Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 80de279 by Joshua Leung
March 12, 2011, 01:09 (GMT)
Bugfix [#26222] Alt-O (smooth) in Graph editor destroys fcurve handle
type and data

Recoded Keyframe Smoothing operator to work better for continuous
curves (i.e. ones with monotonically increasing slopes in sections) as
opposed to hypothetically jagged ones.

The old method assumed that handles should be flat as otherwise, you'd
often get unsmooth curves just because you went and tilted some of the
handles for local extrema, causing some unkeyframed overshoots, which
also leads to changes in timing, which in turn often means unsmooth
motion. Hence, the code took advantage of this to do things with less
extra data.

However, now we have a proper "flatten handles" tool (under snap ->
horizontal) so this functionality is not needed in the general case
where it will lead to stair-stepping artifacts.
March 12, 2011, 01:03 (GMT)
edit scons to use py3.2 on all os's and use 'm' abiflag on linux since this is the most common.
March 12, 2011, 00:50 (GMT)
set 2mb stack for mingw too.
March 12, 2011, 00:16 (GMT)
Fix #25931: strand render + ray traced AO give tile image. The random numbers
for sampling were not consistent, now the RNG is seeded per strand, and some
tweaks were done to make the jittered sampler cache return consistent sample
numbers for strands.

March 11, 2011, 23:27 (GMT)
Fix [#25659] crash when unwrapping specific mesh
Reported by Jan Hohoho

Running the unwrap causes stack to overflow. Double the size from default 1MB.
March 11, 2011, 23:12 (GMT)
Fix #26035: fix crash building raytree with inf/nan values in raytree. There's
many different checks here, but I couldn't handle all cases in fewer lines.

March 11, 2011, 22:27 (GMT)
Fix #26203: crash with empty raytree, all types should survive this now.

Also added a check for -inf/inf bounding boxes, just to be sure.

March 11, 2011, 22:06 (GMT)
Some explicit casts to silence warnings (unsafe to mix int and bool in comparisons).
March 11, 2011, 21:37 (GMT)
Fix #25654: strand render with instanced objects was not working right,
some coordinates didn't have the instance matrix applied, while others had
it applied twice.

March 11, 2011, 17:59 (GMT)
Bugfix, irc report:

Pressing ESC on material icon preview changes made it stop updating
the icons. Was caused by default 'break' callback testing ESC and
not resetting it. Now it uses same break callback as other previews.

March 11, 2011, 17:01 (GMT)
Bugfix #26444

Double click in File Window also loaded a file on double-click at
a directory.

The operator for it was using a Macro mistakingly here. On any double
click, it selected the item first and then executed load.

By default, any double click action has to rely on the first click
being properly handled before. Simply removing this macro, and assign
the "exec operator" to the double-click event works as expected.
A double click on a directory then just shows the dir (because the exec
requires an 'active' file item).

Revision 01b547f by Janne Karhu
March 11, 2011, 11:15 (GMT)
Fix for [#26457] Physics Size attribute affects hair particle DupliObjects while hidden
* Forgotten settings for the "simple hair" ui.
March 11, 2011, 09:35 (GMT)
move do_version code under latest subversion bump.
Revision 102c5e0 by Ervin Weber
March 11, 2011, 07:59 (GMT)

March 11, 2011, 05:23 (GMT)
fix [#26448] Solidify Modifier makes mesh texture missing in OpenGL render
Revision ffb4cf6 by Joshua Leung
March 11, 2011, 03:27 (GMT)
Bugfix [#26167] Animating inside group nodes behaves strangely

One node update call (for nodes within group nodetrees) was using the
wrong nodetree (node-editor's nodetree, not the group) which meant
that the wrong RNA context for such nodes would get used, resulting in
errors when trying to keyframe such nodes.

Hopefully this is the last time I have to fix these bugs...
March 11, 2011, 02:58 (GMT)
Fix a typo in defines. Patch by Alexander Kuznetsov

The typo resulted in bad keyboard input handling in MinGW builds.
March 11, 2011, 02:43 (GMT)
bugfix [#26454] WITH_PYTHON_SAFETY crash.
Revision bc97f88 by Janne Karhu
March 11, 2011, 02:00 (GMT)
Better progress info for physics baking:
* Using the job system for physics baking is not yet in the near future, so here's some good old console based progress info to all point cache based physics baking.
* The info contains current total bake time, baking time for the current frame, and a simple estimate of completion time.
* The info is only shown if the estimated total time for the bake is higher than one minute, so quick bakes don't suffer any performance hits due to console printing.
March 11, 2011, 01:24 (GMT)
when checking for windows check sys.platform starts with "win" rather then '== "win32"' & avoid importing platform.
also add some notes to CMake options.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021