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February 16, 2011, 18:04 (GMT)
Bugfix #26096

Switching layers reveiled hidden objects in wrong positions, changes
are currently not being handled for hidden objects.
Only way to fix it is by completely update newly visible objects...

(Also fixed a typo and a compile warning)

February 16, 2011, 17:31 (GMT)
sphinx doc gen: multiple examples possible and include the scripts docstring inline in sphinx.
also tag unused vars
Revision daeca2f by Nick Samarin
February 16, 2011, 17:11 (GMT)
synched with trunk at revision 34793
Revision c5f6a01 by Nick Samarin
February 16, 2011, 17:07 (GMT)
synched with trunk at revision 34793
Revision 4cf62f1 by Nick Samarin
February 16, 2011, 16:56 (GMT)
synched with trunk at revision 34793
Revision 7409c14 by Nick Samarin
February 16, 2011, 16:55 (GMT)
synched with trunk at revision 34793
Revision ea7353d by Nick Samarin
February 16, 2011, 16:47 (GMT)
synched with trunk at revision 34793
Revision 0a1562f by Nick Samarin
February 16, 2011, 16:46 (GMT)
synched with trunk at revision 34793
February 16, 2011, 12:34 (GMT)
Bugfix #26103

Halo texture: disabling texture slot with [] button didn't work.

Note: halos only allow 1 texture slot, UI allows to add more. This
rna template stuff for texture slots I rather don't touch though...

Revision 1c32356 by Joshua Leung
February 16, 2011, 12:00 (GMT)
Marker Drawing Bugfix:

Removed superfluous blend-mode change which was causing some weird
white lines to appear, especially when using some markers that don't
have any names.
Revision f6911cf by Janne Karhu
February 16, 2011, 11:38 (GMT)
Fix for [#26102] Particle Texture mismapped on Multires (in some modes)
* Particle modifier didn't check for particle textures using uv-coordinates properly.
Revision d6da81b by Joshua Leung
February 16, 2011, 11:28 (GMT)
Forgot to actually hook up this operator...
Revision ef920a5 by Janne Karhu
February 16, 2011, 10:57 (GMT)
Particle settings can now be pinned too:
* Particle system's are comparable to texture slots, which can
only exist within an id block. Particle settings on the other
hand are idblocks which should be pinnable just like textures.
* When particle settings are pinned only properties that make
sense without the actual particle system are shown in the
particle panel.
Revision d450e35 by Janne Karhu
February 16, 2011, 10:23 (GMT)
Added full texture idblock controls for displace and wave modifier.
Revision e6879c7 by Janne Karhu
February 16, 2011, 10:22 (GMT)
Correct texture pinning:
* Now texture pinning works consistently for all textures.
* The only problem is that there is no way to pin textures if there are
no textures in the context path, so it's for example impossible to pin
the texture of a displace modifier without adding a texture somewhere
else and selecting that texture first. I my opinion this is quite
counter productive so perhaps a dedicated "only textures" texture
context option is needed after all.
February 16, 2011, 10:19 (GMT)
enum-flag arguments were incorrectly documented.
Revision ac1e2fc by Joshua Leung
February 16, 2011, 09:59 (GMT)
Bugfix [#22535] Dupliframes with keyframe Anim are broken

So, it turns out that dupliframes weren't that bad to restore... the
old version didn't do truly accurate transform freezing as it didn't
update ancestors too. However, as a modelling tool, this will probably
suffice.
February 16, 2011, 08:49 (GMT)
The modifications in mkktspace broke compilation on gcc 4.2.x
This is a patch proposed by sparky_ on irc.
Revision 437bdbc by Joshua Leung
February 16, 2011, 06:18 (GMT)
PoseLib Bugfixes, Cleanups, and Missing Operators

* All the various index-related issues should finally be sorted now.
It seems you cannot just partially implement some of these active
index getter/setters...
* Standardised the call used by PoseLib operators to get the Object
from which they get the active PoseLib data from
* PoseLib operators which require some existing data to work now use a
poll() which checks for this
* Added back the operator used to make standard actions into ones
usable by PoseLib
* Added a dummy operator for the apply active pose button which really
just calls the same backend functions as "Browse Interactive", but
which has a nicer frontend (naming + description) for the purpose of
being used in this way
* Also, removed some useless code from here
February 16, 2011, 05:18 (GMT)
doc generation support for excluding some modules, without this a full rebuild takes too long to test changes.
also include own function definitions for blf_dir.c.
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