Revision 384025f by Ton Roosendaal January 15, 2011, 14:07 (GMT) |
Bugfix #25636 On using loop-selects, the active vertex got cleared, it could still simply indicate one of the vertices of indicated edge to become active. That keeps the Ui for vertex-groups drawing correct, for example. Also made loop-ring select store active edge for tools, like the loop-select. |
Revision 4cb7966 by Janne Karhu January 15, 2011, 12:29 (GMT) |
Fix for [#25633] Particles display switching causes crash when Velocity disp. ON * Particle draw data wasn't freed properly in some cases. * Velocity + circle draw type also crashed due to missing null pointer check. |
Revision 7297169 by Janne Karhu January 15, 2011, 12:00 (GMT) |
Fix for [#25637] curveguide forcefield(Kink: Braid) + particlesystem cause crash by Null Pointer in some cases * Missing null pointer check. |
Revision 69c582a by Campbell Barton January 14, 2011, 21:45 (GMT) |
error in last commit, also skip getting vars for wm_operator_reports() when there are no reports. |
Revision eac31a2 by Campbell Barton January 14, 2011, 21:06 (GMT) |
remove unused vars & avoid some clang warnings. |
Revision 94b9d2d by Campbell Barton January 14, 2011, 19:35 (GMT) |
checking wrong null pointer in edit_modifier_poll_generic(). |
Revision 255a1e0 by Campbell Barton January 14, 2011, 19:15 (GMT) |
apply fix from r34275 to BLI_dynstr_appendf(), dont chop off last character for >256 length strings. |
Revision d340fb9 by Campbell Barton January 14, 2011, 17:41 (GMT) |
new startup.blend with official io addons enabled, also include STL since this is an important format which we can support officially. |
Revision c69ecd3 by Campbell Barton January 14, 2011, 17:28 (GMT) |
moving io scripts to 'addons' dir in extensions svn, leaving MDD format since I dont maintain this. |
Revision 439140d by Sergey Sharybin January 14, 2011, 16:57 (GMT) |
Todo item #19816: Wave modifier does not affect Curve Paths Added new option for applyong modifiers on splines' points. This moves tesselation point and path would be affected by modifiers which are applied on splines' points. |
Revision 9d8d25c by Campbell Barton January 14, 2011, 16:49 (GMT) |
add icons to show community vs official scripts as well as buttons to filter by support level (currently all scripts default to community) note: we need better icons for this. also formatting edit for ply import. |
Revision dc1e1ba by Campbell Barton January 14, 2011, 15:21 (GMT) |
rename bl_addon_info --> bl_info, because this isnt necessarily used for addons. |
Revision 62eb77c by Joshua Leung January 14, 2011, 06:46 (GMT) |
Transform tweak: 2D Editors using the standard translation transform tool no longer have their values converted. For instance, it simply didn't make much sense in such editors to be showing frame numbers/timing in terms of meters/inches. |
Revision af4bc28 by Joshua Leung January 14, 2011, 05:19 (GMT) |
Bugfix [#25617] HOME Key in fcurve editor doesn't center properly * When euler-rotation F-Curves had a single keyframe only, the view would be artifically extended to fill up to 57 (this comes from the radians to degrees calculations) due to a combination of the bounds- finding function enforcing a minimum separation of 1 unit between min/max. This has now been moved to the operator-level where it gets applied AFTER these conversions have taken effect * F-Curves with samples only (i.e. baked F-Curves) would be ignored by these operators. Was caused by using a poll calback that only considered whether there were keyframes. Hopefully this is sufficient; otherwise a hybrid poll method will be needed. |
Revision 423fbcf by Joshua Leung January 14, 2011, 02:06 (GMT) |
Driver creation hack: Drivers created from the Properties Editor for Materials and Textures will now be created on Object-level instead of on their owner Material/Texture as for their keyframes. The intention of this hack is to allow users to be able to easily set up drivers for materials and textures. Without this hack, users would have had to do this manually via the Datablocks editor (I've described this method a few times in detail, though this still attracts complaints), as the way the depsgraph works does not allow ID blocks other than Objects and directly-linked Object data to be driven. As a result, although this hack can be done for these two cases, there are no workarounds possible for Scene and Scene-linked settings. There are 2 issues that will be noticed with this approach: 1) There may be confusion over why the drivers are found under Object level and not Material/Texture level. 2) Driver status will not be shown in the buttons, leading to attempts to try to keyframe the properties directly later and subsequent confusion when finding that that won't work. However, these are the sacrifices we'll need to make to get easy-setup working in the meantime until the proper fixes can be done. |
Revision 3bf46c5 by Campbell Barton January 14, 2011, 00:23 (GMT) |
add ply import into the file menu. |
Revision ac5b048 by Campbell Barton January 14, 2011, 00:06 (GMT) |
initial 2.5x api port. basically working. |
Revision 619c287 by Joshua Leung January 13, 2011, 23:53 (GMT) |
Reverting r33930 and r34202, which were related to bugs #21825 and #25554. As found by Daniel Lara (Pepeland) in #25554, the original problems in #21825 all stemmed from the ChildOf constraint there having an incorrect inverse set, which was altering the final results. Now Auto-IK works nicely for old rigs again (i.e. FK arms on BBB rigs) |
Revision 7c7b31c by Campbell Barton January 13, 2011, 23:38 (GMT) |
python3 updates: |
Revision de5d321 by Campbell Barton January 13, 2011, 23:31 (GMT) |
pep8 cleanup. |
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