Revision 80de279 by Joshua Leung March 12, 2011, 01:09 (GMT) |
Bugfix [#26222] Alt-O (smooth) in Graph editor destroys fcurve handle type and data Recoded Keyframe Smoothing operator to work better for continuous curves (i.e. ones with monotonically increasing slopes in sections) as opposed to hypothetically jagged ones. The old method assumed that handles should be flat as otherwise, you'd often get unsmooth curves just because you went and tilted some of the handles for local extrema, causing some unkeyframed overshoots, which also leads to changes in timing, which in turn often means unsmooth motion. Hence, the code took advantage of this to do things with less extra data. However, now we have a proper "flatten handles" tool (under snap -> horizontal) so this functionality is not needed in the general case where it will lead to stair-stepping artifacts. |
Revision c786a2c by Campbell Barton March 12, 2011, 01:03 (GMT) |
edit scons to use py3.2 on all os's and use 'm' abiflag on linux since this is the most common. |
Revision a001b3f by Campbell Barton March 12, 2011, 00:50 (GMT) |
set 2mb stack for mingw too. |
Revision 06a763f by Brecht Van Lommel March 12, 2011, 00:16 (GMT) |
Fix #25931: strand render + ray traced AO give tile image. The random numbers for sampling were not consistent, now the RNG is seeded per strand, and some tweaks were done to make the jittered sampler cache return consistent sample numbers for strands. |
Revision 92665b0 by Nathan Letwory March 11, 2011, 23:27 (GMT) |
Fix [#25659] crash when unwrapping specific mesh Reported by Jan Hohoho Running the unwrap causes stack to overflow. Double the size from default 1MB. |
Revision c30708c by Brecht Van Lommel March 11, 2011, 23:12 (GMT) |
Fix #26035: fix crash building raytree with inf/nan values in raytree. There's many different checks here, but I couldn't handle all cases in fewer lines. |
Revision 9dfda4b by Brecht Van Lommel March 11, 2011, 22:27 (GMT) |
Fix #26203: crash with empty raytree, all types should survive this now. Also added a check for -inf/inf bounding boxes, just to be sure. |
Revision 60a4c9d by Nathan Letwory March 11, 2011, 22:06 (GMT) |
Some explicit casts to silence warnings (unsafe to mix int and bool in comparisons). |
Revision 977fdc5 by Brecht Van Lommel March 11, 2011, 21:37 (GMT) |
Fix #25654: strand render with instanced objects was not working right, some coordinates didn't have the instance matrix applied, while others had it applied twice. |
Revision 44692c7 by Ton Roosendaal March 11, 2011, 17:59 (GMT) |
Bugfix, irc report: Pressing ESC on material icon preview changes made it stop updating the icons. Was caused by default 'break' callback testing ESC and not resetting it. Now it uses same break callback as other previews. |
Revision 719bf20 by Ton Roosendaal March 11, 2011, 17:01 (GMT) |
Bugfix #26444 Double click in File Window also loaded a file on double-click at a directory. The operator for it was using a Macro mistakingly here. On any double click, it selected the item first and then executed load. By default, any double click action has to rely on the first click being properly handled before. Simply removing this macro, and assign the "exec operator" to the double-click event works as expected. A double click on a directory then just shows the dir (because the exec requires an 'active' file item). |
Revision 01b547f by Janne Karhu March 11, 2011, 11:15 (GMT) |
Fix for [#26457] Physics Size attribute affects hair particle DupliObjects while hidden * Forgotten settings for the "simple hair" ui. |
Revision a62f742 by Campbell Barton March 11, 2011, 09:35 (GMT) |
move do_version code under latest subversion bump. |
Revision 102c5e0 by Ervin Weber March 11, 2011, 07:59 (GMT) |
Revision bfe5a6e by Campbell Barton March 11, 2011, 05:23 (GMT) |
fix [#26448] Solidify Modifier makes mesh texture missing in OpenGL render |
Revision ffb4cf6 by Joshua Leung March 11, 2011, 03:27 (GMT) |
Bugfix [#26167] Animating inside group nodes behaves strangely One node update call (for nodes within group nodetrees) was using the wrong nodetree (node-editor's nodetree, not the group) which meant that the wrong RNA context for such nodes would get used, resulting in errors when trying to keyframe such nodes. Hopefully this is the last time I have to fix these bugs... |
Revision dec585c by Nathan Letwory March 11, 2011, 02:58 (GMT) |
Fix a typo in defines. Patch by Alexander Kuznetsov The typo resulted in bad keyboard input handling in MinGW builds. |
Revision d7257a9 by Campbell Barton March 11, 2011, 02:43 (GMT) |
bugfix [#26454] WITH_PYTHON_SAFETY crash. |
Revision bc97f88 by Janne Karhu March 11, 2011, 02:00 (GMT) |
Better progress info for physics baking: * Using the job system for physics baking is not yet in the near future, so here's some good old console based progress info to all point cache based physics baking. * The info contains current total bake time, baking time for the current frame, and a simple estimate of completion time. * The info is only shown if the estimated total time for the bake is higher than one minute, so quick bakes don't suffer any performance hits due to console printing. |
Revision 9c03275 by Campbell Barton March 11, 2011, 01:24 (GMT) |
when checking for windows check sys.platform starts with "win" rather then '== "win32"' & avoid importing platform. also add some notes to CMake options. |
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