Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 17, 2011, 12:47 (GMT)
change unit evaluation only to do try the units replacements if evaluating with python fails, in rare cases its possible a valid python expression could get units applied to it.
April 17, 2011, 12:13 (GMT)
Fix #26989: Smooth tangent Iteration field in Curve panel not responding.

Not sure what's the uint of step argument for RNA_def_property_ui_range, but
i just set the same values as in other cases used (like Camera.draw_size)
April 17, 2011, 10:05 (GMT)
== Sequencer ==

Fixes Fix for [#25713] VSE shows and renders wrong straight alpha gradient even after convert to pr
(see revision: 34540, fix by Janne)

By not breaking the seqcache interface API.

Added comments to header file, so that it is easier to understand, how the
cache API is supposed to work.

April 17, 2011, 08:38 (GMT)
fix #26957

spotlights halo and intensity tooltip had "(buffer shadow)" in there,
while it works just fine with no-shadow and ray-shadow.

the volumetric "step" property is only visible with buffershadows
anyways.
April 17, 2011, 06:17 (GMT)
buildbot:

Use BF_NUMJOBS from user cinfigs rather than passing it as
command line argument.
Revision 2a24370 by Joseph Eagar
April 17, 2011, 05:08 (GMT)
=bmesh= fixed a shapekey issue with undo
Revision 0e9ce1b by Joseph Eagar
April 17, 2011, 04:12 (GMT)
=bmesh= odd bug, sometimes edge slide would result in invalid derivedmesh. I had to put a recalcData() call into edge slide's free function. not sure why edge slide but not other transform tools are acting up.
April 17, 2011, 02:47 (GMT)
Fix for composite node parameter animation not working with Freestyle.
The problem was reported by ikeahloe together with a .blend file for
reproducing the issue. Thanks!
Revision 489eaaa by Joseph Eagar
April 16, 2011, 23:58 (GMT)
=bmesh= build modifier works now, also made scanfill thread-safe
April 16, 2011, 21:23 (GMT)
buildbot:
- use cores+1 threads
- do not clean build directories
- separate build directories for blender and blenderplayer

This should make compilation much faster and buildbot rebuild tag could
happen more often
Revision a141cea by Joseph Eagar
April 16, 2011, 13:00 (GMT)
=bmesh= fixed a memory leak
April 16, 2011, 10:19 (GMT)
changing the gl texture limit wasn't updating the displayed sizes.
April 16, 2011, 09:58 (GMT)
Fix for IRC reported bug from Dalai:
Text editor used to add extra indentation when inserting new line from
line with dictionary. Also, fixed extra indentation when comma is inside string.
April 16, 2011, 09:26 (GMT)
fix [#26955] GL Texture Size doesn't work.
Brecht: reverting this change you made r22532, which I cant see a reason for.
Revision 372141e by Joseph Eagar
April 15, 2011, 23:42 (GMT)
=bmesh= bevel flag fix so recursion works on single edges.
April 15, 2011, 12:08 (GMT)
fix [#26906] Panorama Button (Camera Data Properties)
- render check for ortho/panorama combination wasn't working since the flags were not initialized at the time of checking.
- disable panorama button in ortho mode.
Revision 1dd7a94 by Joseph Eagar
April 15, 2011, 07:13 (GMT)
=bmesh= minor bugfix
Revision 1be8580 by Joseph Eagar
April 15, 2011, 07:12 (GMT)
=bmesh= fixed a uv editor crasher
Revision a354b14 by Joseph Eagar
April 15, 2011, 07:08 (GMT)
=bmesh= connected PET now works, for the most part
Revision 798e0b0 by Joseph Eagar
April 15, 2011, 05:20 (GMT)
=bmesh= modifiers can now be applied with shapekeys
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