Revision 0862abf by Campbell Barton April 17, 2011, 12:47 (GMT) |
change unit evaluation only to do try the units replacements if evaluating with python fails, in rare cases its possible a valid python expression could get units applied to it. |
Revision d00f664 by Sergey Sharybin April 17, 2011, 12:13 (GMT) |
Fix #26989: Smooth tangent Iteration field in Curve panel not responding. Not sure what's the uint of step argument for RNA_def_property_ui_range, but i just set the same values as in other cases used (like Camera.draw_size) |
Revision 163dbde by Peter Schlaile April 17, 2011, 10:05 (GMT) |
== Sequencer == Fixes Fix for [#25713] VSE shows and renders wrong straight alpha gradient even after convert to pr (see revision: 34540, fix by Janne) By not breaking the seqcache interface API. Added comments to header file, so that it is easier to understand, how the cache API is supposed to work. |
Revision 69f9104 by M.G. Kishalmi April 17, 2011, 08:38 (GMT) |
fix #26957 spotlights halo and intensity tooltip had "(buffer shadow)" in there, while it works just fine with no-shadow and ray-shadow. the volumetric "step" property is only visible with buffershadows anyways. |
Revision 11caf24 by Sergey Sharybin April 17, 2011, 06:17 (GMT) |
buildbot: Use BF_NUMJOBS from user cinfigs rather than passing it as command line argument. |
Revision 2a24370 by Joseph Eagar April 17, 2011, 05:08 (GMT) |
=bmesh= fixed a shapekey issue with undo |
Revision 0e9ce1b by Joseph Eagar April 17, 2011, 04:12 (GMT) |
=bmesh= odd bug, sometimes edge slide would result in invalid derivedmesh. I had to put a recalcData() call into edge slide's free function. not sure why edge slide but not other transform tools are acting up. |
Revision 4bb2771 by Tamito Kajiyama April 17, 2011, 02:47 (GMT) |
Fix for composite node parameter animation not working with Freestyle. The problem was reported by ikeahloe together with a .blend file for reproducing the issue. Thanks! |
Revision 489eaaa by Joseph Eagar April 16, 2011, 23:58 (GMT) |
=bmesh= build modifier works now, also made scanfill thread-safe |
Revision bf59101 by Sergey Sharybin April 16, 2011, 21:23 (GMT) |
buildbot: - use cores+1 threads - do not clean build directories - separate build directories for blender and blenderplayer This should make compilation much faster and buildbot rebuild tag could happen more often |
Revision a141cea by Joseph Eagar April 16, 2011, 13:00 (GMT) |
=bmesh= fixed a memory leak |
Revision 99aec11 by Campbell Barton April 16, 2011, 10:19 (GMT) |
changing the gl texture limit wasn't updating the displayed sizes. |
Revision dbf5092 by Sergey Sharybin April 16, 2011, 09:58 (GMT) |
Fix for IRC reported bug from Dalai: Text editor used to add extra indentation when inserting new line from line with dictionary. Also, fixed extra indentation when comma is inside string. |
Revision 71f571a by Campbell Barton April 16, 2011, 09:26 (GMT) |
fix [#26955] GL Texture Size doesn't work. Brecht: reverting this change you made r22532, which I cant see a reason for. |
Revision 372141e by Joseph Eagar April 15, 2011, 23:42 (GMT) |
=bmesh= bevel flag fix so recursion works on single edges. |
Revision 7f59845 by Campbell Barton April 15, 2011, 12:08 (GMT) |
fix [#26906] Panorama Button (Camera Data Properties) - render check for ortho/panorama combination wasn't working since the flags were not initialized at the time of checking. - disable panorama button in ortho mode. |
Revision 1dd7a94 by Joseph Eagar April 15, 2011, 07:13 (GMT) |
=bmesh= minor bugfix |
Revision 1be8580 by Joseph Eagar April 15, 2011, 07:12 (GMT) |
=bmesh= fixed a uv editor crasher |
Revision a354b14 by Joseph Eagar April 15, 2011, 07:08 (GMT) |
=bmesh= connected PET now works, for the most part |
Revision 798e0b0 by Joseph Eagar April 15, 2011, 05:20 (GMT) |
=bmesh= modifiers can now be applied with shapekeys |
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