode keymap for mesh editing too. |
Revision 2060a26 by Joshua Leung April 23, 2011, 11:13 (GMT) |
Bugfix [#27134] Minor bug in the name: property Constraint.is_valid has label "Disabled" "is_valid" RNA property for constraints had the property name inverted, but the displayed name and tooltips were not inverted too |
Revision 855a3e6 by Joshua Leung April 23, 2011, 11:09 (GMT) |
Small type-tweaks (int being returned as float) |
Revision d730610 by Sergey Sharybin April 23, 2011, 09:25 (GMT) |
Fix #26959: change selection of shapekeys in edit mode causes mesh deformity of a key Vertex offset, which was used to update referenced keys was calculating between editmesh (which represents shapekey data) and base mesh (ob->mesh) which represents Bases key. This commit fixes bug with incorrect ofsset calculation for case when some keys got other (not Basis) keys as relative key by calculating offset using EditMesh (new shapekey data) and keyblock data (which was used to create EditMesh when entering edit mode). This commit shouldn't lead to regressions, but maybe there's something else which should be fixed for such kinda complicated cases -- more testing would be welcome. |
Revision ef14d31 by Sergey Sharybin April 23, 2011, 09:07 (GMT) |
Sculpting on shapekeys ====================== All this work with sculpting on armatured/deformed mesh allowed to implement sculpting on non-locked keys very easy -- just use the same approach of propagating offsets from deformed PBVH to "sculpting layer". - If key is locked, then old logic would be used. - If there's multires modifier enabled, sculpting would happen on multires. |
Revision 8ca9dc3 by Sergey Sharybin April 23, 2011, 08:52 (GMT) |
Send NA_EDITED notifier when changing tab width in text space properties Now text editor refresh correct and there's no more glitches with messed up syntax highlighting. |
Revision f69825e by Lukas Toenne April 23, 2011, 08:30 (GMT) |
Color info in node editor backdrop now supports color management. |
Revision 176e45f by Campbell Barton April 23, 2011, 08:02 (GMT) |
fix for possible (but unlikely) crash. added NULL check in case nodeAddNodeType() is given an invalid type or the dynamic node cant be found. |
Revision 7faa531 by Campbell Barton April 23, 2011, 07:28 (GMT) |
fix for possible crash using an un-initialized pointer when getting a vertex weight from a non-mesh/lattice object. |
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