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April 15, 2011, 03:47 (GMT)
possible fix [#26930] Blender 2.57 Shuts down when trying to edit 3D text
can't test but this avoids using strncat which is giving problems.
Revision d1c5503 by Joseph Eagar
April 15, 2011, 02:45 (GMT)
=bmesh= fixed crasher
Revision c785b06 by Joseph Eagar
April 15, 2011, 02:18 (GMT)
fixed a bug with normals
Revision 005b376 by Joseph Eagar
April 15, 2011, 02:13 (GMT)
fixed idling problem
April 15, 2011, 01:43 (GMT)
style changes & replace some memset's with zero initializers.
April 15, 2011, 01:32 (GMT)
fix [#26937] Radio button text truncation should start at beginning of string
ensure start of text is always visible.

- also left in test for fix [#26933] which left it broken.
- quiet warning in AUD Py API.
Revision c98148a by Joseph Eagar
April 15, 2011, 01:19 (GMT)
=bmesh= merge from trunk at r36153
Revision d3e4c22 by Joseph Eagar
April 14, 2011, 22:15 (GMT)
correct typo
April 14, 2011, 20:30 (GMT)
float value reader in compositor backdrop (Alt + LMB Drag) should be 4 decimals like in image editor
April 14, 2011, 17:22 (GMT)
fix [#26933] Render Crash with Decimate Modifier
April 14, 2011, 17:06 (GMT)
no functional change, avoid making stack arrays for the purpose of indexing.
April 14, 2011, 16:41 (GMT)
no functional change, avoid making a 4 pointer array just for an index lookup for tangents, orcos and normals.
April 14, 2011, 16:13 (GMT)
fix [#26902] Raytracing black dots
derivatives from reflected duplis were not taking object instance transformation into account.
April 14, 2011, 15:53 (GMT)
Fix #26932: When I enable multires, and start sculpting, some parts of the mesh just disappears.

Redraw issue was caused due to different redraw rectangles used for 3d view redraw and
gathering PBVH nodes to be re-drawed. I moved redraw rect expansion with rect from
previous step into sculpt_get_redraw_rect, so now redrawing works as it was planned
some commits ago -- redraw everything to which is inside currect rectangle and rectangle
from previous stroke step -- this still prevents artifact caused by fast strokes but
mesh doesn't disappear.

Brecht, Nicholas: it's the simpliest fix i could suggest atm. I've got some more
ideas with additional node flags, but it looked more complicated for me and
made code more difficult to understand. If you could see something better (like
revert all this redraw fixes for fast strokes) please tell me.
April 14, 2011, 15:03 (GMT)
fix [#26931] Shift+Alt+RMB only selects loops, can't deselect them - 2.57 official
own fault with fix [#26885] for selected edges having de-selected verts in some cases.
April 14, 2011, 14:13 (GMT)
fix for help menu docs linking to the wrong page, created a redirect so 2.57 release doesn't get 404's.
April 14, 2011, 12:19 (GMT)
incorrect documentation spotted by macouno.
April 14, 2011, 08:47 (GMT)
api to support different kinds of relative paths on export, including copying the files to a subdir.
Revision 6019b00 by Joshua Leung
April 14, 2011, 04:22 (GMT)
A better fix than r36151 for the Grease Pencil drawing issues in the
Image Editor.

There's already a flag in use for tagging the "special drawing in
Image Editor" case, so make use of that now.
Most of the changes here are just whitespace tweaks...
Revision 0bba684 by Joseph Eagar
April 13, 2011, 22:30 (GMT)
=bmesh= fixed a few bugs in the uv editor
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